You are certainly entitled to your opinion OP.
However others and myself are enjoying the game just fine.
I hope you find what you are looking for, but your opinion =/= Everyone's opinion.
You are certainly entitled to your opinion OP.
However others and myself are enjoying the game just fine.
I hope you find what you are looking for, but your opinion =/= Everyone's opinion.
To be honest, while I agree with some points and can sympathize with a few others, I'm actually pleasantly surprised with Inquisition. Maybe that's because my expectations for the company have plummeted immensely, to the point that they'd have to released Dragon Age 2 over and over again to really disappoint me.
That said, while I totally feel about the game to be woefully lacking any real sense of roleplaying even right down to inventory management and item descriptions, I think that's more or less a product of the times. If you want an RPG fan's RPG (and I mean a real RPG fan; nothing against the people who love these games, but Dragon Age Origins was the last thing Bioware's done with any semblance of a roleplaying game about it) you just can't get it from a AAA title. Divinity, Wasteland 2, the upcoming Pillars of Eternity, those are all made by experienced devs, but all of them are quite a bit more of an oldschool RPG made modern, because the emphasis was on the game and atmosphere rather than sales. To be fair, Bioware's set themselves up as the forerunner of western dating sims for years now, so one could argue they're looking to deliver to the crowd that enjoys that, because that's primarily what they do nowadays.
The only point that I absolutely agree with and would rally behind with full support is the criticism of quests. I've barely been in a conversation that had any dialogue options outside of Haven, and what few I've had only had them so that I could say "Yes, join the Inquisition" or "No, gtfo". Even the majority of conversations to be had at Haven primarily consist of using NPCs as talking Codex entries more than actually holding a conversation with them. The controls are clunky, the camera is awful, and the combat does feel monotonous and thoughtless at times, but altogether none of it is bad, it's just not as good as they did it in 2009. No, the only real, glaring flaw is the lack of RPG elements. Is that any surprise, though? Really? DA2 went this route as well, and it's pretty clear Bioware games are designed following a Mass Effect formula and have been for years now.
Unfortunately, most of what's been said in here sounds more like bashing than genuine criticism, and I can only hope my post isn't regarded as the same.
P.S. To Inquisition's credit, it hasn't forced me to accept anyone into my party other than Solus, Varric, and Cassandra yet. So kudos to the devs there! I was laughing to myself when I saw I could turn down Sera. She comes across as someone with a child-like mind and a mental disorder, to me. Sorry if there are any Sera fans out there. At this rate, I'll probably have a pretty bleak Haven, though. Blackwall, Iron Bull, maybe Dorian and Vivienne. I wish I could bring Cullen along.
no it doesn't, there's always lickarses that mock the people that "dare" complain
I wonder, if I took a look at your posting history, whether you've had anything positive to say about anything at all.
Yes, it's true, I like to like the games I play. It's my hobby, what I do in my spare time. What I've done in my spare time for 20 years. I'm glad that Inquisition makes that easy, that I don't have to spend half my time ignoring glaring flaws. Just the PC controls, which is unfortunate, but at least I have a controller.
You're welcome to your sad world full of animosity and hate. It provides a pleasant contrast from where I'm sitting.
How are people saying that Origins combat is better than what's in Inquisition? Please please please people, get out of your nostalgia. Origins was clunky, slow, and outdated. It was still amazing, and I love the game, but it was very very outdated. Yeah, if you're looking for that nitty-gritty, tactical RPG experience, Origin is more for you. But, as many posters above me have iterated, times have changed and most people aren't looking for that anymore. Honestly, there are so many things to praise about this game and I have experienced almost EXACTLY the opposite of everything that you've listed, OP.
1. Every quest that I've gotten has made me want to explore and explore and find out the hidden mysteries of the different locations, the different groups, even the regular townsfolk (and that's usually very hard for a game to convince me to care about). It's not the same repetitive fetch quests (unless you're talking about the Requisitions, which I usually find myself accidentally completing along the way to other quests anyways) that are in every RPG. Everything makes a difference, whether you're searching for Grey Warden journals or helping refugees get food/stay warm, you're always helping and making an impact in some way that relates to the story/world as a whole.
