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So since we've seen Barrier make the game a joke, do you think we'll get healing spells back in the next DA?


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#26
BammBamm

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You can't be serious. Bioware's fantasy RPGs are just varying degrees of lousy at combat and encounter design bordering on painful. BG had the excuse of being modeled after the brain addled AD&D system. All 3 dragon ages have no such excuse but all have been pitiful, albeit in different ways, with each game which is sort of an achievement.

 

to be honest, the rule set of a pen&paper rpg didnt fit very good in a video game rpg. the possibility of save games made mages absolutely op, perfect prepared for every combat, nearly everywhere the possibility to rest and refill your spells was a mess and unlike in the p&p the glass canon role of the mage with permanent death was through reloading totally invalid.

but hell in that times there were a lot of spells, makes me sad to see the 8 to 10 ability slot politic of developers nowadays.



#27
BammBamm

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Except you just pop along back to the nearest camp and roll around in your piles of healing potions. It does nothing other than make you waste a minute of your time. In story missions they throw so many supply crates at you that you might as well still have healing spells after every battle.

 

maybe you should raise the difficulty because in story missions you need every potion you can get



#28
pdusen

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I don't agree with the premise.


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#29
ZipZap2000

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Having a great time with knight enchanter and barrier, teaming up with a second mage makes it work to a tee. Regenerate mana/stamina really digs the knife to your enemies and rebuilding based on damage and reflecting damage back your enemies means you can maintain your own while keeping your rogues and warriors protected pretty well (and they regenerate their attacks fast so you kick some serious arse). It's better than spamming potions but quickly cycling through to keep your people alive with potions had a sense of urgency about it that I really enjoyed.

 

 

Confesssion: I once used 23 potions in a single fight against Branka and managed still managed to wipe out before I'd taken anything down yet. I hate that woman and her golem rod.


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#30
Rasande

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I rather like barriers, i find it more interesting to use than traditional healing spells since you aren't always reacting. You can anticipate when someone is going to take damage and stop it from happening but if you miss judge or cast it too early you can waste it.

 

The way i see it, the problem with KE isn't barriers themselves it's the fact that they build barrier so easiely you rarely haveto worry about it running out, and if it does you have multiple escapes to use or plenty of mana to cast it again. And it's not like you haveto use a specific combination of skills, talents, classes or gear to achive it, all you need to do it pick 1 passive to break the game and turn nightmare into novice.



#31
Morroian

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Except you just pop along back to the nearest camp and roll around in your piles of healing potions. It does nothing other than make you waste a minute of your time. In story missions they throw so many supply crates at you that you might as well still have healing spells after every battle.

 

Spot on, the premise of not having healing cause tactics is actually completely false. Maybe those supply crates and the readily accessible grenades was made relatively late in development after maybe coming to a realisation that some healing was needed but the fact is there is heal spam available.



#32
MarchWaltz

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I actually do not use barrier very often...Blackwall's guard takes care of everything :D

 

And yes, I am playing on Nightmare



#33
Jherock

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Hmm, I like barrier, I think you're way off here.  It hasn't ruined or hurt the game at all.


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#34
Tex

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rather than just blindly run into whatever confrontation I wish because "LOL I HAZ HEALS".

Im sorry but this made me laugth so hard thanks Coyote I needed that.

#35
Darkly Tranquil

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The no healing thing was daft from the get-go. It doesn't make each fight more challenging or dangerous, it makes that one fight when you are low on health and potions dangerous. Persistent damage means that damage in each encounter is lower and so you get whittled down over a series of fights until something can finish you off, rather than every fight having the possibility to wipe your party through the burst damage going out. Its ten boring fights and then one intense one. Its tedious, and it destroys the healer playstyle in the process.



#36
SofaJockey

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I wouldn't be surprised if they just nerfed Barrier itself next Dragon Age, along with a few hits to the Knight Enchanter assuming they bring it back.

I suspect we'll see it nerfed in MP fairly quickly in Inquisition.

 

Ah yes, let's (inevitably) :D :

 

nerfmage.jpg



#37
abearzi

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I honestly don't understand the people who think the lack of healing spells in DAI actually give the fights weight or impact. During a few of the story missions, sure, since they are locked in and prevent returning to camp.

 

But since the zones are just lousy with random trash mobs, who occasionally spawn instantly around you, it just feels like the Inquisitor is running the least effective pest control business ever. The fights have no weight, because the enemies respawn constantly and often immediately. Its worse than DA2's wave combat in a way. At least in DA2, when the waves were dead, that was it for that random gang of faceless nobodies. In DAI, those faceless nobodies just keep coming back over and over..and over...and over.

 

I just avoid combat most of the time since its so meaningless and tedious. 


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#38
redsteven

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I actually like not needing a dedicated healer in my group. I feel like it gives me more flexibility in my party makeup. Still need a mage, but it's more fun to outfit him with barrier + mostly damage spells as opposed to healing spells.



#39
MissOuJ

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I just find the OP kinda funny because just yesterday I read another thread where someone else complained that Barrier and Guard are absolutely useless and make the game near impossible on higher difficulties. As someone who's doing a first blind playthrough on Hard without level-up / character build guides and managing just fine (most of the time. I have had some difficulty with boss-fights, but usually it's because I'm being incredibly dumb at times and using staves with wrong elemental damage) I think that's a bit of an exaggeration. And I have to say I find this claim a bit of an exaggeration as well - it's not like the game's a complete cake walk. Well, not on Hard difficulty anyway, IMO. Not until I see the first Nightmare Knight Enchanter vs +x level higher dragon solo anyway.

 

And yes, the Knight Enchanter is a bit bonkers and a bit OP (but please don't nerf her!), but that doesn't really make the whole Barrier system useless. And, like people have pointed out, optimised builds have existed in the previous games and they have always been OP because they're optimised. Part of the fun of beating Nightmare is fiddling around with your skills, party builds and tactics until you find something that works for your playstyle. It's a puzzle that turns Nightmare difficulty from a chore you suffer through for the bragging rights into an exiting and fun challenge. Of course if you do optimised builds on lower difficulties the game's going to be a cake walk because you've just made an already easy game even easier. But if that's the case, bump the difficulty up a bit.

 

And if everything else fails, turn on the frendly fire and have fun roasting your companions!


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