I am working on my first 3 playthroughs with different origins, and would love to play the other 3 origins but i just can't stomach the combat anymore. I just wan't to play throught the origins and story making different decisions.
Is there a mod that resolves combat iwthout have to do the fight?
If not, would that be possible to make?
I tried the search but could not find anything like that.
request: the no fight mod.
Débuté par
wonko33
, janv. 25 2010 11:45
#1
Posté 25 janvier 2010 - 11:45
#2
Posté 25 janvier 2010 - 11:48
Shouldn't be too hard to make an Armageddon spell. A mod that alters Mind Blast to have a range of 10 miles and deal 80 bajillion damage
#3
Posté 26 janvier 2010 - 07:12
Bibdy wrote...
Shouldn't be too hard to make an Armageddon spell. A mod that alters Mind Blast to have a range of 10 miles and deal 80 bajillion damage
Clever, simplest solutions are always the best
#4
Posté 26 janvier 2010 - 08:03
You could just give yourself a set of rings that add +200 to all stats, then mow down the hordes of NPCs.
#5
Posté 26 janvier 2010 - 08:58
you guys know a good tutorial for me to learn how to make a new skill or ability?
I found this one but maybe you guys have a better recommendation
http://www.dragonage...ticle.php?id=14
I found this one but maybe you guys have a better recommendation
http://www.dragonage...ticle.php?id=14
Modifié par wonko33, 26 janvier 2010 - 08:59 .
#6
Posté 27 janvier 2010 - 12:21
how about
"runscript_killallhostiles"
Just saying.
"runscript_killallhostiles"
Just saying.
#7
Posté 27 janvier 2010 - 12:45
LyonVanguard wrote...
how about
"runscript_killallhostiles"
Just saying.
do you get the experience for that?
#8
Posté 27 janvier 2010 - 04:57
Yes.wonko33 wrote...
LyonVanguard wrote...
how about
"runscript_killallhostiles"
Just saying.
do you get the experience for that?
#9
Posté 27 janvier 2010 - 06:15
A word of warning there from dragonage.gulbsoft.org/doku.php/cheats by Georg Zoeller (AFAIK)
Kills all hostile creatures perceived by the executing character.
Can prevent plot triggers based on low health or enemy death from firing, permanently breaking the game, sometimes hours later.
Modifié par FollowTheGourd, 27 janvier 2010 - 06:18 .





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