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Pull of the Abyss VS. Lightning Cage (Mage)


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#1
slngr

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Hey guys,

 

yet another discussion about skill tree abilities :) I was just wondering that many people strongly like the Pull of the Abyss ability when there is Static Cage. To look at both upgraded Versions we have:

 

Pull of the Abyss+ (POTA): AOE 6 Meters, Duration 12 secs, Cooldown 32, Mana 65 - Upgrade: Dmg bonus 15%

 

Static Cage+ (SC): AOE 9 Meters, Duration 8 secs, Paralyzed Duration 2 secs, Cooldown 32, Mana 65 - Upgrade: Electric Dmg 50% Weapon Dmg

 

 

If we compare how just the centering of enemies on both effects work - POTA sucks enemies slowly into the middle while SC gets them fast into the middle of they try to leave the cage. But SC is dealing damage every time when you or one of your ally members deal damage. So SC combined with an AOE like Chain Lightning feels just stronger from the theoretical point of view. What do you think?

 

Cheers!

 

 



#2
Lerrasien

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If you're looking for CC only then I would say PotB because it lasts longer and weakens them (even more so with the passive). I feel like the 2s paralyze doesn't really help if they are in the cage with the tank, because they won't try to run out, so there's no paralyze being done. If you are more so looking for damage though, I would say to go SC. Personally I run both on Solas just because he is pretty much all CC, and the bit of extra damage from the cage helps here and there since he's not really doing much elsewhere besides his knockdowns/freezes/fears/paralyzes.



#3
Lerrasien

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Another point could be that the cage only gets them to the center when they try to leave, while the abyss pulls and then holds them in the center all bunched up, making AOEs much easier to hit everything. Although most mage skills will still hit them all, sometimes the cage just doesn't get them all close enough for a 2h or rogue with aoe daggers to hit them all at once like the abyss does.



#4
Ganen

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pull of the abyss is just stronger as control as it gets targets into the position you need them to be, while cage is more of a dps aoe dot for enemies that are already where you cast it, you can use rift to safely setup aoe attacks, or ice mine CC chain, a pull of the abyss + ice mine will CC for a long time multiple targets, a pull + fire mine (and whatever other aoe you got) will line up your aoe setup perfectly.



#5
Lerrasien

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Wait mines are aoe? O.o



#6
slngr

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I agree to your points, the fact that the enemies get sucked into the middle is great for AOE but it also takes a lil time until they are more or less centered. What's also interesting is the area of SC - it's 50% larger than the one from POTA. So you catch more enemies and deal damage immediately if the tank is in this area and you can cast another AOE on it.

 

To be honest I don't have POTA at the moment, just analyzed it from videos. But it just seems that SC gives you the same or even more value then POTA but I also don't know how much the weaken effect gives you a bonus.



#7
Ganen

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Wait mines are aoe? O.o

 

yeah! they just need to be detonated when multiple targets are in the core, and that almost never happens unless you have either a tank with multiple adds standing immobile all clumped up together, oooooor you use pull of the abyss to drag them them into the center and THEN you place a mine there to detonate when they are all in the center.

 

priceless really, especially if playing with ff on



#8
duskl1ght

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There are quite a lot of enemies who will ignore Static Cage but Pull of the Abyss works on almost everyone except bosses.



#9
Rasande

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What's great about Static Cage is the upgraded version, it increases party dps by alot aswell as sets the enemies up for a cross class combo for even more damage. Especially if you use Iron Bull, not only can he detonate but 50% of your weapon damage every time he swings is pretty nice.

It aslo synergizes VERY well with energy barage making it usefull on single target enemies aswell as a dps boost.

 

That said, PotA is way more reliable if you wanto controll enemies and works with ranged enemies.

 

Both are really good spells tbh.



#10
ExFalsoQuodlibet

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Pull of the Abyss is strait-up better once you've got all the Rift Mage passives. Plenty of enemies with electric res / immunities so Static Cage disappoints, while PutA seems to work on everything but outright bosses. 

 

Rift Mage in general has awesome synergies with the Fire tree. Dropping a Fire Mine into a cluster of enemies brought together by PutA can be hilarious, Immolate is a lower-damage but instant-boom version of the same (also has a nice, short cooldown time), and Clean Burn is great in conjunction with Restorative Veil and a group of low-cooldown spells. (Stonefist and Immolate, your primary damage tools, are already on 8-second cooldowns, so fit the bill nicely).



#11
slngr

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Does Fire Mine trigger reliably with PotA? I think I read it here and there, that it's not a reliable trigger.



#12
The Baconer

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Does Fire Mine trigger reliably with PotA? I think I read it here and there, that it's not a reliable trigger.

 

It absolutely does. It's my favorite way to initiate a fight.