Before everyone rips me apart, I don't advocate there suddenly being tons of timesinks in an already very long game. That being said, I would have loved to see something like the Emerald/Ruby Weapons from FF7 - e.g. bosses/challenges that are much more difficult than anything in the main storyline (no, dragons do not fit this bill in their current state or come even close) that reward and potentially even require completionists who have leveled to ~25. Optional collect quests like the shards that yield the opportunity to fight what are optional hidden bosses would have been a lovely way to appease the hardcore types while not detracting from the regular story experience.
To wit, things like collecting all the shards, the reward is pretty paltry relative to the effort. Further, a common complaint is that even on nightmare the game is pretty easy for many seasoned DA:O players (certainly relative to the prior outings), this could be rectified moreso by adding in some challenges for the truly masochistic rather than rescaling difficulty across the entire game.





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