So when I started the game, I was asked if I wanted to import a world state from Dragon Age Keep. I figured it was simply a cloud resource for save games. I had lost my saves a long time ago so I didn't care nor bother to look into it. It seemed specifically a cloud server holding your saves.
Skip to thirty hours later (in game playtime). I get a tooltip telling me that the Dragon Age Keep is actually a resource so you can customize the world state without actually having your saves. This tooltip came thirty hours into playing the game, long after my world state is set in stone and I'm not restarting to change.
Why is this information not explained in the actual prompt for if you want to use a world state from the Keep? Why is it in a tooltip? How would it even be useful in a tooltip? At what point are you going to go, "Okay, let's restart my entire progress so I can change the world a little"?
It's pretty silly that this information is in a tooltip when it would never be helpful there unless you happened to get that tooltip on the initial loading of the game. Anywhere else and it's a waste. This tooltip should be removed and that information should be explicitly placed in the Dragon Age Keep load prompt.

That's the prompt the game uses. At what point does that imply that you could actually create a custom world state without having saves from the previous games? It doesn't. But you can. Too bad the game doesn't tell you until after you've started playing.





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