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Bringer of Storms: Dual Wield Tempest Build


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Questa discussione ha avuto 31 risposte

#26
Jazharah

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Fun to read, decent guide. And while I'm trying it out, I find see there's 10 active skills instead of the 8 allowed. :(

 

What I would suggest, to invest ability points in passives rather than actives I can't use, is to drop Deathblow + upgrade and/or Shadowstrike + upgrade and go down the right side of the sabotage tree to pick up the next passive after Looked Like It Hurt, being Cheap Shot (sunder enemy armor for 6 secs on crit). Add Easy to Miss from subterfuge with your initial 25 (rather than an amulet of power).

 

I'm going to roll with this for a little and see what comes of it :)



#27
RamonNZ

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PS: It might look like I have forgotten Thousand Cuts but I left it out on purpose. Not a big fan of skills that can be used once every blue moon while wasting 1 precious skill slot the rest of the time (unless you exploit Flask of Fire which I feel isn#t needed, since Tempest Rogues are beasts without having to rely on exploits).

 

I'm with you. Personally I think with only 8 slots you have to take the focus abilities off the bar unless you know that you're going to use it that next fight. What a precious waste otherwise.

 

PS thanks for the build OP. I am just getting to skyhold with my bow rogue, but ready to respec once I can get this specialization.



#28
jareklajkosz

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Sorry for thread necro, but this seems like the best place to post this since I have some questions about this exact spec (DW rogue Tempest).

 

For weapons, do you prefer crit chance or crit damage? I was about to make a Coiled Strike with crit damage, but then I realized I could throw full (12 Great Bear Hide) crit chance on two daggers and completely ignore needing crit chance anywhere else (43 + 23 + 23 = 89% crit chance from weapons and passive while flanking.. passive skills should push me over 90% via cunning and for a single player game I really don't care to bother with hitting 100%). This also has the (very minor) benefit of being able to throw full dex into utility slots to take advantage of crit damage + attack, since I don't find ranged defense from cunning very useful.

 

Also, for people advocating Poisoned Weapons.. why? It takes up a precious ability slot, which this build is extremely hungry for. There is barely any room to fit a focus ability, and PW is extremely underwhelming. 500% over 10 seconds.. most non-dragon enemies won't survive long enough to eat the full effect of that (even on nightmare), and flying around the battlefield poking everything to poison them is very inefficient. PW just seems like it's better on a ranged character since because of cooldowns you're going to be auto-attack quite a bit anyways. You can fling an arrow at every enemy and then just focus on whatever afterwards.

 

 

As far as stealth, aside from using it to drop threat, I don't see it as especially useful here. Most enemies you'd care for the extra damage against can perceive you through stealth anyways, and the 50% bonus only applies to one attack. What would be interesting is if the bonus applies to EVERY hit of Thousand Cuts, and not just the first one. That would make it very devastating.

 

UPDATE: Just did testing on this. The results are very underwhelming. You stay in stealth the entire time you use Thousand Cuts (and in fact, using Thousand Cuts doesn't even break stealth), but it either doesn't work with Thousand Cuts or the stealth bonus is additive to other +damage bonuses you have (meaning it doesn't actually increase your overall damage done by 50%, as I thought it would).

 

Non-stealth hits: ~600 non-crit, ~1700 crit

Stealth hits: ~600-700 non-crit, ~1800-1900 crit

 

A small increase in damage, but it was very inconsistent for some reason.

 

Hmm.. I just realized that Ambush requires stealth though.. that's something I guess. Armor penetration isn't that important for most enemies though. Looking at combat mechanics, armor penetration for high attack speed characters actually scales ridiculously well in this game against high armored targets, so it looks like a strong consideration against dragons. Probably only for Thousand Cuts though, trying to remain in stealth is impractical in most cases I think.

 

EDIT: Also, seems like I may have discovered a weird critical damage bonus cap. My +49% critical damage dagger is only adding +25%, for a total of 178%.



#29
DreamSever

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I just tried out this combo and am genuinely happy with it, I always go rogue> assassin but tempest has won me over, I love it



#30
tcun44

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I just tried out this combo and am genuinely happy with it, I always go rogue> assassin but tempest has won me over, I love it

 

I'm right there with you. I've done both an Assassin and Artificer- and I'm loving the DW Tempest.



#31
jareklajkosz

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At first I wasn't too thrilled with my choice of the tempest due to the way I play the game with a DW rogue. However, once I settled into the whole rotating flasks thing, it really is quite a lot of fun.. just a lot of stuff to remember! Haha.



#32
arkngt

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I've always gone for Assassin with my DW Rogues, but I'll try out Tempest this time, so lots of nice tips in this thread.

 

EDIT: OK, after taking my new char DW Tempest char to Lvl 15, I kind of like it, but Assassin has the edge over Tempest IMO. I miss Mark of Death and Hidden Blades. That said, Flask of Frost is pretty amazing and I'm a bit surprised that you don't have to stay in shadows as much as I thought. Basically, I start out fights invisible, but when my Tempest starts dealing damage, Cassandra has already drawn aggro so my Tempest char can pretty much do what she wants. I wonder how it would work if soloing, though, but I'll never find out as I'll never do it.