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The game would have been much improved by hacking out half the sidequests, and adding development time to the main.


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#76
Hazegurl

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@Dapper, I totally agree! I could not stand the side quests and they actually took me out of the world because they just kept reminding me that I was playing a game, not making a difference in a world that needed me. It would have been so simple to give the player that feeling but they choose to go all "gamey" with it.  I also didn't like how the quest to unlock the region is rendered useless by the time you get there.  You're told something is going on at the war table, like Red Templars are doing X. You unlock it and go do the mission. Job done. Now you have to deliver some letters???  It really made me feel like I did nothing when I took the camps only to see the very enemies I just cleared the place of respawning. I seriously think BW can do without the respawning. It makes you feel like you've accomplished nothing in that area. So yeah, too many side quests and too much "Yay you found X here's a reward" implements instead of giving us a world that is actually changing through our actions.

 

Taking over Keeps are all the same. Nothing new. I tried to focus on closing rifts but after you've been in a few rift fights they get so boring so I stopped.


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#77
wintermoons

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Like everyone else, I agree. I finished the game not ten minutes ago and now I find myself with a '..that was it?' feeling. I love the game--the characters are great and the first and second acts were really good. My chosen romance (Cullen) was honestly one of the best I've ever played in a Bioware game. But the third act came on way to fast and, like Skyrim, I found myself doing sidequests without really knowing why I was doing them. In the end I left most of them unfinished because I didn't really care enough. Unlike DA:O and DA2, I don't immediately have the compulsion to start a new game. The only reason I would at this point is to try a new romance, and that I can get from watching Youtube.


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#78
Savber100

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I think Bioware should tighten the first world we visit. 

Think about it. 

The Hinterlands pretty much was suppose to be the Lothering of DA:I. It was suppose to introduce the world and then move on. 

 

Mind you. I love the big worlds but in a design standpoint too many gamers just stick with the first location. Bioware needs to gently nudge the player with companion comments and a tighter  FIRST location before opening up then. 



#79
Aisabel

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Honestly- I think we should keep the amount of side quests but we definitely need more to the main story. 


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#80
Savvie

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I really love the large areas to explore and do sidequests, but I fully agree that not enough was put into the main story. This is probably my biggest gripe of the game. I would also like to see more story/dialogue added to companions and advisors, though I understand this is hard to do with limited budgets.



#81
wolfhowwl

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I would have liked to see the "main quest" of an area (Crestwood's underwater rift, Emerald Grave's freemen, etc.) be beefed up and integrated better.


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#82
Isaidlunch

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I was disappointed with how quickly the Orlesian Civil War was dealt with. Seriously, the Inquisitor shows up to one party and solves the entire thing after blackmailing people with flimsy "evidence" that they just happen to stumble upon. I would have found it hard to care about it at all if I hadn't read Masked Empire.


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#83
AWTEW

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I knew this would happen, as soon as they started going on about open world crap.Weak main story so they can have open world and MP..



#84
DarkSeraphym

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Like everyone else, I agree. I finished the game not ten minutes ago and now I find myself with a '..that was it?' feeling. I love the game--the characters are great and the first and second acts were really good. My chosen romance (Cullen) was honestly one of the best I've ever played in a Bioware game. But the third act came on way to fast and, like Skyrim, I found myself doing sidequests without really knowing why I was doing them. In the end I left most of them unfinished because I didn't really care enough. Unlike DA:O and DA2, I don't immediately have the compulsion to start a new game. The only reason I would at this point is to try a new romance, and that I can get from watching Youtube.

 

I don't have a compulsion to start a new game exclusively because there is too much stuff. It's too soon for me to just drop another 50 - 60 hours into a playthrough, as a lot of that "stuff" was fluff to pad out the areas.


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#85
RakeshZeal

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Just finished the game, and loved it. On a dualcore PC no less!

 

The major issue I had was the balance of main missions to sidequests. I enjoyed most of them, but I think the game would be much better served if the development time for sidequests was halved, and a hefty act or two were added onto the main mission.

 

I love the sidequests, but the number of them is ludicrous. I mean, the Hinterlands alone would have required more manhours to build than the entire main story mission!

 

I'd have much prefered that all that effort went into another act or two - development time is identical.

