Specifically the Knight Enchanter, which is supposed to be the Barrier master, can pretty much make soloing possible on any difficulty. I don't recall healing ever being this much of an issue in the older DA games, so I'm hoping that they return to standard healing in later DA games. After all, if they weren't going to bother "fixing" healing spells, why should they for the Barrier passives?
So since we've seen Barrier make the game a joke, do you think we'll get healing spells back in the next DA?
#1
Posté 26 novembre 2014 - 11:19
#2
Posté 26 novembre 2014 - 11:21
- AlanC9, KoyoteN7 et leadintea aiment ceci
#3
Posté 26 novembre 2014 - 11:22
Not having a dedicated cleric irks me greatly.
It's my favorite class!
I get to heal people!
And bash them with blunt objects!
Sometimes even the same person in either order!
It's greaaaaat.
I can't really say anything about healing spells making a comeback but I'd really like to have em back.
- Darkly Tranquil aime ceci
#4
Posté 26 novembre 2014 - 11:23
IMHO:
If you're playing a Dragon Age game for the combat, you're doing it wrong.
- PhroXenGold et adembroski aiment ceci
#5
Posté 26 novembre 2014 - 11:34
With that said it is rediculous that there aren't healing spells coupled with limited potion slots and no HP regeneration.
The game is doable without them, but it still is annoying.
#6
Posté 26 novembre 2014 - 11:37
IMHO:
If you're playing a Dragon Age game for the combat, you're doing it wrong.
If you played DA2 for combat that would be correct. Origins and Inquisition have good gameplay IMO.
- Saturamas aime ceci
#7
Posté 26 novembre 2014 - 11:51
I'm not missing healing magic. It's not a flawless system at present, but heal-spamming was flat broken in Origins, and the huge cooldown times in DA2 wasn't much of a solution.
Damage prevention rather than healing is the way forward. It just needs some more tweaking.
- Marine0351WPNS, AtreiyaN7, whiteravenxi et 5 autres aiment ceci
#8
Posté 26 novembre 2014 - 11:53
Until DA2 and the ME games, BioWare had the best RPG combat around.IMHO:
If you're playing a Dragon Age game for the combat, you're doing it wrong.
I absolutely played DAO for the combat. It was BioWare's best combat since NWN.
- Ieolus, anticlimax89, Saturamas et 2 autres aiment ceci
#9
Posté 26 novembre 2014 - 11:53
I'd vastly prefer it if they brought healing back.
I'd rather fights go long and have ups and downs where I struggle to out-heal the enemy's damage and keep my party up, than just spam Barrier and take 0 damage all the time.
#10
Posté 27 novembre 2014 - 12:00
Champion Warrior is quite strong as well, and if you spec the warrior right you can keep infinite guard up. That PLUS any mage casting barrier on you is golden.
#11
Posté 27 novembre 2014 - 12:03
I'm still trying to work out why they even made this design choice. Doesn't seem necessary to me to create challenge. The higher difficulties exists already they could have had potion limits and things for those. Barrier is OP too it was more fun using healing and potions and hoping you have enough health potions and lyrium potions to stand a long hard fight. But then a lot of design choices for combat confuse me like having only 8 skill slots. I like playing a Healer Mage too and they completely ripped that choice from me now all i do for the most part is spam barrier,dispell and revive.
- Tex aime ceci
#12
Posté 27 novembre 2014 - 12:12
IMHO:
If you're playing a Dragon Age game for the combat, you're doing it wrong.
Thing is they clearly have aspirations for combat to be regarded like say the combat in Dark Souls but as has been stated on some other threads they fail in DAI because they are trying to shoehorn conflicting design decisions together. If they want a tactical party based game combat has to be primarily tactical.
On healing it is a bit silly because we do have limited healspam with potions, and if we run out we only need to go to a camp.
#13
Posté 27 novembre 2014 - 12:30
Healing wasn't a problem?
In DA:O any S&B warrior with decent gear, right talents and Regeneration spell on was practically immortal - except boss fights.
In DA2 Spirit Healer Hawke was immortal if I recall correctly (There are videos where that spec literally CANNOT be killed in Arishok duel on Nightmare:
- just the first one I found).
