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See alot of "nightmare" bolstering, but...


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#1
Kraun

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Has anyone actually beaten any of the dragons without 'cheese tactics' on the equal level without resorting to lowering the difficulty?

 

Or for that matter, even on hard? :D

 

I personally tried the Hinterlands frostback about 15 times, with different group setups and gear (protection to fire / melee), and best i got was 75%.

I tried tact, but it's just too fucked up on the PC that it's a no go really...

 

If you have done any of the dragon of equal level legitimately, please share your strat!



#2
TK8

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I dont know if soloing the dragon with Blackwall for half the fight because the rest died is cheese, but that is what happened.

As long as you're not underleveled it should be manageable without "no cost thousand cuts".

Tip: let your ranged hold position far away from the dragon and disable all close range abilities so they dont need to run.



#3
Kraun

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I dont know if soloing the dragon with Blackwall for half the fight because the rest died is cheese, but that is what happened.

As long as you're not underleveled it should be manageable without "no cost thousand cuts".

Tip: let your ranged hold position far away from the dragon and disable all close range abilities so they dont need to run.

 

Even soloing any of the dragons isn't 'cheesing' unless you use LOS-bugs or bugged synergies, so hand off to you. Ranged seems to be questionable on the "hold position command, since it works 30% of the time...



#4
Manki

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See here.

 

I wrote up a lengthy post about my first dragon kill, and will be doing the same for people who wish to enter nightmare for the first time, or are having trouble currently. Enjoy!



#5
cloudblade70

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Killed the Ferelden Frostback last night with my level 11 party. No cheesing involved. Nightmare/Friendly Fire playthrough. Takes a lot of pausing and making sure your DPS stay on the flank, at ALL times. Have 4 extra health potions and extra potion slot unlocked. Use regeneration potions and have everyone carry 4 fire resistance tonics (didn't even have to switch my gear around for this fight with these potions), make sure the tonic effect is always on. Save focus abilities for dire situations.

 

Took me about an hour. By the time I had my successful run, I was so used to the fight I had 8 health potions left and had only used 2 focus abilities.



#6
PoorDoggy

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Killed the Frostback at 13/12/12/12 pre-specialization. Blackwall is almost invincible as a tank. Inq Mage, Solas, and Varrric brought the pain. The hardest part is fighting with tac cam and stupid AI to constantly reposition your squad to the dragon's side, close in to avoid the wing buffet move. Most deaths are caused by getting caught out of position and getting flame breathed or wing buffeted, or from the stupid AI not pathing around fire on the ground and burning to death. Dragonling adds go down fast with a Full Draw or shatter combo, but you do need to target them quickly so they don't pick you off.

#7
Butters158

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The Dragons are honestly pretty easy once you've got their fight mechanics figured out.

 

I managed to kill all 3 Dragons in Emprise du Lion in a row without using any potions (hard difficulty)



#8
Ganen

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I dont know if soloing the dragon with Blackwall for half the fight because the rest died is cheese, but that is what happened.

As long as you're not underleveled it should be manageable without "no cost thousand cuts".

Tip: let your ranged hold position far away from the dragon and disable all close range abilities so they dont need to run.

 

 

lol I can only imagine how long it took.

 

personally playing nightmare I was only able to kill the very first dragon (and arguably harder than the second and third) when I was 16 and using a "handy" (could be called cheese) party setup of frost knight enchanter me blackwall + Cass tanks and archer cole (archer cole died often and required alot of microing cuz of the wing buffet attack thing that pulls in and damages.

hell alot of managing really.

and I was forced to turn off FF there, continuous wipes when the 2 drake adds came due to aoe and confusion forced it really.

 

 

tactics were straight forward really:

-horsey in

-put one tank in the front rest to the sides

-time barrier for when party get pushbacked or tanks get low on guard

-dps dps dps

-when he takes flight use disengage command and run in a wide circle (time barrier for if we get hit by fireball/spray)

-when he lands on cliff hide under it or around another cliff, send in a guy to lure out his attacks until he relands

-rinse and repeat

-when adds come things get really bad, and always takes a bit of luck with positioning and pots available but my plan is to micro whoever has the drake's agro (preferably my  main char) and keep luring them to the sides of the dragon to be killed the safest place as possible. (many many wipes caused here)

 

tho at lvls 20 due to high amount of skill points for stronger builds and better gear makes dragons much easier.



#9
Kraun

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Killed the Ferelden Frostback last night with my level 11 party. No cheesing involved. Nightmare/Friendly Fire playthrough. Takes a lot of pausing and making sure your DPS stay on the flank, at ALL times. Have 4 extra health potions and extra potion slot unlocked. Use regeneration potions and have everyone carry 4 fire resistance tonics (didn't even have to switch my gear around for this fight with these potions), make sure the tonic effect is always on. Save focus abilities for dire situations.

