Title is self explanatory. In battles, my ranged party member keep getting close to the enemy and getting slaughtered instead of keeping their distance. Is there a way to stop them from doing this without micro managing their position every 10 seconds?
How do I prevent my archers and mages from rushing the enemy
#1
Posté 27 novembre 2014 - 04:51
#2
Posté 27 novembre 2014 - 05:10
You have to use tactics, if you encounter a fight that is going to be difficult, move your archer or mage to higher ground and use the tanks abilities to hold aggro. A rogue can shadow easily, give your archer shadow and take control of another character... if your mage is struggling take control of them the tanks usually support you and aggro enemies.
#3
Posté 27 novembre 2014 - 05:18
I dont know but i play without AI because the AI is retarded but this still happens with it off and it's turning me off the game till a patch comes out because the game is hard not solely because of good enemy design but because of terrible AI making it hard by getting themselves killed or refusing to do stuff unless you control them personally
#4
Posté 27 novembre 2014 - 05:25
Again, I've said this in multiple threads, but I typically don't have too much issue with my party members. The only time I need to control a mage is when they won't move away from melee enemies. As I've stated before as well, If they made it so my party members could have the "Ranged" characteristic, as in past games, I would never have to control them again.
On topic and in the interest of helping how do you have your tactics, or what passes for them in this game, set up? Maybe we can help you make them not so stupid. I know I personally had to go through some trial and error to get it right.
#5
Posté 27 novembre 2014 - 05:31
If your ranged closes in on the enemy theres probably a reason for it. Pay attention to positioning, not just positioning of your ranged, but also the positioning of who ever they are targeting or defending if you're using AI. If they lose LOS they will close in, so prevent that from happening. Also disable any short range skills. You'll still have to move them around to avoid being attacked but thats nothing to complain about.
#6
Posté 27 novembre 2014 - 05:32
The AI are the enemies are they not? If you take the time to equip your party well they will wreck ****. It helps to know your party members skills so you can choose certain members for certain missions. A patch won't fix learning how to play the game.
Edit: Don't get me wrong... I have died many times. ![]()
Searching every area is key, you find really good gear, schematics, weapons. Then you spend a million years crafting. ![]()
#7
Posté 27 novembre 2014 - 05:51
You've learned how to play the game but you don't understand that friendlies have AI?
#8
Posté 27 novembre 2014 - 06:11
Of course I understand, that is why it is important to take control of other party members at times. Then you can see who struggles and why. If your party is getting wiped, your gear is crap or your level is too low, which is a lesson i have learned well.
Edit: And yes tactics... they are worth experimenting with.
#9
Posté 27 novembre 2014 - 10:20
Again, I've said this in multiple threads, but I typically don't have too much issue with my party members. The only time I need to control a mage is when they won't move away from melee enemies. As I've stated before as well, If they made it so my party members could have the "Ranged" characteristic, as in past games, I would never have to control them again.
On topic and in the interest of helping how do you have your tactics, or what passes for them in this game, set up? Maybe we can help you make them not so stupid. I know I personally had to go through some trial and error to get it right.
Ok I am assuming the OP has AI turned off because this exact thing is happening to me with all AI off and they have perfect LoS but occasionally they just run into melee. now i don't actually let this happen its just the first time i played it happened once or twice and since then i have tested it to see how far they would go and yes they would go all the way into melee.
If your ranged closes in on the enemy theres probably a reason for it. Pay attention to positioning, not just positioning of your ranged, but also the positioning of who ever they are targeting or defending if you're using AI. If they lose LOS they will close in, so prevent that from happening. Also disable any short range skills. You'll still have to move them around to avoid being attacked but thats nothing to complain about.
I pay tremendous attention to positioning and it happens when I am in an open flat field and AI is off so im the only one telling them to use abilities but movement seems to be semi AI controlled no matter what. When i turn AI off they should do absolutely nothing unless I tell them to except maybe them moving to keep attacking and even then it should only be the minimal distance.
The AI are the enemies are they not? If you take the time to equip your party well they will wreck ****. It helps to know your party members skills so you can choose certain members for certain missions. A patch won't fix learning how to play the game.
Edit: Don't get me wrong... I have died many times.
Searching every area is key, you find really good gear, schematics, weapons. Then you spend a million years crafting.
AI stands for Artificial intelligence. Obviously we are talking about our party considering he said in the title "my".
now although equipment plays a role in this game for combat it does not play a role in the bloody AI doing retarded things.
Neither are we talking about the party members skills or missions with certain party members.
also i can pretty much guarantee i have played more dragon age and rpgs than you ever have let alone other games.
Of course I understand, that is why it is important to take control of other party members at times. Then you can see who struggles and why. If your party is getting wiped, your gear is crap or your level is too low, which is a lesson i have learned well.
Edit: And yes tactics... they are worth experimenting with.
the game is suppose to be made to be able to let your party members control themselves and you play 3rd person on your main or play super tactical where you decide every thing that your party does and everything inbetween that...
I was also doing stuff a bit above my level when i was 6 and if I controlled them enough (unpause for 1-2seconds and pause again to issue new commands and double check none of them are doing retarded stuff) I was able to do it with the only challenge being the enemies and only the annoyance of bad AI.
but when i decided to kind of see how the fight goes(sort of), I would see my party members go into super retarded positioning only for me to waste time moving them back to their spots and issueing the hold ground and moving my rogue back behind the enemy made it more of a challenge to deal with retarded AI than the enemy. I am currently playing on Hard with all AI turned off.
So right now i am dealing with having AI do stuff I don't want or pausing and unpausing constantly.