In both games it was possible to make an indestructible mage build (Arcane Warrior in DA:O was absolutely unkillable, unless you tried to get him killed),
Seems it's possible in DA:I as well. That's tradition for you.
- Maconbar, anticlimax89, MissOuJ et 4 autres aiment ceci
#14
Posté 27 novembre 2014 - 12:32
Besides KE just being bonkers, what's wrong about barriers?
#15
Posté 27 novembre 2014 - 12:37
Thing is they clearly have aspirations for combat to be regarded like say the combat in Dark Souls but as has been stated on some other threads they fail in DAI because they are trying to shoehorn conflicting design decisions together.
That is what you get when your game design is just feeding focus testing results from every gamer ever into the EA machine.
- Marine0351WPNS aime ceci
#16
Posté 27 novembre 2014 - 12:39
I would really, really like a healing class to come back. For combat reasons and roleplay reasons. I haven't necessarily had an issue with health management, I just enjoy healing - and a 'healer' is a great character to play.
- Darkly Tranquil, Lillian et Tex aiment ceci
#17
Posté 27 novembre 2014 - 12:42
I wouldn't be surprised if they just nerfed Barrier itself next Dragon Age, along with a few hits to the Knight Enchanter assuming they bring it back.
I suspect we'll see it nerfed in MP fairly quickly in Inquisition.
#18
Posté 27 novembre 2014 - 12:44
I'm not missing healing magic. It's not a flawless system at present, but heal-spamming was flat broken in Origins, and the huge cooldown times in DA2 wasn't much of a solution.
Damage prevention rather than healing is the way forward. It just needs some more tweaking.
I agree with all of this. It just need some tweaking.
#19
Posté 27 novembre 2014 - 12:50
Besides KE just being bonkers, what's wrong about barriers?
if you went to make fighting about you being worn down slowly over many fights adding features to make so you get no damage at all is questionable. don't like guard for it either. it seems to me to be trying undo what the limited healing set out to do in the first place. if you don't want it to affect anything why make the annoying change in the first place. 90% of the time limited heal doesn't matter then you run into a non filler fight and it's a major problem. a good number of the fights would have been simplier if I could do my normal prep and counters. when a high risk high reward playstyle like reaver loses alot of the risk because it has one of the two heal spells in the game and the only non limit break one. and it's on a warriors when magic users are defined as nearly a race. something has gone really wrong.
p.s. both used correctly should be the way forward. you want to give challenging game then give me a challenging game, no playing around with this stupidly limiting you then holding your hand so it doesn't hurt ****. the devs really need to sit down with a few megaten games. persona 4 should be on the top of the list followed by nocturne.
#20
Posté 27 novembre 2014 - 01:23
I prefer the game without Healing personally.
It makes me feel like each fight actually matters. Instead of fighting my ass off and then it being as if I never got into a fight at all due to healing magic I can actually be in trouble after a hard fight. If I have a hard fight in this game and I have no potions it feels like I am actually earning my way through the game and having to pick my fights carefully rather than just blindly run into whatever confrontation I wish because "LOL I HAZ HEALS". Instead I have to measure the strength and number of my enemy against my own skill and potion supply. If I don't think I can get past then I have to make the tactical decision to risk it or fall back and return with more supplies.
I would much rather have to play smartly and feel the consequences of a screw up or a poorly picked fight than have the entire experience erased with a few free healing spells.
- PhroXenGold, stevemill, ohnotherancor et 6 autres aiment ceci
#21
Posté 27 novembre 2014 - 03:14
Until DA2 and the ME games, BioWare had the best RPG combat around.
I absolutely played DAO for the combat. It was BioWare's best combat since NWN.
You can't be serious. Bioware's fantasy RPGs are just varying degrees of lousy at combat and encounter design bordering on painful. BG had the excuse of being modeled after the brain addled AD&D system. All 3 dragon ages have no such excuse but all have been pitiful, albeit in different ways, with each game which is sort of an achievement.
#22
Posté 27 novembre 2014 - 03:22
I am. Real-Time-with-Pause was an incredible innovation, as it granted tremendous flexibility to play am entire group at once.You can't be serious.