2. Role-playing doesn't just mean developing your skills and putting attribute points into your character's tactical growth (though, I was surprised and a little disappointed that they took out attribute selection). In fact, that's probably the most basic, bare-bones definition of role-playing. Role-playing is about strategic character growth, yes, but, in Bioware games, it's always been more about the character development. Personality, dialogue, story, interactions, romance, friendship. You make your own character and you make your own choices and you forge your own path in the world. It's not just about skill trees and dexterity.
3. Yes, magic has become more simplified, but I still think there's a fairly good amount of complexity there. Though, I admit I miss some of the trees, like Entropy (actually, they really only removed Entropy and any Earth/nature-type spells, the latter of which I, personally, never used anyway), they've done a much better job of making sure the spells integrate with each other, and it helps the gameplay flow waaay better than it did in either Origins or DAII. Cross-class combos and stacking status effects between different spells and different classes, both honed and developed in accordance with each other, make for a smoother, more organic type of gameplay (that still remains strategic) and I'd like to see this implemented in more games. Also, the various different spell types (electric, fire, ice) are much more complex and tactical than they were in Origins or II. In the two previous games, they were basically exactly what you described. You shot some bolts from your staff and they were different colors whoopey. Inquisition actually tags some very noticeable status/attack bonuses with the various spell types and, as I've already stated, they stack with other spells and abilities across various classes and specializations.
4. I do agree that items seem a bit generic, aside from your own customization of them and the multitude of different designs, which each actually allude to their own backstory. While part of me wishes there were more from the items, another part of me is really glad that I don't have to look through a wall of text every time I pick up a new weapon or piece of armor. I'm happy with the name it comes with and the look of the piece because it tells me just enough about the item and its backstory, while I can still easily see how the item is going to help me in terms of attributes and damage. Weren't you the one talking about attributes and strategic character growth in the first place?
5. I don't understand why people are saying the tactical camera is useless... I do have qualms with the fact that in certain areas, it doesn't zoom out completely, but it's very useful in taking a moment to pause the actions, take a look at your enemies' weaknesses and strengths, check the health/mana/stamina levels of everyone in your party, and just really get a view of the battlefield. Once that's done, you place orders, from defensive barriers, to freezing effects, to stealth attacks, to grappling hooks, and then hope everything goes smoothly when you press play. If it doesn't, you do it again. What's different about this tactical camera from the one in Origins? The camera motions are a little wonky at times, but I certainly wouldn't call it useless considering it serves the same purpose it did in Origins and DAII and really any other RPG with a tactical camera. And no one said this was a tactical game. The developers have said countless times (DO YOU HAVE ANY IDEA HOW MANY TIMES THEY HAVE SAID THIS???) that this game is fast-paced and has a lot of action, but that you can pause that action and take a tactical view if you so wish. It's an option, not a must.
I'm just asking that you stop setting every game up to your standard of what an RPG is (especially when you've only listed lesser known, more classic RPGs as examples that fit the mold). RPGs and games in general are changing, and to a whole lot of us, it's for the better. Take a look at the bigger picture and stop dissecting the little details that throw you off from what you got in Origins and past RPGs. It's a different game, and to me, a much better one, and I'm enjoying it a whole lot. You took the time and the money to buy it; I think you should try to enjoy it too ![]()
I would rather if a company is going to port a game over to PC they take the time and do it right. Give PC gamers something that takes advantage of what a PC can do instead of what DAI gave us. I would rather not have the game at all. Myself and some others I know who have some disabilities cant use controllers, thus don't own consoles. I don't buy any game that can't be used with a KB & M. I can't play this (when I can get it to load) for more than 30 minutes without severe pain because of how the controls are setup. I know some that can't play it at all. I have no problems with any other game with KB & M controls.
If they just would optimize the controls for PC, fix the damn party banter bug, the lack of music bug, and that damn DirectX bug so I can play and not wonder if my game is going to crash on the next cut scene that would probably make a majority happy. I won't be buying any DLC unless they fix those issues and in any future games, unless you can give the PC gamers a game optimized for PC use, don't bother.
How are people saying that Origins combat is better than what's in Inquisition? Please please please people, get out of your nostalgia. Origins was clunky, slow, and outdated. It was still amazing, and I love the game, but it was very very outdated. Yeah, if you're looking for that nitty-gritty, tactical RPG experience, Origin is more for you. But, as many posters above me have iterated, times have changed and most people aren't looking for that anymore. Honestly, there are so many things to praise about this game and I have experienced almost EXACTLY the opposite of everything that you've listed, OP.
