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All flash and no substance...no wonder there's a backlash against the game


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#126
shingara

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I didn't get that impression... if anything, there was too much content.  For me, at least.  I would have been happy with more meaningful content, sure, but what we got was... it was like a classic Bioware game mixed with Skyrim and possibly some kind of an MMO... the parts of the game that took place in "hub" settings or dialogue heavy quests felt right.  The open world did not.  Still, it didn't feel like anything was actually missing from the game.  The storyline was intact and followed a logical progression as far as I could tell... it was just broken up by very long stretches of grinding, although I probably could have avoided a lot of that had I skipped the sidequests and just done the main quest.  I thought I was supposed to do the sidequests though... :huh:

 

 There is plenty of content, but the bulk isnt story driven, its go fetch for x reason go kill x for this reason, of which none make no difference in the end. And it didnt need tobe mixed with skyrim or anything else, a game of this power built on the back of dragon age could have and would have been better emulating origins for the ethics of the game.

 

 Ppl seem to forget just how large origins was and thats discounting awakenings which in itself seems bigger then inquisitions. for geographical size i would say inq is bigger, for the areas you can actualy explore i would say origins and awakenings are both larger for great playable areas. 2 is just a joke and shouldnt even be mentioned.

 

 Remember, one of the large areas we are classing in inq is an empty desert too, so larger geographically dont mean better when there aint nothin there.


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#127
Rylo151

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:D *laughs & laughs & laughs*

no honestly, it has kept my interest more than this collectathon
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#128
Icy Magebane

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Wow, I just do not see that.  AT ALL.  It isn't even "open world".  It's just large zones -- like Origins, but bigger and better.

I see pretty much zero resemblance with Skyrim.

Well the devs often talked about looking closely at Skyrim for inspiration pre-release, so maybe that's why it seems that way.  It's just one of a few different games that DA:I reminds me of though... I'm sure this game reminds you of some other title you've played, no?  Or does this game remind you primarily of DA:O and DA2?  It doesn't feel that way to me...  In fact, it barely even feels like the same franchise.



#129
Icy Magebane

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 There is plenty of content, but the bulk isnt story driven, its go fetch for x reason go kill x for this reason, of which none make no difference in the end. And it didnt need tobe mixed with skyrim or anything else, a game of this power built on the back of dragon age could have and would have been better emulating origins for the ethics of the game.

 

 Ppl seem to forget just how large origins was and thats discounting awakenings which in itself seems bigger then inquisitions. for geographical size i would say inq is bigger, for the areas you can actualy explore i would say origins and awakenings are both larger for great playable areas. 2 is just a joke and shouldnt even be mentioned.

 

 Remember, one of the large areas we are classing in inq is an empty desert too, so larger geographically dont mean better when there aint nothin there.

Exactly... if the game is mostly empty woodlands or deserts, then it doesn't really matter how large the zones are... Dragon Age used to be about the story, not the landscape, but apparently that has changed.


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#130
shingara

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Exactly... if the game is mostly empty woodlands or deserts, then it doesn't really matter how large the zones are... Dragon Age used to be about the story, not the landscape, but apparently that has changed.

 

 

 well think on this thought, deep roads, not huge geographicaly for landmass, huge in scope, large in exploration, deep with story, finding stuff, or simply getting lost. now take denerim in origins, not huge, but tons todo, brothel, pub, missions etc is it a huge nub, nope.enticing, enjoyable and full of story, definatly.

 

 And the things like deep roads, packed with action, fighting for every inch as you progress.


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#131
Tremere

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no honestly, it has kept my interest more than this collectathon

Trust me friend... My laughter is about what you wrote, not at it. I absolutely get your point! :) I know I'm in the minority on this, but I really don't think Dragon Age 2 is as bad as many claim. Of course, this is my opinion/perspective.


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#132
Potatoespotate

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I agree, if I could return the game I would!  They should have used all the good parts of DAO and added to it.  This game feels more like guildwars2 except your party are NPCS.  

 

I was hoping for lots of replayability like DA0 with lots of different opening stories and endings.  

