Dragons too easy to kite
#1
Posté 27 novembre 2014 - 01:59
#2
Posté 27 novembre 2014 - 02:03
try and hide behind a rock against vinsommer in the storm coast or the one in crestwood.. no cover all out in the open.. The dragon in the western approach and hinterlands are the easiest of the 10 and can be solo'd by a 2Her whirlwinding them constantly.
#3
Posté 27 novembre 2014 - 02:07
#4
Posté 27 novembre 2014 - 02:35
I've fought 2 dragons. And both were kite-able. In the hinterlands I just sat behind a boulder and fired off my cooldowns for a bit. Same for a desert Dragon outside a thaig. This sucks. Dragon fights were never kite-able in either of the previous games.
Well you could, you know, not hide behind the rocks ![]()
There are far worse issues in the game that can't be avoided.
#5
Posté 27 novembre 2014 - 02:39
not sure what you mean mate, the dragons fly away and do fly bys when they get to certain health damage, they breathe fire on you if you are too far to swipe at, they beat their wings dragging you to them damaging you and sometimes killing your mages too stupid to avoid the AOE attacks, if you get too close they swipe at you with their claws knocking you over.. some even cast tempest, blizard, etc.. you are either playing on too low a difficulty or have yet to experience the harder dragon fights.
#6
Posté 27 novembre 2014 - 02:47
Well you could, you know, not hide behind the rocks
There are far worse issues in the game that can't be avoided.
It needs addressing. It's exactly the kind of issue devs want to fix. Dragon fights are supposed to be intense and tactical. It's not about what I did but what anyone can do. Negate all threat or danger or challenge. They simply should not be kite-able on any difficulty.
#7
Posté 27 novembre 2014 - 02:51
It needs addressing. It's exactly the kind of issue devs want to fix. Dragon fights are supposed to be intense and tactical. It's not about what I did but what anyone can do. Negate all threat or danger or challenge. They simply should not be kite-able on any difficulty.
Well maybe but as i said, you can avoid the problem simply by not doing it.
The other issues in the game can not be avoided so are far worse and need immediate action.
On the priority scale, this ranks pretty low.
#8
Posté 27 novembre 2014 - 02:59
Well maybe but as i said, you can avoid the problem simply by not doing it.
The other issues in the game can not be avoided so are far worse and need immediate action.
On the priority scale, this ranks pretty low.
Gameplay is a pretty high priority and I'm as disappointed by this as I am the gamepad design ethic. Yes it can be avoided but why should it? And where is the line between strategy and exploit here? Part of a logical strategy would be to use terrain to avoid projectiles. So what do you do when you figure out the dragon is too dumb to fly ove and flush you from cover? I should not have to compensate for broken ai.
#9
Posté 27 novembre 2014 - 04:14
Gameplay is a pretty high priority and I'm as disappointed by this as I am the gamepad design ethic. Yes it can be avoided but why should it? And where is the line between strategy and exploit here? Part of a logical strategy would be to use terrain to avoid projectiles. So what do you do when you figure out the dragon is too dumb to fly ove and flush you from cover? I should not have to compensate for broken ai.
If you abuse a bug, don't then go crying that it makes the fights too easy. Go man mode and fight the thing out in the open. This is a single-player game. No one's going to judge how you kill the dragon, and you can make it as easy or hard as you wish it to be.
#10
Posté 27 novembre 2014 - 04:44
If you abuse a bug, don't then go crying that it makes the fights too easy. Go man mode and fight the thing out in the open. This is a single-player game. No one's going to judge how you kill the dragon, and you can make it as easy or hard as you wish it to be.
I was hoping to have a damn discussion about the bug but all the response I've gotten is to ignore it. I don't even know why you're arguing with me. It's an issue that the devs need to address.
#11
Posté 27 novembre 2014 - 04:56
Perhaps the developers are aware of it and left it in so players who cant kill dragons legit can kill them too? For example, certain challenges like soloing are usually/only possible through abusing and exploiting game mechanics far beyond ordinary player would commit to so in this sense fixing it would limit variety. As it was noted its option not unavoidable.