I am with the OP, I think people expect certain things from titles, if you play an FPS sequel you expect to get an FPS, DA was always a tactical RPG, where you had a party, gave them orders, and previously could give them limited scripting on how to act in different situations.
DAI has been generally a disappointing experience to me, it just doesn't execute anything well. The open world is too monotonous, there is a lot of road kill type encounters which are aren't challenging because of the combat system and mechanics.
DAO is old and clunky but the combat mechanics improved in DA2, I think people were expecting the evolution of the same style.
The 'action' RPG type is hilariously bad, the auto attacks would be completely pointless if you didn't use them to regenerate stamina, melee in DAI is the most un-fun RPG experience when you have to keep pausing and switch to party members to give orders then go back to the melee.
I think Bioware should have created a different IP for the different gameplay, in my opinion there will be significant backlash, it just plays like a horrible party based ARPG/Skyrim rip off where you have to constantly pause and give orders to your party members to not stand in melee range constantly.
If you want an action game, you shouldn't be pausing it constantly, if you want a strategy based game it should have more depth, it has as much depth as an inflatable pool when you are expecting the beach.
I enjoy some aspects of it but I wont by buying any DLC for it and wont be purchasing a sequel. This IP has just gone places I don't want from an RPG in this IP, I hope there are enough ADHD console players who keep the IP alive, I found the youtube walkthrough to be more enjoyable than playing the game.
Am I the only one who likes the Tactile Camera? It was my "goto" method for Boss battles in DAO and having it back in DAI made my day!
As for the "lack of RPG" ...I like how it frames the characters and plot, but still leaves just enough plot holes for your own head cannon. IMHO - Your imagination (or lack thereof) is what makes or breaks BioWare games for my gamer friends who play everything from Table Top to Console to PC. If you're a creative sort ...then head cannon writes itself and you feel a part of it, because you ARE a part of it. ![]()
If I have any complaints about EA/BioWare ...it's how they ignore the positive impact that modding can bring to a game. A few years ago, LONG after DAO had been sitting on my shelf because let's face it ...the graphics were "old" ...I saw a YouTube video of Dahlia Lynn's Alistair wedding. That single mod made me buy the PC version Origins ...and eventually the Ultimate edition for the DLC packs ...because those had mods too!
Yes ...for those keeping count, I own 3 versions of DAO ...why? Mods.
It's amazing how "old" games like DAO and Skyrim are still very much alive and kicking due to mods that expand and explore every option imaginable from quests and love interests (removing gates), to graphics upgrades and customization (hair, armor, head models). I bought both versions of DA2 (pre-order on PS3 and PC) with every intention of playing a modded version on PC later ...very disappointed that the Dev Kit wasn't released for modders to work their magic.
I was going to pre-order the PC version of DA:I ...but held off incase the rumors about Frostbite are true ...here's to hoping they give us some DLC with CC specifically HAIR!!!
Exactly... if the game is mostly empty woodlands or deserts, then it doesn't really matter how large the zones are... Dragon Age used to be about the story, not the landscape, but apparently that has changed.
Empty? not really. I found unique, purple and rare loot in my exploration adventures. This is even before I complete the 'Seal the Rift' war table mission. I crafted armour in the 140+ range and weapons in the 140 range and mage staves in the 100+ range.
DAI is about the story. Unfortunately, the journey is diluted and therefore bonding with your character(s) ..is difficult (for me). CASS is the only one so far, that impressed me (just reached Skyhold). ... too bad I rolled out a Femquisitor.
I wonder, if I took a look at your posting history, whether you've had anything positive to say about anything at all.
Yes, it's true, I like to like the games I play. It's my hobby, what I do in my spare time. What I've done in my spare time for 20 years. I'm glad that Inquisition makes that easy, that I don't have to spend half my time ignoring glaring flaws. Just the PC controls, which is unfortunate, but at least I have a controller.
You're welcome to your sad world full of animosity and hate. It provides a pleasant contrast from where I'm sitting.