 

Or even simpler - just make power actually matter, so doing the side missions is important to unlock the main story. I was never short on power - and ended the main story with over 100 spare - and I'm not an OCD completist and huge tracks of the Exalted Plains are left unexplored. It doesn't feel like a resource to be earned if you always have a ridiculous amount of it.

I hate to say it but to me this game was a console based MMO-ESO clone.

 

Shards = Skyshards

 

Rifts = Dark Anchors

 

BUCCS(Boring Underdeveloped Console Combat System) = BUCCS

 

To many side quests = To many side quests

 

I dont understand why bioware thinks they need to redo their combat systems and rulesets every game. DA:O was perfect in my opinion. Mass Effect was perfect in my opinion.


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#86
zarkis61

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The problems with sidequests I have is that many of them  are not related to my role as inquisitor. I command an army of scouts and should go for ram hunting,  search for missing people, or collect shards?!? Instead I would have liked more quests like closing the rift in the lake in Crestwood because they make sense for my character (and made me explore half the area with a purpose). Overall the rifts and their effects should have been woven into local side quests like in this one. Instead they were mostly just sitting in the landscape doing nothing. Why were they deemed dangerous exactly? 



#87
Jazinto

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Maybe Origins was full of fetch quests too, but there were plenty of sidequests where I had a choice. I can help Dagna to study at the Circle or try to convince her to stay in Orzammar. I can kill Ruck or not and tell Filda that he's crazy or dead or that I didn't find him. I can tell Zerlinda to go the surface or abandon the child or whatever. I remember all these sidequests. I don't remember any sidequest from Inquisition that way. It's ridiculous how many sidequests don't even have any dialogue and are picked up by finding random letters and documents lying around apparently everwhere.

 

The story feels nowhere near as dense as it did in previous games.


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#88
DarkSeraphym

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Maybe Origins was full of fetch quests too, but there were plenty of sidequests where I had a choice. I can help Dagna to study at the Circle or try to convince her to stay in Orzammar. I can kill Ruck or not and tell Filda that he's crazy or dead or that I didn't find him. I can tell Zerlinda to go the surface or abandon the child or whatever. I remember all these sidequests. I don't remember any sidequest from Inquisition that way. It's ridiculous how many sidequests don't even have any dialogue and are picked up by finding random letters and documents lying around apparently everwhere.

 

The story feels nowhere near as dense as it did in previous games.

 

I feel like choice was a pretty big letdown in this game too. As far as I'm concerned, I got to make two really big choices: 1). who to support among the Mages/Templars and 2). who to support in Orlais. That's it, and the epilogue at the end of the game is short enough to reflect that. The Warden choice isn't a big deal, and the Divine situation isn't necessarily chosen by the Inquisitor, but by the Chantry itself.

 

I'm hoping that DLC/expansions will give us something big to gnaw at because the Inquisitor is the most powerful PC that has been created to date. There were plenty of opportunities for big, world-changing decisions to be made and they were pretty much passed up.


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#89
Adanu

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I have to agree. Cut out a good portion of the areas and add in more main storyline content and I could have outlooked the bad AI, ridiculous KB/M  obvious console port interface, and lack of healing and various bugs. As it is, we could have gotten rid of Exalted Plains, Hissing Wastes, and Fallow Mire and get a better main story and we would have had a better game.



#90
Vegeta 77

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I agree less side quests and why was the crestwood mission cut that was a cool mission but no lets keep some of the boring side quests and cut the mission where you had to make a choice to save it or not that is more fun.



#91
Judas Bock

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I have to totally agree with what people are saying in this thread. The parts of the main quest that are there are great (especially Corypheus' assault on Haven and the aftermath all the way up to coming to Skyhold - that was an hour or two of pure epicness and I loved it). However, there just seems to be too little main story. It feels like there's basically a whole act missing. And I would rather have had that extra act than a number of inconsequential extra areas.

 

I didn't even go to the Emerald Graves, why would I? Because some random guy named Fairbanks says he has some information? I'm leading the Inquisition and trying to stop the end of the world, if you have something to say come to me.

 

I also feel that the same applies to the companions - they needed an extra act's worth of content. More conversations where you could get to know them on a deeper level, at least one more companion quest each, and preferrably more romance scenes as well. As it is, I barely know them. They are acquaintances, not close friends.

