If this information is already out there, please point me toward it.
I really, really like the guard mechanic in DA:I. But there's a lot about it that's unclear to me.
I know that every character has a max amount of guard they can have at a time (can be influenced by talents). Is it also influenced by level? By max health? By armor rating?
I would imaging that 100% guard on a lvl 12 warrior with 700 health is going to be a lot higher than 100% guard on a lvl 2 warrior with 200 health. I just don't know how much each factors into it.
When my guard takes damage... does my armor rating and appropriate defense (melee/magic/ranged, depending on what's hitting me) have an effect?
This would be really, really great to know because it would significantly effect my equipment choices.
If max guard is linked to my char's health, then I'll add a lot more +health items (I barely use them now because I almost always have SOME guard up). If guard damage is mitigated by melee defense, then I'll stack more melee defense items so my guard lasts longer.
I just don't know what effects it though.....





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