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All flash and no substance...no wonder there's a backlash against the game


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#101
Redinferno124

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Well at least someone here is reasonable.



#102
stevemill

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Well at least someone here is reasonable.


Burn him!
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#103
stevemill

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On a more serious note. I bought a controller today and suddenly the game is even better. Now I'm okay financially so no biggie but PC gamers should not have to pay extra. I hope there's a good patch in the works.

#104
scrutinizer

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I do because a man who's been in this industry for roughly 12 years is teaching me how to work in this industry and how he deals with this bs everyday. He tells me the horror stories of what happens when games don't make their deadlines, how releasing a game to poor reviews doesn't just mean you don't receive a bonus, but people get laid off, you can't pay to keep the lights on and most importantly, how reputation is everything.

 

He also said that not every idea on paper works well when actual implemented. Every dev has a deadline to keep and if you can't make it, most projects are simply scrapped. Even delaying a game a month isn't something devs can simply just do on a whim, especially ones who work for publishers.

 

Things get cut due to time/money constraints or the feature simply didn't work well or just wasn't very fun. You think devs like it when they have to cut back on their intended design?

 

Having extensive QA for a game doesn't mean the game will launch without bugs as people will always create situations the devs never intended to occur. It's true many games, especially this year simply didn't have enough QA and were rushed, but even the ones that are thoroughly tested will have bugs/glitches/exploits simply because the player is in control and will always find weaknesses in the code or design. It's inevitable.

 

There's also all the time you spend away from family and the long hours. It is a major strain on your personal life.

 

And in case you haven't noticed, games like this cost millions of dollars to make these days, so the pressure to deliver is even worse than it used to be.

 

It's also annoying when devs ask for feedback asking for bugs and technical issues that arise, as well as ideas for future content, and all they get is 60+ topics about how X game is better than your game because blah blah blah.

 

Is that enough for you? Or are you gonna just reply asking the same question and hope people come to your aid and shout me down?

They put themselves in that position. They hyped their game beyond any reasonable measure. Millions of dollars for production are spent to generate revenue that will exceed the production costs. So do not tell me how stressful developing a game is. They choose this fate, so I expect them to deliver. If they don't, they are not doing their job. No excuses.


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#105
MuhSHEEN

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They put themselves in that position. They hyped their game beyond any reasonable measure. Millions of dollars for production are spent to generate revenue that will exceed the production costs. So do not tell me how stressful developing a game is. They choose this fate, so I expect them to deliver. If they don't, they are not doing their job. No excuses.

You... have absolutely no idea how hard being a video game developer is. Some companies practically slave their employees. If you knew anything about career life, which I suspect based on your post that you don't, a lot people go into careers not realizing the true difficulties behind it until they've gotten there. Game developers in the making hope to be able to make games and have fun - a lot of them did not expect having to work 80+ hours a week just to finish a game on time. 

 

No excuses? You obviously haven't heard of unfair employment. Sorry but you just sound like a spoiled brat. 


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#106
Razir-Samus

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You... have absolutely no idea how hard being a video game developer is. Some companies practically slave their employees. If you knew anything about career life, which I suspect based on your post that you don't, a lot people go into careers not realizing the true difficulties behind it until they've gotten there. Game developers in the making hope to be able to make games and have fun - a lot of them did not expect having to work 80+ hours a week just to finish a game on time. 

 

No excuses? You obviously haven't heard of unfair employment. Sorry but you just sound like a spoiled brat. 

hang on, 80 hours a week? i don't think that's the case... but there were clearly some obstacles in the development process

 

i don't think you're in a position to put the devs on a pedestal and defend them to such a degree when it was/is their job to make sure the product ships in an appropriate state and to give the customers accurate information beforehand, not big it up and mislead us into thinking we were getting a product we obviously didn't end up with, and quite a lot of us are annoyed for that exact reason


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#107
otis0310

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You... have absolutely no idea how hard being a video game developer is. Some companies practically slave their employees. If you knew anything about career life, which I suspect based on your post that you don't, a lot people go into careers not realizing the true difficulties behind it until they've gotten there. Game developers in the making hope to be able to make games and have fun - a lot of them did not expect having to work 80+ hours a week just to finish a game on time. 