#12
Posté 27 novembre 2014 - 05:17
I was hoping to have a damn discussion about the bug but all the response I've gotten is to ignore it. I don't even know why you're arguing with me. It's an issue that the devs need to address.
No, they don't need to address it, because there is nothing wrong with it. It doesn't break the game and there are other, more challenging dragons elsewhere. Not everybody is going to have the skill, patience, or ability to kill all ten...particularly if each beast was programmed with different behaviors.
Only on this forum can I sign in and see, right next to each other, one thread complaining that dragons one-shot the party and are "unkillable," and the next complaining that the beasts are too easy to kill.
No, seems to me they got it just about right.
#13
Posté 27 novembre 2014 - 05:18
It probably could use addressing. Hopefully they don't take the easy way out and just pile on adds during the whole fight.
#14
Posté 27 novembre 2014 - 05:23
Looks like we are in feedback and suggestions
They have pile already. Hot fix: IF player runs for Y kill player.
#15
Posté 27 novembre 2014 - 06:44
No, they don't need to address it, because there is nothing wrong with it. It doesn't break the game and there are other, more challenging dragons elsewhere. Not everybody is going to have the skill, patience, or ability to kill all ten...particularly if each beast was programmed with different behaviors.
Only on this forum can I sign in and see, right next to each other, one thread complaining that dragons one-shot the party and are "unkillable," and the next complaining that the beasts are too easy to kill.
No, seems to me they got it just about right.
This response is baffling. I do not understand how you can think it's ok that the epynoymous boss's of dragon age can be beaten thru the most basic exploit. It's a gross oversight IMO and should be addressed in an early patch. *latte salute*
#16
Posté 27 novembre 2014 - 07:14
I personally find this is an easy thing as well, kiting dragon is easy, you just have to be close to it. I find that once you have a larger distance between you two, you end up dying much easier. So melee range is preferable. Even in nightmare mode (albeit it is harder to kill some mobs) it is quite easy in general. It's fun playing this game, I like soloing as well, just as a challenge.
#17
Posté 27 novembre 2014 - 08:25
I don't really see the problem just kiting the dragons to death. Since DAI is barely even maintaining the pretense of being a tactical RPG, I think that just mindless kiting fits perfectly with the rest of the terrible AI that all other NPCs have.
#18
Posté 27 novembre 2014 - 02:09
I don't really see the problem just kiting the dragons to death. Since DAI is barely even maintaining the pretense of being a tactical RPG, I think that just mindless kiting fits perfectly with the rest of the terrible AI that all other NPCs have.
Tell me about it, I went to be a rogue for a change, and I like the different ways I have to approach enemies now (I use to go gun blazing, now a bit more thought goes into it). My ai keeps on dying though, i kept facepalming =.=
#19
Posté 27 novembre 2014 - 02:22
So. You wanna kite is but want it to be hard?
#20
Posté 28 novembre 2014 - 07:24
In Baldur's Gate 2 it was possible to "Polymorph Other" dragon into squirl or make it "Feeblemind" - just stand there, well, after stripping it of magical resistance. Not talking about "Mordenkainen's Swords" - summon immune to physical damage or unlimited casting for Sorcerer via "Project Image" and "Wish", spell triggers or Staff of Magi granting invisibility.
So perhaps "Dragon fights were never kite-able in either of the previous games." but the so-called cheese mechanics, especially for magic users, were. That is what magic is, doing stuff the smart easy way and having blasting doing so.
#21
Posté 28 novembre 2014 - 08:52
I think alot of the complaints about DA:I not being a tactical game is from people exploiting the AI (which is bad, I'm not arguing), either on purpose or accident. Saying that the game is broken, while actively participating in part of the "broken", is an extremely convoluted opinion.
If you dont try and "kite" or "cheese" the mechanics of a fight, then you will have no more complaints to give! Go man mode and tactical your way out, that's how I'm playing and have next to 0 complaints. I also feel extremely good about my accomplishments, which I see a lot of people who are abusing the (bad)AI aren't.
The game is what you make of it. If you find an awesome way to kill a dragon, sweet! If you think it's too easy, then try it a different way and provide the challenge for yourself!
- Pressedcat aime ceci





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