Maybe Origins was full of fetch quests too, but there were plenty of sidequests where I had a choice. I can help Dagna to study at the Circle or try to convince her to stay in Orzammar. I can kill Ruck or not and tell Filda that he's crazy or dead or that I didn't find him. I can tell Zerlinda to go the surface or abandon the child or whatever. I remember all these sidequests. I don't remember any sidequest from Inquisition that way. It's ridiculous how many sidequests don't even have any dialogue and are picked up by finding random letters and documents lying around apparently everwhere.
The story feels nowhere near as dense as it did in previous games.
A joke was that DA:O made u care even for those little characters, they told you their story and thru that they gave you little sneak peak into something of a lore. Even those side or fetchquests, they had an impact on you, there were stories to be told, not like with DA:I where the most npc tell you - bring me or kill for me ! Just remember scene of Ser Otto in Alienage, pure gold in comparison with DA:I main plot.
And I can continue, even main protagonist seems totally disconected from its origin by game itself, as a dalish I had a war table missions with my clan, one of my advisors screwed and it killed my clan, and noone of my entire inner circle doesn´t acknowlendge that my entire family is dead... like ? Rly ? Back in DA:O some of your companions bump into these waters, even story itself went there, reminder of your past at Gauntlet, revisiting your home or meeting with people that you knew, that all was there, but in DA:I you can be happy if your conversation wheel recognize your origin... lol





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