Aller au contenu

Photo

Just something interesting :)


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
ShadowM

ShadowM
  • Members
  • 768 messages

I know this not neverwinter nights but is very interesting to watch in relation to animation.

Link


  • rjshae, kamal_, henesua et 1 autre aiment ceci

#2
henesua

henesua
  • Members
  • 3 863 messages

yup. thats some awesome stuff you can do with procedural animation.

 

my guess is that is unity.



#3
_six

_six
  • Members
  • 919 messages

yup. thats some awesome stuff you can do with procedural animation.

 

my guess is that is unity.

 

The Wolfire dude uses his own engine for Overgrowth. Coincidentally saw some of the source code for his previous game Lugaru today. It's completely insane (like, 10,000 lines of code in a single file level of insane).



#4
henesua

henesua
  • Members
  • 3 863 messages

thats awesome. do you have the source code?



#5
Killmonger

Killmonger
  • Members
  • 237 messages

Definite wow factor....real eye-candy.....thanks

 

If there was some way to "preload animation phenotypes" plus some serious coding for situations, it would be fantastic for Nwn.

Such an endeavour is way beyond my skill set, but Wolfire's approach makes a lot of sense.

 

<good ole multi player Nwn, with superior transitions between phenos, ragdoll physics and a VR setup plus an Omnifinity Omnideck6 and we are all set....lol >



#6
_six

_six
  • Members
  • 919 messages

thats awesome. do you have the source code?

 

The game's open source so Google it ;) As you might expect there's a bunch of different versions lying around. Don't think anyone did anything particularly exciting with it (though to be honest when considered as actual games rather than tech demos, I've never been excited by anything Wolfire's done)

 

GameTick.cpp is a brilliant example of how not to write videogame code if you want to like, not go insane.