 

No excuses? You obviously haven't heard of unfair employment. Sorry but you just sound like a spoiled brat. 

 

 

No, scrutinizer is right.  Maybe they do treat their employees unfairly, but that is not the point.  The point is that the company made promises about what the game will be, and what the game will not be.  They did not keep those promises in Scrutinizer's opinion, in fact, in his opinion, they lied. 

 

They should have either kept their promises about things like the tac-cam etc. or not made those promises at all. 

 

Are you saying that the fact that the employees are mistreated justifies them lying to their customers?  Because it does not.


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#108
teruke

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You have now turned to argue by using the way a game it's made and how it's employees have to suffer during production cycle, these are the arguments you bring.

I get it, it's not great at all.

And me as one who gets to experience the game, I have to say it doesn't feel like the announced version. I felt as i was playing something broken, sure not broken to be unplayable and not weak at all overall, but I didn't have this issue with any previous titles. So yeah, I have it bad too. Something surely is amiss with Inquisition. Ohhh, I should expect that since it's just been released... older titles had similar issues that got fixed, patched over time?? Well i can only guess why they got better, could be because ppl were going nuts with their feedback on those games?

It all seems negative with recent games, so why bother making them anymore, you say costs gone up... new titles are 70 $, and there's no longer expansions, they're DLCs, which cost as much as a full game on release... that should make up for it, if it doesn't then really the game industry should stahp! take a break or smthing



#109
Adanu

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I love how people like to criticize "casual gamers" as if having a real life and a real job somehow makes you less of a gamer. According to you, casual gamers want repetitive quests and simplified magic, but must not want RPG elements & complex control schemes? How is that casual? It's a result of the changing industry. And like one poster said in this thread, the industry AS A WHOLE is moving toward consoles and away from PCs. I'm just happy that I can still play these games on PC. I"m more annoyed when it takes another couple months to even get the game released on PC. 

Casual gamers don't care about complexity or doing tactical thinking in their games. It has nothing to do with 'having a life'.

 

In this respect, he has a point.


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#110
StrangeStrategy

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1. Skyrim's quests were shallow and repetitive. That didn't stop people from enjoying the game. What exactly are you expecting? I hope you realize nearly any game dev dismisses feedback that says "I didn't like this, I don't know how to fix it because I don't actually know what I want."

 

2. Once again, Skyrim didn't have attribute points. And come on, any game that does have attribute points also has optimal builds for min/maxers... In other words, its an illusion of choice that punishes players new to the game for one misused point. I'm ok with the leveling, I like choosing abilities, that's enough for me. Comparing DAI to a shooter is sort of ridiculous.

 

3. I don't know, I'm having a lot of fun with Glyph spells, supportive mages, those oh so awesome walls, and focus abilities. I like it. There are certainly default "This is your damage spell" spells, but you  need those when you just need damage, you know? Branch out a bit.

 

4. Well, I have no big issue with this ever since I've started pressing F to activate stuff instead of clicking on them. Its fine for me, you're nitpicking I think.

 

5. Pffft. I hate Tactical Camera. It just doesn't feel good to use, and often doesn't seem to work. It disconnects me from my characters, and makes it hard to see if they're actually doing what I just told them to do. Zooming out makes it difficult to see if you are in cramped areas or (even worse) woodland areas.... Leaves need to disappear upon entering Tac cam.

 

If I could improve it, I would make it as close to DAO as possible. Right clicking on an enemy queues auto-attacks and regular "tactics".

Right clicking moves to point. Its not that far off, really...

 

Also, the game will unpause if you switch characters (And the screen fades black while it finds them) messing up your plans. And unpausing the game while aiming an AOE spells makes your character unable to do anything other than finish aiming... it feels weird. It should be easily cancelled.


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#111
scrutinizer

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You... have absolutely no idea how hard being a video game developer is. Some companies practically slave their employees. If you knew anything about career life, which I suspect based on your post that you don't, a lot people go into careers not realizing the true difficulties behind it until they've gotten there. Game developers in the making hope to be able to make games and have fun - a lot of them did not expect having to work 80+ hours a week just to finish a game on time. 