OOOOOOH pulling out the big guns are we... feel free to look over my posts, i'll admit that some are a bit ambiguous in their content and i have had a go at the devs and their obviously poor design decisions, but it's not all bad
i don't know why you would label feedback as hate though, what's your goal? do you want to dissuade people from offering feedback that is negative?
so... positives:
negatives:
that's as much as i could think of, feel free to pick apart my obvious HATE of the game ![]()
felt i had to mention my multiplayer problems; character jitter in every match (looks like prediction gone wrong), freezing on loading (black screen, infinite loading), take 5 mins~ to load in then mobs and UI are invisible (very rare), game sometimes exits without an error message (happened a few times in mp, once in sp)
I have to say, this was one of the more entertaining threads I've read in a while.
Someone back on like page 2 or 3 said that nostalgia is killing RPG games, and having read this thread while at work tonight, I see where you are coming from. However, pardon if I wax about my days owning the first edition of Gary Gygax claim to fame back in 1977 and becoming an ardent player by 1979 with the rest of our chess club nerds. Back in those heady days when kids used to hang out at the public library to watch the animated early version of the Hobbit then have an hour long group discussion about Tolkien, or Piers Anthony, or the back drops of Dragon Riders of Pern, and lets not forget Swords of Shannara series or Conan of Cimmeria series artwork. Before pong or space invaders entered our livingrooms, some of us had to use our imaginations of what these fantasy worlds would have looked like or been like to interact in, probably pretty boring stuff today.
Yet a friend from these old days sent me a copy of DAO and I fell in love with the story, in part because it was a great story but also an interactive story that got my old bones back into gaming. This was the first game I've ever pre-ordered as I saw some of the preview videos and for 70 bucks, I can't even put brakes on my truck for that, let alone spend over 100 hours losing myself in this fantasy world that I used to just imagine what it would be like. Story is better than 90% of the fantasy and sci-fi on television and I'm inside it doing things.
Is this game perfect, hardly, but no game will be everything to everyone and bioware reaching out to 'a wider audience' as I've seen many point out, well I am part of that wider audience and I'm enjoying the hell of out this. I am by no means a FPS type and there are some elements of that here, so what. I can tweak this other characters armor, alter their weapon, have them do this or that and it effects how my character performs, that is pretty impressive. Getting ones mind around the amount of money, time, effort to create a game like this is no small feat and I guess I don't think 60-70 bucks is too much to ask. If it isn't everything you had hoped it would be, then still consider yourself lucky, because experience is what you get when you don't get what you want, so win, win.
When judging this from perfection down, we find we are never satisfied, but judge things from chaos up, and things are pretty rock'n. However, if you still want a true purist RPG, then head over to a book store, pick up some first edition Dungeons and Dragons (or AD&D if you can't find them) get a couple of actual people together, in a room, at the same time, stars forbid, whip out the colored die from your velvet pouch, open the cover of your note books that contains your character sheet (unless you're a DM and spent 5 weeks creating a level 12 dungeon that took 16 pages of graph paper and an entire notepad) and get busy rolling with your imagination. In the meantime, I'll be trying to keep my ranged squishies from foolishly charging head first into a high dragon.
*snip* times have changed and most people aren't looking for that anymore. *snip*
So the minority should just keep quiet and be happy with their lot? The majority is always right? Minorities should just settle. Yeah, history and societal progress is full of that.....
Am I the only one who likes the Tactile Camera? It was my "goto" method for Boss battles in DAO and having it back in DAI made my day!
As for the "lack of RPG" ...I like how it frames the characters and plot, but still leaves just enough plot holes for your own head cannon. IMHO - Your imagination (or lack thereof) is what makes or breaks BioWare games for my gamer friends who play everything from Table Top to Console to PC. If you're a creative sort ...then head cannon writes itself and you feel a part of it, because you ARE a part of it.
If I have any complaints about EA/BioWare ...it's how they ignore the positive impact that modding can bring to a game. A few years ago, LONG after DAO had been sitting on my shelf because let's face it ...the graphics were "old" ...I saw a YouTube video of Dahlia Lynn's Alistair wedding. That single mod made me buy the PC version Origins ...and eventually the Ultimate edition for the DLC packs ...because those had mods too!
Yes ...for those keeping count, I own 3 versions of DAO ...why? Mods.
It's amazing how "old" games like DAO and Skyrim are still very much alive and kicking due to mods that expand and explore every option imaginable from quests and love interests (removing gates), to graphics upgrades and customization (hair, armor, head models). I bought both versions of DA2 (pre-order on PS3 and PC) with every intention of playing a modded version on PC later ...very disappointed that the Dev Kit wasn't released for modders to work their magic.
