Aller au contenu

Photo

Purpose of Dragon Age Keep needs to be more clear


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
Polantaris

Polantaris
  • Members
  • 15 messages

So when I started the game, I was asked if I wanted to import a world state from Dragon Age Keep. I figured it was simply a cloud resource for save games. I had lost my saves a long time ago so I didn't care nor bother to look into it. It seemed specifically a cloud server holding your saves.

 

Skip to thirty hours later (in game playtime). I get a tooltip telling me that the Dragon Age Keep is actually a resource so you can customize the world state without actually having your saves. This tooltip came thirty hours into playing the game, long after my world state is set in stone and I'm not restarting to change.

 

Why is this information not explained in the actual prompt for if you want to use a world state from the Keep? Why is it in a tooltip? How would it even be useful in a tooltip? At what point are you going to go, "Okay, let's restart my entire progress so I can change the world a little"?

 

It's pretty silly that this information is in a tooltip when it would never be helpful there unless you happened to get that tooltip on the initial loading of the game. Anywhere else and it's a waste. This tooltip should be removed and that information should be explicitly placed in the Dragon Age Keep load prompt.

 

925e8c523b.jpg

 

That's the prompt the game uses. At what point does that imply that you could actually create a custom world state without having saves from the previous games? It doesn't. But you can. Too bad the game doesn't tell you until after you've started playing.



#2
Sartoz

Sartoz
  • Members
  • 4 502 messages

So when I started the game, I was asked if I wanted to import a world state from Dragon Age Keep. I figured it was simply a cloud resource for save games. I had lost my saves a long time ago so I didn't care nor bother to look into it. It seemed specifically a cloud server holding your saves.

 

Skip to thirty hours later (in game playtime). I get a tooltip telling me that the Dragon Age Keep is actually a resource so you can customize the world state without actually having your saves. This tooltip came thirty hours into playing the game, long after my world state is set in stone and I'm not restarting to change.

 

Why is this information not explained in the actual prompt for if you want to use a world state from the Keep? Why is it in a tooltip? How would it even be useful in a tooltip? At what point are you going to go, "Okay, let's restart my entire progress so I can change the world a little"?

 

It's pretty silly that this information is in a tooltip when it would never be helpful there unless you happened to get that tooltip on the initial loading of the game. Anywhere else and it's a waste. This tooltip should be removed and that information should be explicitly placed in the Dragon Age Keep load prompt.

 

925e8c523b.jpg

 

That's the prompt the game uses. At what point does that imply that you could actually create a custom world state without having saves from the previous games? It doesn't. But you can. Too bad the game doesn't tell you until after you've started playing.

Anyone Googling Dragon Age Inquisition would see a Dragon Age Keep hit as well. Also, the Bioware website gave you all kinds of information on the Keep.

 

I'm surprised that you buy a game without doing a bit of research.


  • animedreamer aime ceci

#3
AlanC9

AlanC9
  • Members
  • 35 627 messages

That's the prompt the game uses. At what point does that imply that you could actually create a custom world state without having saves from the previous games? It doesn't. But you can. Too bad the game doesn't tell you until after you've started playing.


I think Bio assumed that anyone who had played the previous games and was coming back for more would have followed the development of DAI. Looks like that was not a correct assumptiom

#4
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
The pop-up could have had more information.

That said, I'm not sure why you translated 'import custom world state' into 'cloud storage for saved games.' Cloud storage would be exporting data from the game.

#5
Polantaris

Polantaris
  • Members
  • 15 messages

Anyone Googling Dragon Age Inquisition would see a Dragon Age Keep hit as well. Also, the Bioware website gave you all kinds of information on the Keep.

 

I'm surprised that you buy a game without doing a bit of research.

 

 

I think Bio assumed that anyone who had played the previous games and was coming back for more would have followed the development of DAI. Looks like that was not a correct assumptiom

 

I specifically do not follow all the information about a sequel I'm interested in because that kind of information is always filled with spoilers. I don't want to know what characters are coming back, what half the story will be about, and that kind of information before I start playing the game. I saw videos of gameplay, and that's all I paid attention to to make my decision. The game looked fun.

 

There should be no requirement to have researched every niche detail about the game to play it. The game should explain new features like this in detail, and there should be no assumption that players are immediately aware of every single thing.

