I have never posted anything like this before, but Dragon Age Inquisition has really, truly taken things one step too far. After Dragon Age 2, I was quite sceptical, but the very positive review that were published just before release won me over, and I bought the game just before release. The bottom line: the reviewers must have been playing another game, and the developers did not keep the promises made while the game was still in development. It was supposed to redeem Bioware from the DA2 debacle, it was supposed to involve tactical gameplay, it was supposed to be a deep role playing experience. All this is not true, and I do not understand why the developers were not more up-front about their intention to make a generally accessible (to put it politely) game that would emphasise action elements over the complexities of real RPGs, such as the recently published Divinity: Original Sin or Wasteland 2. I also do not understand why Bioware did not simply admit that its focus is on console publishing and that Inquisition, in terms of interface and gameplay (and the game's very poorly optimised technical side) would play like a straight console port. This would have reduced expectations, and it would likely have saved them from the backlash that's now ocurring. The scale of this backlash seems to be similar to that provoked by Mass Effect 3, and I do not think that this is what Bioware had hoped for.
To be sure, it's not a complete disaster, as it's often made out to be. For example, the controls on PC are needlessly awkward, but they have not made the game unplayable for me. There's still some fun to be had with the game, particularly if you are a certain type of gamer. Still, it's worth repeating (and repeating again) some of the points that have already been made, so that perhaps eventually someone at EA or Bioware will finally listen to many very valid concerns:
1. Gameplay is shallow and repetitive. Quests are repetitive and fail to create a sense of a living game world that's interesting to explore. It's flash over substance - pretty graphics and fast gameplay for casual gamers, with little serious role playing to be found underneath.
2. There is no way to plan one's character as one can in a real RPG. No distributable attribute points, minimalist and generic skill trees, and no need to make an involved plan for the development of your character, as you can in real RPGs (think Divinity: Original Sin or Icewind Dale 2 or Wizardry 7 and 8). There's no real difference between the few ways available to differentiate one's character and what's on offer in any generic shooter.
3. Magic has become so simplified and spells have become so generic that playing a mage is a sad experience indeed. It's magic without magic - no sense of discovery or wonder to be had here. Remember the huge number of spells in Baldur's Gate 2 and the way you could use them to plan your combat tactis and counter opponents' tactics? What's really truly the difference between shooting Inquisition's variously coloured magic bolts and shooting a gun in any generic FPS?
4. The console-based, controller-friendly interface design takes a lot of atmosphere out of the game. Remember how in the Infinity Engine games you could pick up your items in the inventory and examine them and get lots of background info and backstory about them? Inquisition's list-based inventory does not convey the same sense of having found a real, unique item at all. Rather, items feel like generic power-ups you can pick from a list.
5. Why did the developers bother with the utterly useless tactical view? Why not admit that Inquisition is an action-oriented game? Any tester must have noticed well before release that the tactical view is essentially broken and useless, and the amount of work necessary to improve it is likely so substantial that it will never become truly functional. I mention this because it's really emblematic of the attempt to pass this game of as a tactical role-playing game when it's really casual action fare.
So, in sum, this is a flashy AAA game for an audience of casual gamers - it's mass-market popcorn. It's perhaps unfair of me to criticise the game for not being what I want it to be. However, Bioware did create the expectation that this would become a very different kind of game, and it's hard not to be disappointed. It's also hard not to be sad that a company that used to make great, rich, deep RPGs has so completely lost its way.






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