I was going to pre-order the PC version of DA:I ...but held off incase the rumors about Frostbite are true ...here's to hoping they give us some DLC with CC specifically HAIR!!!
The only time that I have had a problem with the camera is when im inside and in a few Dragon fights but again those were only in closed spaces.
It's like walking into someone's living room and seeing an elephant standing behind the couch. You ask why there is an elephant in the guys living room and he says he doesn't know what you are talking about.
That's about how well Bioware hid this horrible console port. Which is a shame because it seems to have a good story to it, but I just can't get passed the myriad of dumb decisions of which the combat and UI are just 2 examples.
They then hide the metaphorical elephant behind a couch and say "We don't know what you're talking about, it's a pc game made by pc gamers."
*laughs & laughs & laughs*
I would rather if a company is going to port a game over to PC they take the time and do it right. Give PC gamers something that takes advantage of what a PC can do instead of what DAI gave us. I would rather not have the game at all. Myself and some others I know who have some disabilities cant use controllers, thus don't own consoles. I don't buy any game that can't be used with a KB & M. I can't play this (when I can get it to load) for more than 30 minutes without severe pain because of how the controls are setup. I know some that can't play it at all. I have no problems with any other game with KB & M controls.
If they just would optimize the controls for PC, fix the damn party banter bug, the lack of music bug, and that damn DirectX bug so I can play and not wonder if my game is going to crash on the next cut scene that would probably make a majority happy. I won't be buying any DLC unless they fix those issues and in any future games, unless you can give the PC gamers a game optimized for PC use, don't bother.
I'm sorry you're experiencing this. Your comments beg the question of how much BioWare and/or gaming companies in general think about this. I truly hope someone at BioWare takes note of this. It's sad, but not at all surprising that little thought might have been given to gamers with disabilities.
I've said this before on one of these threads (I forget which) - I really don't understand the whole "this isn't a true RPG" argument. This actually reminds me a lot of classic DND. Minimal heal spells, steep learning curve; something where you have to play smart in order to survive. While I don't feel that combat is what defines an RPG (choice does; and the ability to... you know... roleplay as a character) I do find it's worth mentioning as so many people who have said "this isn't an RPG" have used the combat to attempt to illustrate their point.
Origins combat (even though I loved the game) reminded me a lot of what I've seen of WoW. You have a whole cadre of buffs you cast before going into battle. You pretty much have to bring a tank, a healer, and a dps with you in order to survive most encounters. Much of the battle is spent healing up your tank, casting even more buffs, and drawing aggro for the entirety of the fight. There were actually very few fights in that game that I had a lot of fun during; they all seemed to blend together because I found they all boiled down to the same basic formula.
Combat in this, as I said, reminds me more of a classic RPG. Possibly more in tone than mechanics. (if the mechanics matched that of the original PnPs, our party members would be considered "dead" after being downed - we wouldn't get them back; and mages would be rather useless at early levels) But yeah, I actually feel the need to play smart in this. I typically don't go Leeroy Jenkins-ing things, knowing that my healer will help replace any damage my tank takes. I know that my health is limited, and I have a limited amount of potions, and so I actually feel the weight of every hit my character sustains. Thus I make it a point to *not* get hit. You know, like any sane person would if they were in a combat situation in real life.
That feels more in the spirit of roleplaying, to me.
So the minority should just keep quiet and be happy with their lot? The majority is always right? Minorities should just settle. Yeah, history and societal progress is full of that.....
Yes because gaming minorities are the same as what's happened in history
Don't compare them.
So the minority should just keep quiet and be happy with their lot? The majority is always right? Minorities should just settle. Yeah, history and societal progress is full of that.....
I'm not saying that the minority should just be quiet about it. I'm just saying that maybe it's better to stop griping about the little things and realize that change can be good in a lot of ways. Of course there are problems with Inquisition, as there are in any game, and it's certainly not going to please everyone. I just feel like some are being a little nitpicky about the things they're complaining about when there are other, bigger things to criticize/praise. Honestly, I wrote that wall of text at like 5 in the morning and I might sound rambly, but I stand by what I said. But I'm not here to say any opinion is better than another. Just a little baffled by some of the complaints, as I've seen barely any of those criticisms reflected in my own experience with the game. Hahaha I guess this should all be taken with a grain of salt considering I've only logged about 30 hours or so (which isn't much considering the scope of the game).