 

The removed the opening stories and instead people, companions, and advisors regularly react to your race, and even specialization. You find out stuff about yourself throughout the game. The opening stories weren't even that long, I much prefer the way they implemented it here. As for endings, the endings were slideshows in DA:O. Same for DA:I, there are variations, you probably just missed out on some. However they did say there were a few completely unique endings, and I haven't seen them. (DA:O didn't have a completely unique ending either, you killed the archdemon, then their were the variations of if you survived, and what happened in each section of the game)



#133
Potatoespotate

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 well think on this thought, deep roads, not huge geographicaly for landmass, huge in scope, large in exploration, deep with story, finding stuff, or simply getting lost. now take denerim in origins, not huge, but tons todo, brothel, pub, missions etc is it a huge nub, nope.enticing, enjoyable and full of story, definatly.

 

 And the things like deep roads, packed with action, fighting for every inch as you progress.

You're putting DA:O on a pedestal. Deep roads wasn't "huge in scope" and you couldn't get lost, it was quite linear, with paths veering off but coming to a dead end. I wouldn't say it was packed with action either (I found DA:O combat dull tbh, speed mods ftw). In the deep roads you went along a path killing enemies on that path.

 

Also this isn't to do with the comment, but people are saying ONLY 11 MAIN STORY QUESTSSS! DA:O had the same if not less. So many people hated the fade section of the circle tower too, especially after doing it more than a few times. And as for DA:O sidequests vs DA:I, let's take Dagnas quest
 

"I want to study at the circle tower"

Go to circle tower and ask first enchanter

Go back and tell dagna yes

 

or the women in dust town

 

"my father threw me out"

go to tavern to convince him (or not)

Go back to girl and say you can go back

 

If DA:O had been bigger in scope it would have been filled with more quests just like this. There are plenty of things to do in DA:I that aren't fetch quests. And even then, fetch quests can be great if they matter and have story behind them, and they do. e.g. the ram meat quest (at the very beginning of the game) you're collecting ram meat to help feed the villagers, seems fair enough and something my quizzy would do. Not everything is going to be cinematic masterpieces.

 

DA:I is by far the superior game, in everything.


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#134
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I think the older gamers that play on pc hate this game because the combat and UI make for a terrible experience. DAI IS A CONSOLOE GAME!  It clear in every aspect of the game.   As a pc player I sad and angry that the one game I play or did play is gone and its never coming back.  I guess it like Emilie Dickinson "Because I could not stop for death he kindly stopped for me"  well Because I could not stop for video game they kindly stopped  for me.   EA has made a clear choice pc gamers don't matter and they are not going to support a pc game style.  The thing I don't understand is why.  the old format had a following for almost  20 years with a proven audience  and many of that audience were loyal to that game and unique style.   If you play this game in real time with friendly fire off you probable like it  if you are a pause and play turn base style player looking for strategic combat and thinking mans game you are very disappointed and mostly likely fell dejected.   It tough to say good by but I have been through the stager denial thinking it would get better, anger because it did not, grief over the lose of something I love, and acceptance that it gone and never coming back.   enjoy the game while they last kids some day you will understand.


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#135
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DAO story started great went to a long boring 4 corners run and conclusion the story was so so at best.  The combat was awesome.  One think I have not seen from any of the DA series it cut scenes that develop the story from the antagonists prospective.  Think Iranicas and when the plot was developing away from the main character.  Or the character development of NWN2 of Aman Jerro.  Name one memorable antagonist of the DA series.    



#136
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also to the above poster da2 was very good in my opinion.  The corny way the add fell from the sky or the way the enemy blew up like water balloons could have been better or the recycled maps too but the game was great.    



#137
shingara

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You're putting DA:O on a pedestal. Deep roads wasn't "huge in scope" and you couldn't get lost, it was quite linear, with paths veering off but coming to a dead end. I wouldn't say it was packed with action either (I found DA:O combat dull tbh, speed mods ftw). In the deep roads you went along a path killing enemies on that path.

 

Also this isn't to do with the comment, but people are saying ONLY 11 MAIN STORY QUESTSSS! DA:O had the same if not less. So many people hated the fade section of the circle tower too, especially after doing it more than a few times. And as for DA:O sidequests vs DA:I, let's take Dagnas quest
 

"I want to study at the circle tower"

Go to circle tower and ask first enchanter

Go back and tell dagna yes

 

or the women in dust town

 

"my father threw me out"

go to tavern to convince him (or not)

Go back to girl and say you can go back

 

If DA:O had been bigger in scope it would have been filled with more quests just like this. There are plenty of things to do in DA:I that aren't fetch quests. And even then, fetch quests can be great if they matter and have story behind them, and they do. e.g. the ram meat quest (at the very beginning of the game) you're collecting ram meat to help feed the villagers, seems fair enough and something my quizzy would do. Not everything is going to be cinematic masterpieces.

