Went mage on my first run and though I have typically hated the class in the previous games (bor-ing!!) it was great fun and very effective in combat.
Spec was NECROMANCY!! Just fit the character I was going for: decent, but eccentric, ambitious and passionate about learning/practicing magic.
Pretty close to the same story, actually. This was my first mage run (fun enough), and I also picked necromancer. I dug how most of the companions would remark on it and give reputation gains/losses.
I am annoyed that the signature skills is more annoying than it's worth. I hate finishing any fight with the necromancy effect on, because then it becomes a boring wait for the spirit to dissipate and drop the loot (and allow post-combat conversations to begin). Spirit bomb is sick, as is the panic attack, and the support abilities aren't half bad either. But as far as 'necromancy' goes, I should have just saved it.





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