OP, I love DivinityOS/Infinity Engine games as much as the next guy.. but you obviously went into this game with the wrong expectations.
Do you even like BioWare RPGs?
Your arguments against the game come across like you went in expecting a CRPG from 1998.
OP, I love DivinityOS/Infinity Engine games as much as the next guy.. but you obviously went into this game with the wrong expectations.
Do you even like BioWare RPGs?
Your arguments against the game come across like you went in expecting a CRPG from 1998.
this
OP, I love DivinityOS/Infinity Engine games as much as the next guy.. but you obviously went into this game with the wrong expectations.
Do you even like BioWare RPGs?
Your arguments against the game come across like you went in expecting a CRPG from 1998.
this
OP, I love DivinityOS/Infinity Engine games as much as the next guy.. but you obviously went into this game with the wrong expectations.
Do you even like BioWare RPGs?
Your arguments against the game come across like you went in expecting a CRPG from 1998.
Is DA:O from 1998?
O.o
Honestly, I wanna agree with the OP, but I cant. At least not on all points.
The game has gotten virtually unanimous praise from journalists in the industry, which means the game will go on to get awards and make dem dollars. So its a financial success. Now, that doesnt mean anything to me as a single consumer as I learned the hard way too many times not to trust the critics. But most of the real backlash against the game, quite honestly seems to come from consumers that were already predisposed NOT to purchase the game, or perhaps players that immediately took a disliking for some reason early on, then wrote off everything else.
So the truth is probably somewhere in the middle, because I don't think anyone's opinion should be wholly written off.
I myself, see the game as wonderfully mediocre: A decent story, with good dialogue, and poor gameplay.
Well, I'm part of the frontlash. I see where critics are coming from though, especially concerning the controls and the Tac-Cam. These I found fine but one I switched to a controller things got even finer.
I've been playing CRPG's since Zork, including all the DA's and all I can say is that I'm enjoying DAI as much as I've enjoyed any in the last 10 years.
I'm completely engaged with the story and having a lot of fun with combat, which I play tactically for the most part. The various skill trees allow me to customise party builds and the tactic settings work fine. I don't miss the more detailed Origins equivalent because I'm not comparing DAI to anything else.
The open world looks great, exploration pays off and I welcome the side quests, especially as no-one is holding a blade to my throat and forcing me to do them.
The addition of the Strategic sub game is a major bonus.
For me DAI is like a very good interactive fantasy novel I can immerse myself into. If all I do in two hours is talk to a couple of characters, craft some upgrades, go restock on local ingredients and listen to a new song then that's two hours well spent.
I'm in no hurry to finish, i'm just journeying through a game-world of substance at my own pace.
So no - from my perspective, based on what I want from a fantasy RPG, DAI is not flash over substance. But other's mileage may well vary of course.
Totally agree with the topicstarter.
DAI is a distaster and very sad game at the same moment, when you imagine what a great game it could became with all these design, graphics and budget. And of course there're a lot of people who would like it -- it's AAA, huge marketing budget, it's easy and appealing to casual player.
But at the same time DAI is just NOT a RPG. It's action game with some skills, crafting and(mostly) boring blurry-movie dialogs\cutscenes. Single player MMO without openworld, without dialogs which matter, but with linear quests and dialogs, almost no reactivity, mininum choices and consequences.
It's Kingdom of Amalur meets Mass Effect meets 'name your favorite generic MMO'.
In additional DAI lost all that dark fantasy setting and atmosphere. Remember when DAO devs said the Martin's books were the insprirational? Forget that.
Instead of good restaraunt with unique food and lots of different dishes(as BW was telling ALL us the time before release) we were welcomed to an average McDonald's with fast, easy to serve and eat generic unhealthful burgers and soda. I'm not telling you that MD is so bad, no, but you know, opening a multibillion fast food cafe and telling that everyone should go there and eat all the same food till next day, it's not a thing one should be proud of.
So, CD Project with Witcher 3 it the last one standing for a true AAA RPG.
Wholeheartedly agree with what the OP has said. All his points are valid and I have to say I am equally distraught by what BioWare has created here. It's a freaking grindfest without any consideration. Darn, and Origins was such a marvel... Not as good as Baldur's Gate II, but hey, pretty darn close to it. But this? Not to my tastes.