 

DA:I is by far the superior game, in everything.

 

 

 First im not putting origins on a pedistal, origins was just better writing, better story, better immersion and a better feel for completing the game. And deep roads was huge in scope, what went on down there was pivatol to many major story arcs within the game, changed perspective on what race you were and with origins what race you were changed where and how you started.

 

 Another thing for the deep roads, there were many paths to follow, many things to find, ppl and lore that pulled you in. You understood the wardens and the dwarves mainly through the deeps roads and tiages found within them. Putting one sub area eg the deep roads against one main area in inq which is the hissing wastes, hissing wastes is massive, yet has no where near as much content as the sub zone of deep roads.

 

 As for the ONLY 11 quest, count that as 9, 1 is the prologue, the other is hello and welcome to skyhold. the bulk of the missions in origins were woven into the main story, inq doesnt follow that, as for the ow my father has kicked me out comment, would that be the women who had the child with the dwarven warden, dagna or the dwarven female who you help reunite with here family who in turn helps you get the council you need to get the dwares to unite with the wardens. And all the ones mentioned didnt have a simple help them, it had help, hinder, bribe, work with or ignore. What you did with those impacted on the end result.

 

 And as for fetch quest in inq, not all are bad, but all are repetative, the majority of what we did in origins is now replaced by timed missions from the war table that we have no impact upon beyond sending one of the advisors forces todo it. In Inq i find exploring rather dull, you dont have enemys at every turn, ive been attacked by more bears then actual enemys.

 

There are so many gaps between mobs you can simply wander around them if you so wish, not engaging and negating the bulk of the forces meant tobe after you. I actually explored the hissing wastes by having a match stick holding my W key down and looking up every now and again just to make sure i was still going in the way of the marker.

 

 And the main difference between origins and inqusition, what you did through the game in origins, the choices you made actually mattered on the outcome of the final battle, in inqusition you could spend all the time in the pub, ignore everyone and the end result is still the same, mano v mano.

 

 So no, inq is not by far the superior game, and the only thing being put on a pedistal is bioware by you when we know what they can do is much greater then this. And dont get me wrong, i like inqusition, but i dont love it.


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#138
Potatoespotate

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 First im not putting origins on a pedistal, origins was just better writing, better story, better immersion and a better feel for completing the game. And deep roads was huge in scope, what went on down there was pivatol to many major story arcs within the game, changed perspective on what race you were and with origins what race you were changed where and how you started.

 

 Another thing for the deep roads, there were many paths to follow, many things to find, ppl and lore that pulled you in. You understood the wardens and the dwarves mainly through the deeps roads and tiages found within them. Putting one sub area eg the deep roads against one main area in inq which is the hissing wastes, hissing wastes is massive, yet has no where near as much content as the sub zone of deep roads.

 

 As for the ONLY 11 quest, count that as 9, 1 is the prologue, the other is hello and welcome to skyhold. the bulk of the missions in origins were woven into the main story, inq doesnt follow that, as for the ow my father has kicked me out comment, would that be the women who had the child with the dwarven warden, dagna or the dwarven female who you help reunite with here family who in turn helps you get the council you need to get the dwares to unite with the wardens. And all the ones mentioned didnt have a simple help them, it had help, hinder, bribe, work with or ignore. What you did with those impacted on the end result.

 

 And as for fetch quest in inq, not all are bad, but all are repetative, the majority of what we did in origins is now replaced by timed missions from the war table that we have no impact upon beyond sending one of the advisors forces todo it. In Inq i find exploring rather dull, you dont have enemys at every turn, ive been attacked by more bears then actual enemys.

 

There are so many gaps between mobs you can simply wander around them if you so wish, not engaging and negating the bulk of the forces meant tobe after you. I actually explored the hissing wastes by having a match stick holding my W key down and looking up every now and again just to make sure i was still going in the way of the marker.

 

 And the main difference between origins and inqusition, what you did through the game in origins, the choices you made actually mattered on the outcome of the final battle, in inqusition you could spend all the time in the pub, ignore everyone and the end result is still the same, mano v mano.