 

No excuses? You obviously haven't heard of unfair employment. Sorry but you just sound like a spoiled brat. 

1) If by companies you mean EA, then Bioware decided to become a division of EA, so again, they choose their own fate. Were they oblivious to the 'big company' ways? I do not think so.

2) Being a video game developer is as hard as being a movie director, a wirter, a translator (my job actually), and a myriad of other careers. Jobs are generally pressure and stress inducing. As I translator I realize this very well; the deadline, the expectations of quality, the amount of work to cover, and the general public misconception what translator's job implies and how complex a process of translation actually is. Do I ****** about it? No. If I screw up (and I try my hardest not to), it is my fault. Before I accept an assignment I ask 'when do you want it?', and if I know it's going to be borderline impossible to deliver on time I respond 'no dice, it's borderline impossible' and I suggest a deadline I will be able to meet. It's really that simple. Just try to do your job well. If you cannot, well, it's not for you.

3) Bioware is an experienced studio with quite the list of accomplishments; they know what they are up against. Do not paint them as a band of rookies.

4) Unfair employment has nothing to do with delivering a quality product. Again, you either do your job well despite the conditions, or succumb to them and fail.

5) In my country, the asking price for this game has set a historically highest price for a video game ever. If they charge this much, I expect the best quality. I pay, I demand.

6) In fact, you sound like a spoiled brat. 'Maybe they didn't do their job and dropped the ball, but don't be so harsh, go easy on them, they have it rough.' No, they do not. I'm harsh becuase they failed to deliver on their promises. Nothing justifies that.

 

Peace.


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#112
Daveyido

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I really enjoy this game, it is not as good as Origins but miles ahead of DA:2. I agree though side quests are very dull and repetitive and the main story  is far too short.



#113
shingara

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Well what im wondering is wtf this game has an 18 rating, origins i can say yup that had an 18 rating for a reason, this has one why ?

 

 And im not arguing for the age rating to go down, im arguing the game should be 18 rating for a reason.

 

 But after finishing the game and the game now being broken upon completion of main story, of which there are 11 main storys, one of which is hello welcome to the game, another being ow this is skyhold meaning there are only 9 real main story missions and the rest filler. Added to this, the stuff that was advertised, the getting keeps, building them how you want for trade, militery etc not here, where is the your choice matters. the only real place your choice matters is the winter garden which is one quest and the war table which dont even class you as doing anything.

 

 Even skyhold building isnt really building, do you want a mage tower or a templar tower, ow ok makes no difference, enjoy, do you want a clergy garden or whatever. none of it matters, nothing ever comes to skyhold, you dont repair the walls, mount any type of defenses, you get to change some curtains and beds of which the bed you will never use etc. woopi do/

 

 And worst is the fact we know the other stuff like aditional real keeps etc were meant tobe in the game, they never removed the additional quarrys and lumber yards required to build them.


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#114
Icy Magebane

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Well what im wondering is wtf this game has an 18 rating, origins i can say yup that had an 18 rating for a reason, this has one why ?

 

 And im not arguing for the age rating to go down, im arguing the game should be 18 rating for a reason.

There is some nudity in this game... in many countries that's enough to justify the rating by itself, though I would have been happy with more blood since it's rated Mature (offscreen beheadings in an 18+/M game?  Really?).



#115
shingara

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There is some nudity in this game... in many countries that's enough to justify the rating by itself, though I would have been happy with more blood since it's rated Mature (offscreen beheadings in an 18+/M game?  Really?).

 

 

Hold the phone, boobs on show. Sex scenes are gone really, we get 1 per romance sort of, more a we are eluding to a sex scene, but not realy, nothing after. Remember origins, we had sex scenes, brothels, and huh a story.



#116
Icy Magebane

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Hold the phone, boobs on show. Sex scenes are gone really, we get 1 per romance sort of, more a we are eluding to a sex scene, but not realy, nothing after. Remember origins, we had sex scenes, brothels, and huh a story.

Well, my game glitched out during that part, but from what I saw, it was a lot tamer than DA:O, just with boobs/butts this time.  <_<  If it was DA:O level with nudity, that would have been worth the M rating, but w/e... as far as I can remember that's pretty much the only questionable thing in DA:O... lyrium was kind of a drug reference, so maybe that could have contributed, but for the most part, any exposed boobs will be in automatic 18+ or M rating, no matter what else is in the game.



