The quote I mentioned most definitely was. You, however, were talking about something completely different.
if there's any blatant falsehood around, it's this. NO. the mmo and fetch quests complaints were specific for DAI.
You really haven't been around the scene very long if you believe this. Allow me to post elements of a Dragon Age Origins review submitted 5 YEARS AGO. And do remember these are parts of a review about ORIGINS.
"However, thanks again to the MMOGification of Dragon Age: Origins, there are "optimal builds."
"The second reason I do not love DA:O's combat is that Bioware decided to MMOGify it. You see, Bioware must have looked at the massive amount of money World of Warcraft (and other MMO's) were making and then looked at the (rather pathetic) market for single-player RPGs. They then must have thought to themselves, "we should jam as many MMO elements as we can into our single-player RPG to lure in WoW players." Of course, they did not jam in any of the half-way decent elements of MMORPGs, such as, to take a small example, multiplayer-support or a huge, seamless world to explore. No, they mostly included the annoying combat mechanics, mindless quests, and irritating quest markers over people's heads (thankfully those can be turned off). I will talk about the other elements later, but for now I will focus on the MMO combat mechanics. Specifically, I will discuss the concept of aggro. In classic RPGs, the standard party size was six. This meant there were usually plenty of front-line fighters to keep the heat off of the mages and archers. In many MMORPGs, group sizes are smaller than that, so the developers of these games created the concept of aggro."
"Another MMORPG features is that, outside of combat, health and stamina/mana regenerate. So, if you can avoid combat for a little while, you can get up to full health for free. Another "simplified" aspect, also seen in Neverwinter Nights 2, is that any party members who were slain (or "injured" as the case may be in this game) will automatically revive after a battle is over, but they will have some kind of injury that creates a slight penalty. However, these penalties add up, so this provides an incentive not to die. These injuries can be treated with Injury Kits or, presumably, by resting at camp (though I never noticed if the injuries went away or not)."
"The quests certainly do not make-up for the flaws of the rest of the gameworld. Apart from a few companion-specific sidequests (that are not all that good to begin with), the side-quests in DA:O are some of the most generic fetch/kill quests imaginable. This seems to have clear MMO influence. Each "town" (and I use that word very loosely) has a Chanters Board (where the Chantry has allowed regular people to post various problems), the Mage's Board (where one can do a series of quests for the loose coalition of Mages that exist outside the Circle), and, in a few places, a tavern-owner that will let you do less-savory quests. However, all of them involve "collecting x plants for alchemical ingredients" or "travelling to location y to save some peasants from bandits/darkspawn." In a word, they are generic. "
http://www.rpgcodex....tent.php?id=197
Metacritic only picking up on these things now? Then it's BEYOND useless.
as for weak and short storyline, as well as massive dead world, these were actually mentioned in even some 7ish-tier critic reviews, including IGN, thus your justification here is also false.
You misunderstood my sarcasm.
also are you really suggesting that a significant amount of random folks on mt can cherry pick generic complaints about the game even before it come out and post it to exaggerate the game actual problems? lol who's giving mt too much credit now?
Yes, it's actually quite easy. I was doing that with the combat system and RPG elements months before DA:I was released. Yes, that's right. I knew the combat and hard-core RPG elements had problems months ago. I must be an absolute, freaking prophet.
yup another blatant falsehood. dao and da2 ui were about the same. me2 and me3 had moved away from the rpg inventory long ago. people who complain would complain about that, not the UI.
Bioware have been criticised regarding their console UI's since KOTOR, which was released a decade ago. Oh, and also DA:2. DA:O was the ONLY game in recent history which wasn't criticised.
Once again if you got OFF Metacritic, you would realise this.
i will once again stand my round and refuse to get into the whole "objective" score thing. in fact that is is the opposite of my point from the beginning.way too many people use the score to validate their preformed opinion about the game, or even worse, use a single score by someone else to determine the game worth. to that i will say the same thing ive been saying: whatever the score is doesnt make the game's problems disappear. the score can only suggest if there is any significant fault in the game, not its true worth. this whole forum is full of people who say things along the line of "i dont have any problem with it waht are haters talking about," as well as their opposite, some would say such as me. regardless, being positive is just as vapid as being negative. if the a low score shouldnt discourage people, high score too shouldnt encourage people, which render the score entirely useless. as for the critic score, you could either pick a 7 or an 8 and you'll get 45% chance of being right for any blockbuster so a coin is just about as good. so again, instead of basing your buying decision on some number, watch some gameplay video and look at the complaints is far more useful.
I don't give one whit what you choose to do. The definition of a review is set in stone, the definition of a review score is an extension of that, if you don't conform to that then you are wrong. Simple. If you want to argue that Metacritic review scores hold some use OTHER than being a review score then that's fine, that doesn't change the fact that it is useless AS a review score.