 

 So no, inq is not by far the superior game, and the only thing being put on a pedistal is bioware by you when we know what they can do is much greater then this. And dont get me wrong, i like inqusition, but i dont love it.

 

I was talking of the dwarven female who you help reunite with her family, I don't remember her even having an ending slideshow, so it didn't really impact anything, unless I am wrong about that. They wanted gaps between mobs so you didn't run into to some level 12 demons and get annihilated at level 6. Yes you can go straight to a marker, but the point is is that you can veer off in any direction and you'll likely find something to do, I found a keep and decided to take that on.

 

The choices in Origins didn't really effect the outcome of the final battle, yes you had different npcs you could call if you chose werewolves or dalish, dwarves or dwarves and golems etc. But the end battle was the same (the slideshows were different, or the text on them I should say). You do it in Inquisition. you just don't have them in the final battle, I mean choosing templars or mages changes the next quests and enemies substantially (I think I preferred templars), grey wardens or not. 

 

The forces are never really after you, I mean the mage/templar war, they're fighting against each other. You just happen to walk into the middle of them. Giants and Dragons have nothing against you, Even the Fade Rift demons don't want to attack you in particular. 

 

I think Bioware did an amazing job. It's their first time with the Frostbite 3 engine which was created for first person and created a 3rd person game. They spent 3+ years on this, and had massive crunch times. The story is solid and has been in conception since ~DA2, I've asked David Gaider on tumblr a few questions about Flemeth in particular and he confirmed that her character had always been that since DA:O, so this is the story they wanted to create, they did it well and I love it.


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#139
Persicus

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Wait did Bioware worked on this?



#140
Bombadyl

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I have to say, this was one of the more entertaining threads I've read in a while.

 

Someone back on like page 2 or 3 said that nostalgia is killing RPG games, and having read this thread while at work tonight, I see where you are coming from.  However, pardon if I wax about my days owning the first edition of Gary Gygax claim to fame back in 1977 and becoming an ardent player by 1979 with the rest of our chess club nerds.  Back in those heady days when kids used to hang out at the public library to watch the animated early version of the Hobbit then have an hour long group discussion about Tolkien, or Piers Anthony, or the back drops of Dragon Riders of Pern, and lets not forget Swords of Shannara series or Conan of Cimmeria series artwork.  Before pong or space invaders entered our livingrooms, some of us had to use our imaginations of what these fantasy worlds would have looked like or been like to interact in, probably pretty boring stuff today.

 

Yet a friend from these old days sent me a copy of DAO and I fell in love with the story, in part because it was a great story but also an interactive story that got my old bones back into gaming.  This was the first game I've ever pre-ordered as I saw some of the preview videos and for 70 bucks, I can't even put brakes on my truck for that, let alone spend over 100 hours losing myself in this fantasy world that I used to just imagine what it would be like.  Story is better than 90% of the fantasy and sci-fi on television and I'm inside it doing things.

 

Is this game perfect, hardly, but no game will be everything to everyone and bioware reaching out to 'a wider audience' as I've seen many point out, well I am part of that wider audience and I'm enjoying the hell of out this.  I am by no means a FPS type and there are some elements of that here, so what.  I can tweak this other characters armor, alter their weapon, have them do this or that and it effects how my character performs, that is pretty impressive.  Getting ones mind around the amount of money, time, effort to create a game like this is no small feat and I guess I don't think 60-70 bucks is too much to ask.  If it isn't everything you had hoped it would be, then still consider yourself lucky, because experience is what you get when you don't get what you want, so win, win.

 

When judging this from perfection down, we find we are never satisfied, but judge things from chaos up, and things are pretty rock'n.  However, if you still want a true purist RPG, then head over to a book store, pick up some first edition Dungeons and Dragons (or AD&D if you can't find them) get a couple of actual people together, in a room, at the same time, stars forbid, whip out the colored die from your velvet pouch, open the cover of your note books that contains your character sheet (unless you're a DM and spent 5 weeks creating a level 12 dungeon that took 16 pages of graph paper and an entire notepad) and get busy rolling with your imagination.  In the meantime, I'll be trying to keep my ranged squishies from foolishly charging head first into a high dragon.