#10
Posté 27 novembre 2014 - 11:51
My AI was actually on and that's why they just ran in front of the enemy(I think it's because they have that behaviour of attack the controlled character's target but it doesn't have a keep distance behaviour). But I didn't know you can make them hold a position by double clicking so I'll use that from now on and just check that melee enemies aren't harassing them.
#11
Posté 28 novembre 2014 - 12:14
Go to character behavior. Switch from Follow Controlled Chracter to "Defend <insert own member's name>".
It'll make your mages actually defend themselves instead of derping.
However, with Vivienne, if you get her knight enchanter crap, and her mana reserves are low, she'll go into melee range of a dragon/boss to do spirit blade like a retard.
Knight Enchanter is such a finesse based spec, it's wasted on an AI character like Vivienne unfortunately as the AI doesn't properly combo spirit blade melee with the slow field and fade cloak to avoid heavy hits. And it certainly doesn't use spirit blade to reflect projectiles.
#12
Posté 28 novembre 2014 - 01:49
I wish I could help, but not even the "hold" command works. The best I can do is make tough gear (constitution/health) buffs, and lots of health/regen potions. Try commanding your rogue in stealth to get positioned, as I noticed that there seems to be a major attack delay for the entire party if YOUR in stealth mode.......oh, and unless your a warrior.......shoot from elevation or cover. That's all I got....good luck!
#13
Posté 28 novembre 2014 - 04:41
Again, I've said this in multiple threads, but I typically don't have too much issue with my party members. The only time I need to control a mage is when they won't move away from melee enemies. As I've stated before as well, If they made it so my party members could have the "Ranged" characteristic, as in past games, I would never have to control them again.
Wich is quite funny because the ennemy AI acher/mage do to no stay close to warrior/rogue player character.
So I wonder : why can't we just have the same behavior for our ranged ?
- finc.loki, Ryzaki, Icy Magebane et 1 autre aiment ceci
#14
Posté 28 novembre 2014 - 04:45
Wich is quite funny because the ennemy AI acher/mage do to no stay close to warrior/rogue player character.
So I wonder : why can't we just have the same behavior for our ranged ?
Exactally! I dont understand the concept. Honestly, I hope a mod/patch becomes available that will allow me this small change. I could play without ever having to control my characters besides my PC again. Except for potion management and stuff. Exactally like all the other DA's ![]()
#15
Posté 28 novembre 2014 - 12:18
ok i think i have found a fix. it seems to have been working the last 30 minutes of gameplay but still testing.
tell them to hold ground and then you tell them to attack the enemy with left click (NOT RIGHT CLICK) and this is how to are able to queue up 2 commands.
what will happen is the character will run to the hold ground point and then that is their primary objective and attacking is the second so they will run there first before attacking. also works with abilities and things but there is still a flaw that if they lose LOS they will forget everything and go running into melee so just do this and keep an eye out that they dont run in there on their own.
#16
Posté 28 novembre 2014 - 02:15
you pause every split second that orders are issued that may or may not reset previous instructions given to issue yet more orders -.-
yes its that bad.
#17
Posté 28 novembre 2014 - 02:40
How do I prevent my archers and mages from rushing the enemy
Lots of posts around answering this point.
Ranged compainions will enter melee because you have told them to in the tactics, even if you dont realise you have.
Set ranged companions behavior to defend and not follow, and melee characters to follow. Plus, in ranged companions, disable any abliities that require the character to enter melee range to preform. E.g Sera's knockout powder.
#18
Posté 28 novembre 2014 - 08:24
If this game were documented, we'd have all known this already.ok i think i have found a fix. it seems to have been working the last 30 minutes of gameplay but still testing.
tell them to hold ground and then you tell them to attack the enemy with left click (NOT RIGHT CLICK) and this is how to are able to queue up 2 commands.
what will happen is the character will run to the hold ground point and then that is their primary objective and attacking is the second so they will run there first before attacking. also works with abilities and things but there is still a flaw that if they lose LOS they will forget everything and go running into melee so just do this and keep an eye out that they dont run in there on their own.
This game needs documentation.
#19
Posté 28 novembre 2014 - 08:29
Ranged characters generally won't charge in. Normally, the big reason your companions end up in melee range is because they've drawn aggro, and had an enemy go after them. For some reason, the AI won't prompt itself to move on its own. You have to be aware of this, and get them out of harm's way. Fade Step for mages, and Stealth for rogues.
Remember too, this can be used to your advantage. If I can get two rage demons to give chase after a mage or rogue, that's less damage they're doing to the party while we're clearing out trash mobs. Mobility on the field is sometimes about reducing damage, rather than inflicting it.
#20
Posté 28 novembre 2014 - 08:33
Exactally! I dont understand the concept. Honestly, I hope a mod/patch becomes available that will allow me this small change. I could play without ever having to control my characters besides my PC again. Except for potion management and stuff. Exactally like all the other DA's
I really need a switch that says Ranged / Aggressive
My archers and mages get too close and my warriors are slow to actually charge foes to start attacking and drawing aggro. Plus, as foes move the mages and archers don't react well to get away from them.
- zeypher aime ceci
#21
Posté 28 novembre 2014 - 08:40
YES!! need a setting for their aggression and range, annoys me that my warrior stands while being shot at by a archer. Attack him!
#22
Posté 28 novembre 2014 - 08:42
Yeah if we had the old tactics we'd have a ranged setting.
Wonder what genius at BW thought it was a good idea to remove that. >_<
- Bio Addict et luism aiment ceci





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