@Dapper, I totally agree! I could not stand the side quests and they actually took me out of the world because they just kept reminding me that I was playing a game, not making a difference in a world that needed me. It would have been so simple to give the player that feeling but they choose to go all "gamey" with it. I also didn't like how the quest to unlock the region is rendered useless by the time you get there. You're told something is going on at the war table, like Red Templars are doing X. You unlock it and go do the mission. Job done. Now you have to deliver some letters??? It really made me feel like I did nothing when I took the camps only to see the very enemies I just cleared the place of respawning. I seriously think BW can do without the respawning. It makes you feel like you've accomplished nothing in that area. So yeah, too many side quests and too much "Yay you found X here's a reward" implements instead of giving us a world that is actually changing through our actions.
Taking over Keeps are all the same. Nothing new. I tried to focus on closing rifts but after you've been in a few rift fights they get so boring so I stopped.





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