Feel free to add your UI wishes to the thread.
General
- Continue showing mouse cursor while right button is pressed
World State
- Export World State either from Dragon Age Keep or game client to share or preserve
- Import World State from file, in addition to from Dragon Age Keep
- Show World State name on import screen
- Show World State menu, if there is more than one world state in Dragon Age Keep
Mounts
- Increase the global speed of mounts, or give varying speed bonuses to each mount (not UI related obviously), but if mounts have/get unique speed bonuses, show those bonuses in Buy/Sell and the Stables
- Allow the player to attack from mounts
- Allow the player to attack with mounts
- Allow the player to talk to NPCs from mounts
- Allow the player to interact with objects from mounts
- Allow the player to search from mounts
- Allow the player to loot from mounts
- Allow banter while mounted
- Show the party mounted instead of making the party invisible (clone the player's mount or randomize the party's mounts from whatever's in the stables)
- Buy/Sell/Stables: Allow the player to preview mounts and characters riding those mounts
Compass/Minimap
- Show basic geography
- Show fog of war
- Show markers for harvestables within search radius while objects are highlighted
- Show markers for lootables within search radius while objects are highlighted
- Show markers for readables within search radius while objects are highlighted
Character, Inventory, and Quests Menus
- Replace navigation arrows with selectable portraits
- Place research items in new Research category, not Valuables
- Show defense, attack, and magic ratings in the Buy/Sell menu
- Inventory: Show Defense, Attack, and Magic ranges in the Schematics categories
- Allow the player to sort items by Last Acquired
- Allow the player to sort items by Defense, Attack, and Magic
- Allow the player to sort items by Rarity
- Allow the player to sort items by Name
- Allow the player to sort items by Item Level
- Allow the player to filter or search for items by attributes/effects (e.g., Armor Penetration, Critical Chance)
- Allow the player to filter items by Race Restrictions
- Allow the player to filter items by whether they have upgrades
- Allow the player to filter items by whether they were crafted
- Allow the player to toggle between Ascending and Descending order
- Inventory: Sort the "all" filter in Descending order by Type, Defense/Attack/Magic, Name, Item Level, and then Value
- Buy/Sell: Sort the "all" filter in Descending order by Value
- Allow the player to sort quests by Last Acquired, Last Updated, Location, Distance, and Challenge Rating
- Add mini icons to item type icon when item has upgrades, including runes
- Show more than six categories/items at a time
Crafting Menu
- Allow the player to sort and filter schematics as above
- Allow the player to preview craftable items on their characters
- Allow the player to compare craftable items to equipped items
- Show race restrictions
- Show available upgrade slots
- Allow longer item names
- Show more than seven items at a time
- Add new filters for armor and weapon upgrades
- Place upgrades in new filters
- Add option to save material and upgrade slots so that the player can craft more than one of an item without having to reconfigure the schematic every try (perhaps just a "Retry" button?)
Challenge Ratings
- Extend the color-coded creature challenge rating system to quests and locations
- Show Challenge Rating in quest descriptions
- Show Challenge Rating in location descriptions on map
Other
- Allow the player to the command the party to loot all within search radius
- Allow the player to configure whether party looting should be automatic
edit: Here's another UI wishlist.





Retour en haut