 

Took me about an hour. By the time I had my successful run, I was so used to the fight I had 8 health potions left and had only used 2 focus abilities.

 

This seems to be the most likely course of action without cheesing, but the AI.... even when i micro, the dps ALWAYS seem to **** themselves up in one way or the other, when i let them 'be' for even a second. Specially in the dragon fights, the "tactical"-camera is beyond fucked.



#10
konfeta

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The only hitch on the Hinterlands dragon was the dragon adds, any AI controlled tank with Shieldwall only is basically invincible against the Dragon, you just need to survive fireballs and have a reliable way to CC/burst down the minidragons.



#11
DrekorSilverfang

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Has anyone actually beaten any of the dragons without 'cheese tactics' on the equal level without resorting to lowering the difficulty?

 

Or for that matter, even on hard? :D

 

I personally tried the Hinterlands frostback about 15 times, with different group setups and gear (protection to fire / melee), and best i got was 75%.

I tried tact, but it's just too fucked up on the PC that it's a no go really...

 

If you have done any of the dragon of equal level legitimately, please share your strat!

I had all 4 of my characters chug fire resist potions... he basically didn't do any damage outside his melee attacks which are easy to deal with tank + barrier.



#12
Grimhand7

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I play on PC, with a mouse and keyboard (seriously the controls aren't THAT bad - attacking is essentially the same as Diablo, so I guess I've had endurance training from that or something, a bit awkward, but instead of complaining I just sucked it up and got used to them after a few hours, I actually like the no auto run to target stuff now....but spamming the search is tedious - especially since it highlights **** in yellow that blends with 50% of the environments) I beat Nightmare without turning the difficulty down (I also played with Friendly Fire ON), on my first playthrough pretty easily. Killed all 10 Dragons too. Played as a 2 Handed Reaver, Cassandra tanking, Dorian and Sera as my other two.  Inquisition offers very little challenge, I think the problem for a lot of people is overthinking the game.

 

Something Dark Souls does very intelligently, is teaches its players, that they will, die, to expect to die, and that it is ok to die. So players go into a fight knowing they will die the first time, so its an exploratory thing. You die, but you learn something and adjust your playstyle accordingly. I see people here list their tactics for fights and they can't finish them...its because you've over complicated the encounter, and when you die, people tend to adjust their strategy up...in otherwords you compund the problem of over complicating the fight. Start fights as basic as possible, and adjust strategies from gorund zero, never start out complicated and try to prune. That said...

 

One thing a LOT of people don't understand about Dragon fights is the wing vortex ****...they try to run their people away...this is incorrect the safe zone is right under the Dragon (the eye of the storm), collapse your party in and you take ZERO damage during this time. Your ranged should not take ANY damage over th ecourse of the fight, as long as they are spread out from eachother (for Dragons with ring based ability).

Cassandra for me never died as long as Dorian was alive she rarely lost health (and it was fully restored by the heal over time potion anyway). I'm assuming you have to royally pooch your tank build for it to be any other way.

 

The only character who took damage (unless I missed taunts on Cassandra, or range AI depred and ran somewhere they shouldn't have) was my Inquisitor...from spamming Dragon Rage.

My entire strategy was spamming Dragon Rage until 5% health, hitting Devour, popping a potion back to full, I could have played safer and only needed healing from Devour, but it just would have made fights take longer. As is, every Dragon died in 2 minutes or less for me, I only outleveled the first Dragon (I did the Frostback when I outleveled it by 2), but its absurdly easy if you walk under the cliffs for shelter when it goes on top of the cliffs. The only micro I needed was when range AI derped, or for some reason Cassandra was "forgetting" to use Guard generating abilities or taunts.

IMO Reaver, Knight Enchanter, Tempest, and Assassin are all other bugged (Tempest) or heavily overtuned. I'm sure the game is more difficult as other specializations. But those 4 trivialize the content to an insane degree as long as you don't bugger your build really hard, or overthink the fights. I also think Templars are just straight up better Champions. They are better tanks, gives entire part damage resist and weakens enemies they hit.

 

In point of fact, the only fight I struggled with was the Haven battle, this was before I had unlocked Reaver though, and I did poo damage.

I've contemplated contributing to the wiki/writing guides here (since I currently have 100% of content completed all achievements unlocked and am on my seconde playthrough), but I've never really done such a thing before so I'll probably just leave it for the more experienced to do.

By the way there is NO reason to have defensive stats on your ranged, or melee DPS, ONLY your tank should have defensive stats from Dragon fights. Your ranged if you correct the AI when it goofs should NEVER take damage...there are is no global AoE damage (if you run to the centre during wing vortex), and your melee dps if you properly position him/her while attacking should be the only one in need of healing potions for the duration of the fight soany damage he takes incidentally is easily maneagable. Tanks who always have guard up should be taking literally no damage...especially Templar tanks (which I think are better than Champions).


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