 

Above that, if this were their assumption, why is it in a tooltip? Before I made this thread, I grabbed the screenshot I made. There is literally no point in which you would have encountered that tooltip before you started playing the game. There are no tooltips between the main menu and that prompt. It's plain out foolish to place that information in a tooltip for a loading screen that you will never see before that information can inform you.

 

 

The pop-up could have had more information.

That said, I'm not sure why you translated 'import custom world state' into 'cloud storage for saved games.' Cloud storage would be exporting data from the game.

Import Custom World State implies that you need to have a Custom World State, not that you can make one.

 

You couldn't make one (that I am aware of) for DA2, ME2, or ME3. So why would it be an assumption that they would have changed that? Custom World State implies that it's a world state different from the default because your saves from the other games make it custom. Cloud saving is so common nowadays, it's not a surprise at all that it would be something they worked on allowing for DA:I.

 

 

At this point, this suggestion isn't even for me. I have no intention of restarting the game at thirty hours in, and I typically do not play in-depth RPGs like this twice unless it's many, many years later, at which point I'd play all the previous games again immediately before anyway. The point is that their very vague prompt and then having the details in a tooltip you could potentially never see until significantly later, if at all, is poorly made. It's an easy solution to implement. There's no reason for it to be so vague, and it only serves to displease players in its current form.



#6
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I agree, the tooltip should provide more information. It should also tell you the name of the worldstate you're importing, rather than just the timestamp.



#7
Kantr

Kantr
  • Members
  • 8 662 messages

They provided a lot of info about it in the run up to the game. Everyone was talking about it



#8
Polantaris

Polantaris
  • Members
  • 15 messages

They provided a lot of info about it in the run up to the game. Everyone was talking about it

Obviously not everyone.

 

These assumptions that people are going to research everything about the game, every little detail, is ridiculous, and quite honestly, ignorant. Not everyone does that. Just because you did does not mean everyone did.

 

Besides, as I said, even if everyone did, then why does the tooltip exist at all? Obviously that information should be already known. Oh wait.



#9
robmokron

robmokron
  • Members
  • 648 messages

So when I started the game, I was asked if I wanted to import a world state from Dragon Age Keep. I figured it was simply a cloud resource for save games. I had lost my saves a long time ago so I didn't care nor bother to look into it. It seemed specifically a cloud server holding your saves.

 

Skip to thirty hours later (in game playtime). I get a tooltip telling me that the Dragon Age Keep is actually a resource so you can customize the world state without actually having your saves. This tooltip came thirty hours into playing the game, long after my world state is set in stone and I'm not restarting to change.

 

Why is this information not explained in the actual prompt for if you want to use a world state from the Keep? Why is it in a tooltip? How would it even be useful in a tooltip? At what point are you going to go, "Okay, let's restart my entire progress so I can change the world a little"?

 

It's pretty silly that this information is in a tooltip when it would never be helpful there unless you happened to get that tooltip on the initial loading of the game. Anywhere else and it's a waste. This tooltip should be removed and that information should be explicitly placed in the Dragon Age Keep load prompt.

 

925e8c523b.jpg

 

That's the prompt the game uses. At what point does that imply that you could actually create a custom world state without having saves from the previous games? It doesn't. But you can. Too bad the game doesn't tell you until after you've started playing.

not to be a jerk, but its been very clear for a very long time. like news articles everywhere, the forum itself, everywhere.

 

I understand if you live in an internet-less bunker, but you are on the forums.

 

You DUN GOOFED



#10
AlanC9

AlanC9
  • Members
  • 35 627 messages

I
Import Custom World State implies that you need to have a Custom World State, not that you can make one.
 
You couldn't make one (that I am aware of) for DA2, ME2, or ME3. So why would it be an assumption that they would have changed that? Custom World State implies that it's a world state different from the default because your saves from the other games make it custom. Cloud saving is so common nowadays, it's not a surprise at all that it would be something they worked on allowing for DA:I.


I.... don't think I would have made those assumptions, myself. "Custom World State" isn't a synonym for "save."

Can't really prove this, obviously, since I knew about the Keep's purpose and function over a year ago.

#11
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

There should be no requirement to have researched every niche detail about the game to play it. The game should explain new features like this in detail, and there should be no assumption that players are immediately aware of every single thing.

The manual does have a section about the Keep.