I'll admit BG2 didn't have great combat, but I've never liked high-level D&D. BG's was good, though, as was NWN's (until they broke friendly fire with patch 1.03). KotOR was good despite the lack of tactical movement commands, and ME somehow managed to marry RTwP with shooter mechanics. That pause-to-aim was brilliant!
BioWare has traditionally made the best CRPG combat. Everyone else was either turn-based or twitchy. And while I do enjoy turn-based combat, action combat has no place in a roleplaying game.
- Ieolus et Signatus aiment ceci
#23
Posté 27 novembre 2014 - 03:47
Personally, I haven't missed the healing spells with barriers and guard, and I went necromancer on my mage (much to my sweetie's disapproval...and the disapproval of probably everyone except Dorian and Solas and Cass). I think the current system could be tweaked a bit, but I also wouldn't be averse to them adding healing back in. I can live with either choice.
#24
Posté 27 novembre 2014 - 03:55
I am. Real-Time-with-Pause was an incredible innovation, as it granted tremendous flexibility to play am entire group at once.
I'll admit BG2 didn't have great combat, but I've never liked high-level D&D. BG's was good, though, as was NWN's (until they broke friendly fire with patch 1.03). KotOR was good despite the lack of tactical movement commands, and ME somehow managed to marry RTwP with shooter mechanics. That pause-to-aim was brilliant!
BioWare has traditionally made the best CRPG combat. Everyone else was either turn-based or twitchy. And while I do enjoy turn-based combat, action combat has no place in a roleplaying game.
They have but that would KOTOR...and I wish I could queue actions in DAI's tactical mode. I'd go back to the old Fallout having the best combat although getting mini gunned I the back by super mutants sucked . The problem in all the DA games is there is a magic formula. Best expressed in the tactics settings that would --boss fights aside (and really only something like the brood mother where positioning mattered) -- allow you to do the same thing in every fight and still win. DAI requires more mangement but there,again, no easy win formula.
#25
Posté 27 novembre 2014 - 04:11
I prefer the game without Healing personally.
It makes me feel like each fight actually matters. Instead of fighting my ass off and then it being as if I never got into a fight at all due to healing magic I can actually be in trouble after a hard fight. If I have a hard fight in this game and I have no potions it feels like I am actually earning my way through the game and having to pick my fights carefully rather than just blindly run into whatever confrontation I wish because "LOL I HAZ HEALS". Instead I have to measure the strength and number of my enemy against my own skill and potion supply. If I don't think I can get past then I have to make the tactical decision to risk it or fall back and return with more supplies.
I would much rather have to play smartly and feel the consequences of a screw up or a poorly picked fight than have the entire experience erased with a few free healing spells.
Except you just pop along back to the nearest camp and roll around in your piles of healing potions. It does nothing other than make you waste a minute of your time. In story missions they throw so many supply crates at you that you might as well still have healing spells after every battle.
I'd vastly prefer it if they brought healing back.
I'd rather fights go long and have ups and downs where I struggle to out-heal the enemy's damage and keep my party up, than just spam Barrier and take 0 damage all the time.
One of the big things I see about it is the fact that people could pause and chug potions in previous games. If that's the case, change potions to being a HoT so you can't spam them. As for heals, balance them better rather than remove them entirely. I still can't believe they thought mages were too integral in previous games for healing, and instead they make warriors with their absurdly powerful guard mechanic feel all but necessary, while barrier is stupidly powerful.
I'm not missing healing magic. It's not a flawless system at present, but heal-spamming was flat broken in Origins, and the huge cooldown times in DA2 wasn't much of a solution.
Damage prevention rather than healing is the way forward. It just needs some more tweaking.
It amounts to the same thing in the end, except makes it a lot less fun for those of us who actually played a healer. I loved my spirit healer in DA:O and DA2, then I shift over to DA:I and going for the spirit tree is the least satisfying feeling in the world. It's simply not fun at all. Making fights about 'damage prevention' will eventually just reach "Burst everything as fast as possible while shields last" even more so than it already feels like.
Instead, they should stop mana from regenerating.
Good god please no. Non-regenerating mana is one of my biggest pet peeves in any game with magic. It makes playing a mage completely unfun (At least for me).
- Morroian aime ceci





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