 

I (like many others) play BioWare games for the story and the characters, so it really is disappointing when those aspects of the game are not given enough attention. Don't get me wrong, what is there is very good, and this game is still miles ahead of the competition, but it just feels a bit empty.

 

If this game had had one or two more main quests and some extra companion content instead of all the extra areas and side quests, I would without a doubt have rated it as one of the very best games of all time - maybe the best - but as it stands the end is really underwhelming.

 

TLDR; this is a really good game which could have been a true masterpiece if it had focused on story and characters ahead of side quests/exploration/grinding.


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#92
nici2412

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Does anybody else miss the opportunity to make choices during the sidequests? I remember one of  the first sidequests in Origins, the guy in the cake in ostagar.

We could either help him, kill him or go away.

If we decided to help him, we could persuade the guard to forgo his lunch, steal the food and water from the guard or buy the water and food.

Same with the bandits on our way to lothering. I just copy it from the wiki:

  • u pay them the money they'll want more and demand 20 DAO_silverpiece_trans.png.
  • You can intimidate them to prevent them from attacking your party. Also with persuasion you can convince them to give you 20 DAO_silverpiece_trans.png for sparing their lives. You can subsequently further intimidate the leader into leaving Lothering for good.
  • You can also convince them that a poorly defended caravan is heading that way so they'll leave.
  • To get rid of the bandits once and for all, you can provoke them into attacking you. Focus on their leader because he'll surrender when he's almost dead. You can decide to kill the bandits or let them go.
  • Looting any of the boxes around the bandits' barricade will cause them to attack you without warning. The normal conversation still occurs after defeating them though.
  • After defeating the leader, you may demand he give you everything they stole. This should give you over 1 DAO_goldpiece_trans.png 50 DAO_silverpiece_trans.png (also obtain Surveyor), and you may then either kill him or let him go.

If I remember correctly there were a lot of this kind of sidequests in Origins.

Is there even a single quest in Inqusition, which gives us that amount of choice? I really don't remember that there was a single enemy group, we could talk to and try to convince them to give up instead of fighting them. Correct me please if I'm wrong, I haven't done all the sidequests yet.


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#93
Schmonozov

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Fully agree, I don't want another skyrim if I buy a Bioware game, by the looks of it many people agree, story should be the main focus in these games.



#94
LolaLei

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Does anybody else miss the opportunity to make choices during the sidequests? I remember one of  the first sidequests in Origins, the guy in the cake in ostagar.

We could either help him, kill him or go away.

If we decided to help him, we could persuade the guard to forgo his lunch, steal the food and water from the guard or buy the water and food.

Same with the bandits on our way to lothering. I just copy it from the wiki:

  • u pay them the money they'll want more and demand 20 DAO_silverpiece_trans.png.
  • You can intimidate them to prevent them from attacking your party. Also with persuasion you can convince them to give you 20 DAO_silverpiece_trans.png for sparing their lives. You can subsequently further intimidate the leader into leaving Lothering for good.
  • You can also convince them that a poorly defended caravan is heading that way so they'll leave.
  • To get rid of the bandits once and for all, you can provoke them into attacking you. Focus on their leader because he'll surrender when he's almost dead. You can decide to kill the bandits or let them go.
  • Looting any of the boxes around the bandits' barricade will cause them to attack you without warning. The normal conversation still occurs after defeating them though.
  • After defeating the leader, you may demand he give you everything they stole. This should give you over 1 DAO_goldpiece_trans.png 50 DAO_silverpiece_trans.png (also obtain Surveyor), and you may then either kill him or let him go.

If I remember correctly there were a lot of this kind of sidequests in Origins.

Is there even a single quest in Inqusition, which gives us that amount of choice? I really don't remember that there was a single enemy group, we could talk to and try to convince them to give up instead of fighting them. Correct me please if I'm wrong, I haven't done all the sidequests yet.

 

I was under the impression that there were supposed to be quite a few quests like that, like the one they showed us at PAX two years ago where you have to decide to save Crestwood village or our fortress (which was subsequently cut for whatever reason).



