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Quick-Swapping Weapons In Combat and Auto Attack!


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35 réponses à ce sujet

#1
Spaceballs604

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I don't know about anybody else on here, but my two biggest problems with this game are simply that they do not have an auto attack feature, which seems to me to be a no brainer for this type of game, as well as not having a quick-swapping weapons feature that would allow my Rogue to carry daggers and a bow and switch them on the fly, or my warrior to switch between sword and board to 2h. 

 

Seriously, a mage can invest points in every area of their magical elemental skills and use them in combat, but my other classes are limited to a specific area because you can't switch weapons in combat...

 

This really isn't a hard problem to correct!


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#2
Mteets

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Yep, totally agree with you! I could live without the auto-attack feature if they would simply bring back a second slot to place an alternate weapon. Even for my mage character I like to have a second staff slotted that specialized in another element depending on the baddie.



#3
Average Designer

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My girlfriend plays a Mage Qunari and she cannot switch between two different types of mage staves in battle. She came upon a High Dragon early on and tried to switch to a frost Staff because her fire staff wasn't doing as much damage as the frost staff would do. The game stated that she could not switch weapons while in battle.

 

This seemed really really odd because she needed to retreat all the way back to her camp in the Hinterlands to switch to a frost staff.

 

I agree that we should have the option to switch to a secondary set of weapons if needed in battle. It would be nice to have that feature back from Dragon Age 1.


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#4
shubnabub

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2 weapon sets or even full gear sets would be nice. It's not a new idea.

We're never getting auto attack back. It undermines the game pad centric action game they're trying to make.

#5
GreyJedi727

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My gripes in regards to these topics, is I can't use my bow (would be nice, since I'm running around uselessly while Dragons are flying) during a fight, unless I have it prepped before hand. Closest thing to a ranged weapon are my poisoned knives ability, and they don't have the range a bow does.

As for Armor/Barrier, just stealth, get in and cut'em then get out, or ready that parry ability. Not super great, but better than taking a blow to the face.


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#6
Sjofn

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I could deal with no autoattack if they'd give us auto-close from DA2 back. ><



#7
Spaceballs604

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My gripes in regards to these topics, is I can't use my bow (would be nice, since I'm running around uselessly while Dragons are flying) during a fight, unless I have it prepped before hand. Closest thing to a ranged weapon are my poisoned knives ability, and they don't have the range a bow does.

As for Armor/Barrier, just stealth, get in and cut'em then get out, or ready that parry ability. Not super great, but better than taking a blow to the face.

Cannot agree more with this specific scenario! Taking away the bow really limits my entire play style for the rogue, but especially so against dragons and the such. I never fully spec in the bow, but just enough to get a couple good shots in before switching to the daggers and stealth to finish the job.. 

It just seems like it wouldn't be that complicated of a fix to add an additional weapon slot for quick swapping.

 

As far as the auto attack goes, I am simply baffled that they would completely leave it out. I feel like the game is constantly struggling between being a traditional role-playing and some sort of hack and slash arcade game with regards for the combat. 



#8
animedreamer

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Why do they need to have auto attack when no other RPG in the last 6 years have had such a thing?

why is holding the right trigger button such a problem?



#9
DarthGizka

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It seems that Bioware went out of their way to break things like auto-attack (which now works only in tac mode) and to prevent weapon switching. Along with the complete removal of tactical gameplay elements this makes DAI feel much more like Dungeon Siege than the Bioware games we like so much for their awesome combat. This includes the bosses who are inert punching bags with insane hp levels instead of dangerous foes. Being able to swarm and trash the revenant in the Oasis almost made me weep...



#10
DarthGizka

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Why do they need to have auto attack when no other RPG in the last 6 years have had such a thing?

why is holding the right trigger button such a problem?

 

Because that only makes toons wave their implements around a bit, regardless of whether there is anything to hit or not. The point of an RPG - as opposed to shooters, whack-a-moles and other twitch games - is that you point your toon at an enemy and let things play out, only helping out a bit with spell/ability selection.

 

P.S.: in an RPG it is the dexterity of the toon that is supposed to be decisive, not the dexterity of the player.


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#11
Sartoz

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I've come to the conclusion that Bioware's understanding of Tactical Combat is micromangement combined with an anemic TacCam. They have mentioned, on certain occasions, that DAI is both an action and tactical RPG. While true, its implementation is poor.

 

A redeeming effort from Bioware to fix control issues, TacCam and Tactics would be well received by the gamer community.

 

 

 

 

 

 


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#12
Spaceballs604

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Why do they need to have auto attack when no other RPG in the last 6 years have had such a thing?

why is holding the right trigger button such a problem?

If this is sound reasoning for the lack of a feature that was very much enjoyed in the previous game Origins, and is obviously wanted by the majority of PC Gamers who bought DAI, then you are someone who can justify other parts that were stripped or destroyed from the game that made the previous game so unique and enjoyable.

 

Why have a working tactical map, or even a tactical map at all? Other RPG's don't have one.

Why have a working keyboard and mouse system, other RPG's do just fine with a controller.


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#13
DarthGizka

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It's a real pity since combat could have been totally awesome, what with the reinvention of Force Jump and all that. AFAICS the only impediment to supreme gaming pleasure is the bloody awful interface, including pointless restrictions like no weapon switching (plus a few AI issues, but those I can live with).


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#14
Spaceballs604

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I seriously just want to pull some Biff Tannen head knocking on each of the Bioware staff...