#117
shingara

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Well, my game glitched out during that part, but from what I saw, it was a lot tamer than DA:O, just with boobs/butts this time.  <_<  If it was DA:O level with nudity, that would have been worth the M rating, but w/e... as far as I can remember that's pretty much the only questionable thing in DA:O... lyrium was kind of a drug reference, so maybe that could have contributed, but for the most part, any exposed boobs will be in automatic 18+ or M rating, no matter what else is in the game.

 

 

 Mature rating ye, but this is an 18 rating. and they told us that they were going away from the bad they did in 2 and back to the essence of origins. This has not, ye the game is fun but an equal to origins it is not. It has many faults, you can sorta see where they have lumped out content too, morrigan come in way to late and does next to nothing to the story really. That is where the main gap is.

 

 You have todo the zones for the level requirment so by the time you are at wintergarden your basically back to back main story missions which there really are to few of with little to no interaction to why your doing them with your companions nor love interest and then bang, game complete, so you do all the build up and pooft.

 

 And just think on this, awakenings that ea dont even class as a full game and just an expansion has more essence then this a full game does. So ye this game is good and grindy but it is nothing compared to origin nor awakenings.



#118
Icy Magebane

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 Mature rating ye, but this is an 18 rating. and they told us that they were going away from the bad they did in 2 and back to the essence of origins. This has not, ye the game is fun but an equal to origins it is not. It has many faults, you can sorta see where they have lumped out content too, morrigan come in way to late and does next to nothing to the story really. That is where the main gap is.

 

 You have todo the zones for the level requirment so by the time you are at wintergarden your basically back to back main story missions which there reallyare to few of with little to no interaction to why your doing them with your companions nor love interest and then bang, game complete, so you do all the build up and pooft.

 

 And just think on this, awakenings that ea dont even class as a full game and just an expansion has more essence then this a full game does.

I can't really disagree with this... tbh, DA:I didn't feel like I was playing a Dragon Age game for the vast majority of my time with it.  The only times it felt close to DA2 was during a few specific main story quests.  Not once did I feel this while walking around on the map doing fetch quests or fighting random creatures, and at no point was I reminded of DA:O.  There just wasn't enough of a focus on story... there was too much filler for my liking.  It was a decent enough game, but... it's nothing like the original IMO.  This franchise has seen three games and each entry has been significantly different from the previous one... it's a very inconsistent series and I hope that they find a good design and stick with it rather than change everything around for each installment... as far as I'm concerned, this is only superficially a DA game, although as I said, there were a couple of times when I did feel like I was actually in Thedas and not some generic medieval land.  It wasn't often, but it did happen...


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#119
shingara

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I can't really disagree with this... tbh, DA:I didn't feel like I was playing a Dragon Age game for the vast majority of my time with it.  The only times it felt close to DA2 was during a few specific main story quests.  Not once did I feel this while walking around on the map doing fetch quests or fighting random creatures, and at no point was I reminded of DA:O.  There just wasn't enough of a focus on story... there was too much filler for my liking.  It was a decent enough game, but... it's nothing like the original IMO.

 

 

 And thats the point of dragon age games, or is meant tobe, your romance partner is someone who you invested time with, partially fell in love with in a wierd way, you would have killed your own char before them getting killed, even our mabaris we loved as if they were real, they were a friend and companion, that was the dragon age mystic, we went to places that had meaning, we made real influences there, think of the dwarven city, we fought for them, we made rulers, those rulers made a difference, we saw them when we went up against big baddie. And the final fight was EPIC.

 

 You pooled your forces that YOU had built, your followers took charge of squads and what you did meant something. do we do that in this...

 

    We impacted the lands before, we dont in this, when we kill we clear for the bunny rabbits and bears to wander about in. And where are the healers, mages were healers, now we have none, its all potions and running to a table to refill. And the healer point may sound odd but it was an aspect that made it possible to encounter more difficult fights. dragons in this game are the only real challange, and possibly shadows.