#95
Swaggerjking

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I did wish they cut out some side quest or the plains to add to val Roy and the orlisean civil war and and i was hoping that the areas would have an impact on the story kinda like me 2 if they would of done something like that or had consequences on when we decide to go there and made it feel more alive it would of been awesome though i do like the game as it there was so much wasted potential but i feel the next one will be great and should fix many thing with an add development time with the mass effect and new ip coming out hopefully with about 1.5 years between them

ps sorry about spelling

 

P.s.s was any one else really disapointed with the civil quest I was expecting to be more of a questline I did like the ball mission however



#96
RVallant

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I have to agree. Cut out a good portion of the areas and add in more main storyline content and I could have outlooked the bad AI, ridiculous KB/M  obvious console port interface, and lack of healing and various bugs. As it is, we could have gotten rid of Exalted Plains, Hissing Wastes, and Fallow Mire and get a better main story and we would have had a better game.

 

I thought Fallow Mire was the perfect way to create an area, in fact it wasn't that far off from some of the optional areas in Origins, in the sense that you go there and have an area quest (the Avvarr in this case) and every single quest there bar one is encountered in progressing through the area. Was quite a curious side-quest too about the apostate mage, plus the undead and the plague thing were nice touches. If anything a bit more investment in that area and it would have been a stunning side-story to experience, but eh it's another series of missed opportunities. :(



#97
FinalGirl

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It ended up feeling very unbalanced and weighted toward the first 2/3, but some of that was surely how I played. I'm definitely a completionist and I try not to advance the plot until I have to so that I'm not locked out of anything. Basically I was clearing smaller, non-plot areas of quests (not necessarily shards or any other collections) before moving on, and I always had some operations cooking at the war table. Much of this was because it was unclear what I'd need for the endgame- would I need power and agents and allies or I'd get a "bad" ending? I didn't know, so I gathered as much as I could.

Of course, none of that stuff mattered in the end, and the finale came on awfully quick. I'm glad I can go back and do more after the endgame, but basically all I've got now is 200+ power and a bunch of open war table ops that take 5+ hours to complete.

Maybe it'd be better if power and allies did have some effect on the ending you received beyond maybe some epilogue slides. Would give more of an incentive to do things on a second playthough (where I'm collecting the bare minimum power to unlock stuff and sticking to the main storyline because why not?).


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#98
sphiggin

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I would be totally cool with the 4/5 to 1/5 ratio, if the content difficulty scaled well at all. I'm lvl 21, still have a ton of stuff to do and see but its all totally trival as far as gameplay which is a huge bummer to me. I'm playing on nightmare and running three man teams instead of 4, and even units that are still only my level 20-21 in hissing and the-frenchy-snowland are nothing. still havent touched two zones (other than main story quest B-line) 

It be fine by me if all the sidecontent could actually be enjoyed without totally trashing the main storyline quests. =/ 

Don't get my wrong, the game is amazing, but the game design is super wonky late game if you do HALF of what's presented too you. Totally break the game flow/quality/etc 

Hope they add an option for scaling in some future patch. It be a blast to actually experience some of these zones as they were meant to be. 



#99
Nayana_Jaz

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Agreed. I've played about 80 hours so far and not even finished the game. I haven't even visited the Forgotten Oasis, Fallen Mire or the Hising Waste, because I want to do every quest no matter how important (or unimportant) it is. But on the other hand I'm already at "What Pride had Wrought", because I wanted to experience the main story and have interactions with my companions and romance Cullen, which is almost impossible to do if you're not doing the main story.

Now I still have 3 major areas to explore before I start WPhW. I know I can still do that after "Doom upon all the world", but I don't see much sense in it after the end.

I love the game and I still find it epic, but I really wish the main story would be longer. I'm a little afraid to start "What Pride hat Wrought", because I don't want it to be over, when it has only just begun.



#100
Persephone

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I'll say this:

 

The only thing that made the "main" story of I.E. DAO "longer" are the infamously dull padding dungeons that got old really quickly. The Fade, The Deep Roads, Jarvia's hideout.....telling that there are "Skip The Fade" and "Skip Ostagar" Mods, nvm people hating the Deep Roads.

 

I prefer DAI's more easily paced style. Where, as in good old Baldur's Gate, I can set my own pace in almost everything vs. DAO and DAII that forced me into stuff. I.E. My Warden hated working with Eamon, she despised him. My Inquisitor has OPTIONS at least.

 

Just my 2 cents though.