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#141
ZipZap2000

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This mysterious backlash we keep hearing about but nobody ever see's again. It's like big foot only there's less evidence it exists. 


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#142
movieguyabw

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This mysterious backlash we keep hearing about but nobody ever see's again. It's like big foot only there's less evidence it exists. 

 

From everything I've seen the backlash appears to only be on this site.  0o


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#143
Kinghaplo

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I posted this on another thread and I would have been given this game a 8 or 9 out of 10 if they had not lied to me. "Ok so I put in 113 hours of game play ish. I was having a blast until around the 60 hour mark when I hit my first crash and my first few bugs with quest ideas that i could not pickup. However I got over this and went on to have fun........until I got to the end........why am I able to end the game with 260 POWER but nothing to spend it on?? Also what the crap happened to the events we were shown in the demo?? Crestwood being attacked, having to choose it or the keep or try and save both. Or how you said we could make our Armor and forts we take look how we want them to look. You said we could choose to make the fort either all about troops or trade and I think there was even a 3rd choice. You said and I quote "If you want to have pink skulls on your armor, then you can have pink skulls on your armor". I would flat out love the game but bioware/EA lied to me about what I was buying. What we all were buying after you push the release back a year. For the those of us who preordered this game at 70 bucks.......I really may just be done. You dont get to lie to me twice." 



#144
Kinghaplo

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I should say that fighting the Dragons was some of the most fun I had in the game.


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#145
VilhoDog13

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All I have to say is compare this game to anything released in the past few years.

There may be flaws (there are with EVERY game), but it's damn near fantastic in terms of scope and content.

If only the $500 million dollar budget for Destiny was for Dragon Age. Lol. Damn...I can dream...
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#146
Rylo151

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I can agree even though this game disappoints me because it isnt DAO its still the best thing to come out all year besides my few great nintendo games, but still thats more to say that everything else is bad not that this is terrific

#147
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Anecdotal counterexample: Me.

 

I loved the ME3 (esp. the extended) ending and thought it was a logical and artistically valid conclusion to the series (reminded me a bit of how Frodo deals with his epic quest, non-verbatim quote: 'Sometimes you can save the world for others, but for yourself, it will still be lost.') It was a bit of a bummer, emotionally, but it didn't make it any less awesome.

 

I absolutely hate the KB+M controls in DA:I and won't stop pouring salt into that wound until it's fixed. :angry:

 

High 5's! I loved ME3 after extended ending but the controls in DA:I are a step backwards from DA:2 and that is just sad. This is a painfully blatant console port that does a poor job of hiding it.



#148
otis0310

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High 5's! I loved ME3 after extended ending but the controls in DA:I are a step backwards from DA:2 and that is just sad. This is a painfully blatant console port that does a poor job of hiding it.

 

 

It's like walking into someone's living room and seeing an elephant standing behind the couch.  You ask why there is an elephant in the guys living room and he says he doesn't know what you are talking about.

 

That's about how well Bioware hid this horrible console port.   Which is a shame because it seems to have a good story to it,  but I just can't get passed the myriad of dumb decisions of which the combat and UI are just 2 examples.

 

They then hide the metaphorical elephant behind a couch and say "We don't know what you're talking about, it's a pc game made by pc gamers."


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#149
HighChronicler

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When are you people going to get it through your head. Dragon Age Inquisition is a great game - different than most RPG's currrently on the Market and it has one of the Stories and Words I've ever seen in a video game. I own most BioWare Games (Baldur's Gate Complete Franchise, KOTOR, Jade Empire, Dragon AGe Complete Franchise, Mass Effect Complete Franchise, and SWTOR) all of them are REALLY, REALLY, REALLY, DAMN GOOD GAMES.

 

 

If you truly want clone copies of games released almost 15 years ago - I don't what to tell you. It's 15 years later and Dragon Age: Inquistion is the next step to bring RPGs into the future. And Guess what it also makes it more accessible to those that may not be a "HardCore" RPG fan. 

 

I like the Old, but I truly think that DA:I is be great. and one small $70 Step for me, one giant step for the Gaming Industry.



#150
1varangian

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I agree that I did not get the tactical PC RPG game that was advertised. Very disappointed. Whatever remained of Bioware's good reputation when I pre-ordered Inquisition is now completely swept away. This is just a mediocre action game with shallow and repetitive combat.


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