#120
Icy Magebane

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 And thats the point of dragon age games, or is meant tobe, your romance partner is someone who you invested time with, partially fell in love with in a wierd way, you would have killed your own char before them getting killed, even our mubaris we loved as if they were real, they were a freind and companion, that was the dragon age mystic, we went to places that had meaning, we made real influences there, think of the dwarven city, we fought for them, we made rulers, those rulers made a difference, we saw them when we went up against big baddie. And the final fight was EPIC.

 

 You pooled your forces that YOU had built, your followers took charge of squads and what you did meant something. do we do that in this...

 

    We impacted the lands before, we dont in this, when we kill we clear for the bunny rabbits and bears to wander about in. And where are the healers, mages were healers, now we have none, its all potions and running to a table to refill. And the healer point may sound odd but it was an aspect that made it possible to encounter more difficult fights. dragons in this game are the only real challange, and possibly shadows.

Yeah, it's just a totally different game now.  Hopefully they at least stick with this version and refine it some when they release DA4... DA2 borrowed heavily from Mass Effect and this game seems to borrow heavily from Skyrim and Kingdoms of Amalur (possibly other games... I've heard WoW comparisons, but I've never played that).  I'd hate to see yet another style of game in the future based on whatever gains popularity in the next couple years, but that could very well be the case.  That's a long way off, though, so who knows what will happen...



#121
shingara

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Yeah, it's just a totally different game now.  Hopefully they at least stick with this version and refine it some when they release DA4... DA2 borrowed heavily from Mass Effect and this game seems to borrow heavily from Skyrim and Kingdoms of Amalur (possibly other games... I've heard WoW comparisons, but I've never played that).  I'd hate to see yet another style of game in the future based on whatever gains popularity in the next couple years, but that could very well be the case.  That's a long way off, though, so who knows what will happen...

 

 

 A totally different game requires a totally different name, so they either give us true dragon age in this game, which they can still do or they tarnish the franchise worse then they did with 2. They should have learned there lesson with 2, but seems they havnt, if it turns out they ripped content out to make it dlc they will be crucified.


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#122
Icy Magebane

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 A totally different game requires a totally different name, so they either give us true dragon age in this game, which they can still do or they tarnish the franchise worse then they did with 2. They should have learned there lesson with 2, but seems they havnt, if it turns out they ripped content out to make it dlc they will be crucified.

I didn't get that impression... if anything, there was too much content.  For me, at least.  I would have been happy with more meaningful content, sure, but what we got was... it was like a classic Bioware game mixed with Skyrim and possibly some kind of an MMO... the parts of the game that took place in "hub" settings or dialogue heavy quests felt right.  The open world did not.  Still, it didn't feel like anything was actually missing from the game.  The storyline was intact and followed a logical progression as far as I could tell... it was just broken up by very long stretches of grinding, although I probably could have avoided a lot of that had I skipped the sidequests and just done the main quest.  I thought I was supposed to do the sidequests though... :huh:



#123
Pauravi

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it ain't amazing if you play on pc...

 

Disagree.  Very much enjoying it on PC.

 

 

it's not dragon age either, it's something completely different

 

How is that, exactly?

This seems very much like Origins to me, but with much better skill trees and much huger and more interesting areas to explore.

 

If you actually think this game has "no substance" or, even more absurd, is not even a "real" RPG (whatever the hell that means), then I can only conclude that you either don't actually like RPGs or your opinion of exactly what gameplay and story mechanics are required for a game to be a good / "real" RPG are so microscopically specific and pedantic that no game will satisfy you other than a virtual carbon copy of whatever archetypal game you're basing your thoughts on.  In either case your opinion can be safely disregarded.


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#124
SkyKing

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I agree, if I could return the game I would!  They should have used all the good parts of DAO and added to it.  This game feels more like guildwars2 except your party are NPCS.  

 

I was hoping for lots of replayability like DA0 with lots of different opening stories and endings.  


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#125
Pauravi

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Yeah, it's just a totally different game now.  ... this game seems to borrow heavily from Skyrim

 

Wow, I just do not see that.  AT ALL.  It isn't even "open world".  It's just large zones -- like Origins, but bigger and better.

I see pretty much zero resemblance with Skyrim.