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The Game's Tone


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#1
ct700-5a

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How does the tone of this game compare to Origins and Awakening? My main complaint about Dragon Age 2 (despite loving its story and characters) was that it didn't feel like Dragon Age to me. This had nothing to do with gameplay, controls, or character differences, but solely the story and its setting. So how does Inquisition compare?

 

Also, I've heard of Dragon Age described as a dark fantasy, which I admit I don't know anything about. DA:O didn't seem particularly dark to me. Still, I'm curious as to how Inquisition compares in this area.

 

 



#2
Andraste_Reborn

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It might be easier to answer this if you elaborated on why DA2 didn't feel like Dragon Age to you. What was it missing? If you wanted to see more of the world than just Kirkwall and its surrounds, it certainly delivers on that. But without knowing exactly what you felt was missing from the previous instalment, it's hard to guess if you'll like the tone of this one more.

 

I think DAO and Inquisition are about equally dark, although in slightly different ways. I don't think Dragon Age is dark fantasy, though, but high fantasy with some realism thrown in.

 

I can also report that DAI has 100% more nugs and halla than DA2.


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#3
Cyonan

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I would say Origins and Inquisition are about equally as dark, but Inquisition doesn't look like it has a permanent brown filter on so it uses more colour in its environments.

 

Although I wouldn't actually call any Dragon Age game "dark fantasy".


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#4
ct700-5a

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Thanks for the reply. I'm not quite sure why DA2 didn't feel like Dragon Age to me. I think the scope had something to do with it. Origins felt like a large adventure with high stakes, while the second one felt like I was just a character that existed within the universe and became a hero by accident. Granted I loved that aspect of the story -- despite Kirkwall being too confining and repetitive --, but it wasn't the same.

 

I'm also inclined to mention the darkness -- not to say these games are dark -- or the heaviness of the decisions. The problem is that DA2 had plenty of things like this. For example, Leandra's death and the post act 1 quest with Verric's brother. I think the difference is that it was one quest after another in Origins -- every story mission ended with a difficult choice that could carry negative consequences. Although Awakening didn't have any difficult decisions and that game still felt very much like Dragon Age. Maybe the difference is the feeling of approaching doom. Even when the Blight wasn't on your mind, you knew that the world was at stake; then on a smaller scale, whole groups of people could be killed because of your decisions.  DA2 didn't have anything that was comparable to this.

 

Sorry for the rambling, but I wanted to put out a summary of some of my thoughts. I have been confused as to why DA2 didn't feel the same as Origins since I finished the first act for the first time. 



#5
Tatsuki

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From what you just said, this sits in the middle of the two but you are going to like some of the story directions.

This is very much a game where your words will be what decides the fates of people, difficult choices have to be made with a few morally grey areas leaving you unsure what to go for.

 

The game is definitely more DA:O in spirit (I say definitely, in my opinion) with the whole impending world doom thing and playstyle, the world is beautiful and not repetitive. Also if you did like DA:2 then multiplayer is great, you go through the same few corridors and hear the same lines over and over.

 

Ignore the whole dark fantasy things, that's what DA wanted to be, it came off as "Dark Lite" at best, there was far too much (and still is) campy humour to really pull off dark fantasy well, but the niche it has carved out is one I am loving. Its the first game of this sort in ages where it managed to be basically tolkien-esque without it bothering me.



#6
Zorlagius

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Reason why DA2 failed was the rushing in development. Imagine how good that game could have been if it had same amount of resources and time devoted to it than DA:I? Just thinking about it makes me furious actually.

 

Epic stories can actually be boring if pacing doesn`t work and seriously, if world is in total peril every 10 years... Sooner or later it should be completely destroyed. You can have high stakes stories that don`t involve the world getting burned.