 

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#15
Mteets

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My biggest problem with this is that my type of play style is almost entirely reliant on quick swapping different elemental weapons to take advantage of certain weaknesses... That play style is destroyed when I am stuck with a fire rune staff, and 90% of the attacks on a fire demon come up as "Immune"... I hope Bioware is listening!! 


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#16
Spanishcat

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2 weapon sets or even full gear sets would be nice. It's not a new idea.

We're never getting auto attack back. It undermines the game pad centric action game they're trying to make.

That doesn't really make any sense, as both prior DA's on console have included auto-attack. If they want a proper pad centric action game, then they'll need to do a whole lot more than just force the player to hold down a trigger to implement one vanilla attack.


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#17
Aurvan

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I don't know about anybody else on here, but my two biggest problems with this game are simply that they do not have an auto attack feature, which seems to me to be a no brainer for this type of game, as well as not having a quick-swapping weapons feature that would allow my Rogue to carry daggers and a bow and switch them on the fly, or my warrior to switch between sword and board to 2h. 

 

Seriously, a mage can invest points in every area of their magical elemental skills and use them in combat, but my other classes are limited to a specific area because you can't switch weapons in combat...

 

This really isn't a hard problem to correct!

 

There is auto-attack in the game. Just switch to tactical mode, and you auto-attack all day long. Unfortunately, the camera is unwieldy as all hell.



#18
Spanishcat

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There is auto-attack in the game. Just switch to tactical mode, and you auto-attack all day long. Unfortunately, the camera is unwieldy as all hell.

It depends exactly how they define auto-attack, though. Yes, in the crappy, finicky tac-mode your characters pursue enemy around the field and keep attacking. But to me that's not auto-attack, which is click once to attack, and you're done. There's simply no benefit or reason to force the player to hold down a friggin' analogue trigger in order to keep up what amounts to low level chip damage against an enemy.

 

Was it so hard for BioWare to simply allow players to choose via toggle in the options? Being cynical, I'd say a lot of Inquisition is defined by removing choice from the player (auto-attack toggle, no attribute allocation, healing options, etc).


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#19
Spaceballs604

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There is auto-attack in the game. Just switch to tactical mode, and you auto-attack all day long. Unfortunately, the camera is unwieldy as all hell.

The camera is only one of many many problems in "tactical" mode. It is just so broken and limited on its field of view that it is just not a viable option at this point. Shoot, just try toggling a rift to be closed. The angles are so very bad!



#20
Frozenkex

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im fine with not having weapon switch like in diablo. if it was there id feel like i need to take advantage of it every fight , every enemy cuz im ocd like that.



#21
AlexMBrennan

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as well as not having a quick-swapping weapons feature that would allow my Rogue to carry daggers and a bow and switch them on the fly, or my warrior to switch between sword and board to 2h.

Odds are that if your lvl 100 deathmage can't kill it with magic, you won't fare much better if you have him whack the dragon with his cane so unless you wanna respec mid-fight the ability to switch weapons is going to be of extremely limited use. 

 

Why do they need to have auto attack when no other RPG in the last 6 years have had such a thing?

why is holding the right trigger button such a problem?

"Right trigger" makes me suspect you're using a console, in which case you may be surprised to learn that on PC we have something called a "cursor". Which is hidden when you hold LMB in the game.

 

On an unrelated note, I'd love to hear how the game is made better by having to hold down LMB for most of it - I mean, unless you are trying to design a game an inanimate boulder could play. 

 

As far as the auto attack goes, I am simply baffled that they would completely leave it out.

Why? DA2 didn't have auto attack, until players complained. Clearly they learned the lesson that important features are best delivered through patches some time after release.


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#22
Spaceballs604

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Odds are that if your lvl 100 deathmage can't kill it with magic, you won't fare much better if you have him whack the dragon with his cane so unless you wanna respec mid-fight the ability to switch weapons is going to be of extremely limited use. 

 

 

 

"Right trigger" makes me suspect you're using a console, in which case you may be surprised to learn that on PC we have something called a "cursor". Which is hidden when you hold LMB in the game.

 

On an unrelated note, I'd love to hear how the game is made better by having to hold down LMB for most of it - I mean, unless you are trying to design a game an inanimate boulder could play. 

 

 

 

 

 

The point of "Auto-Attack" is that you don't have to hold down a button during combat, and can instead focus on actual tactics!



#23
pablosplinter

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How I would love to go back to the days of weapon switching and tactics. First thing I always did when I got lelliana was set her up as an archer, but to switch to dual-wielding when enemies got close., and then back again. It worked so well!

I am finding that most of the time my companions just fight whoever is closest no mattter wheat you set... I was in a fight and being totally destroyed by 2 despair demons, unfortunately, all of my companions were attacking the same person as me each time even though I had set it otherwise.
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#24
Spaceballs604

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How I would love to go back to the days of weapon switching and tactics. First thing I always did when I got lelliana was set her up as an archer, but to switch to dual-wielding when enemies got close., and then back again. It worked so well!

I am finding that most of the time my companions just fight whoever is closest no mattter wheat you set... I was in a fight and being totally destroyed by 2 despair demons, unfortunately, all of my companions were attacking the same person as me each time even though I had set it otherwise.

Exactley!!! I can't tell you how many times since playing this game a scenario like that has arrived. I never spent too many points on my bow abilities, but a few so that they could do some long range damage and then over to the daggers worked amazing. 



#25
Jukaga

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I don't really care about the auto-attack, but it would be nice to have at least two weapons ready we could switch between. I can see no armor changes in-battle, but why can't we open up the inventory to select a different weapon? As it is I always save before an unfamiliar big boss and if my damage doesn't sync with their resistances I reload and switch to a better staff.


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