I know this not neverwinter nights but is very interesting to watch in relation to animation.
Just something interesting :)
#2
Posté 26 novembre 2014 - 11:23
yup. thats some awesome stuff you can do with procedural animation.
my guess is that is unity.
#3
Posté 27 novembre 2014 - 04:17
yup. thats some awesome stuff you can do with procedural animation.
my guess is that is unity.
The Wolfire dude uses his own engine for Overgrowth. Coincidentally saw some of the source code for his previous game Lugaru today. It's completely insane (like, 10,000 lines of code in a single file level of insane).
#4
Posté 27 novembre 2014 - 04:25
thats awesome. do you have the source code?
#5
Posté 27 novembre 2014 - 10:13
Definite wow factor....real eye-candy.....thanks
If there was some way to "preload animation phenotypes" plus some serious coding for situations, it would be fantastic for Nwn.
Such an endeavour is way beyond my skill set, but Wolfire's approach makes a lot of sense.
<good ole multi player Nwn, with superior transitions between phenos, ragdoll physics and a VR setup plus an Omnifinity Omnideck6 and we are all set....lol >
#6
Posté 27 novembre 2014 - 11:10
thats awesome. do you have the source code?
The game's open source so Google it
As you might expect there's a bunch of different versions lying around. Don't think anyone did anything particularly exciting with it (though to be honest when considered as actual games rather than tech demos, I've never been excited by anything Wolfire's done)
GameTick.cpp is a brilliant example of how not to write videogame code if you want to like, not go insane.





Retour en haut






