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All flash and no substance...no wonder there's a backlash against the game


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#201
Spitfire

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At this point I honestly prefer DA2 to Inquisition. Some very serious and comprehensive patching is the only thing that will change my mind.  I just don't see how they missed all of this in QA.


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#202
movieguyabw

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I think its quite wonderful that others are enjoying the game, it does make me believe the problem is more likely that what I want from a video game is just not inline fiscally with what BW is willing to produce on a massive scale. They are making money and people are enjoying the game, the RPG in the vein that I and many others would like is dead to them I believe. 

 

Personally, I'm just trying to understand what that type of game is.  From the comments I keep seeing, people talk about wanting an Old School styled RPG.  I'm actually getting an old school vibe from this game, however.  Limited healing and supplies have made me feel like I'm going on dungeon crawls whenever I go exploring.  Warrior, Rogue and Mage classes feel distinct and require a good deal of thought when spec'ing your characters.  The game has a rather steep learning curve, and it's not like Origins where I can just charge into the heat of battle with my tank, and have my healer in the back constantly replenishing his health. 

 

Aside from the combat being much more responsive and action oriented (unlike combat in, say, Kotor or Origins) I'm not sure if I get the whole "this feels like its meant for the new rpg crowd" mentality.  Even so, I find the more action-y combat has allowed me to approach combat as if my character's life depended on it.  I always sort of felt like a damage sponge in other games; just sort of absorbing blows as I slowly chipped away at enemy health.  It felt more like a game of who had the most hitpoints - and actually kind of took me out of character.  Now I can physically dodge attacks, hide behind walls, or jump onto/off of ledges to get away from attackers - and since health is severely limited in this game, I feel like there is weight to every hit my character takes.

 

Edit:  whoops, didn't realize I didn't actually quote the comment I was replying to.  XD


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#203
XxPrincess(x)ThreatxX

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I actually just feel sorry for them, they're the same people who are never happy with any game on release.
 
And, honestly, anybody who has an issue with the keyboard controls is not exactly an experienced pc gamer. I can damn near play the game with one hand (slopes require the mouse). People sit here and compare the game to Baldur's Gate, then complain about camera angles...


Some people really need to realise that its not 1998 anymore, nostalgia can become a big problem sometimes
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#204
Bladenite1481

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I'm happy with many games on release, just not this one. 

 

Never felt the combat was anything but a chore. Barrier, guard on demand..game over. And yes I played on nightmare with FF. 



#205
AlanC9

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So now the issue is that combat's too easy? Not saying you're wrong, mind. Bio games usually are easy

#206
AgenTBC

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Show me an RPG and I'll show you a skill/ability combination that makes the combat too easy.


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#207
Bladenite1481

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Personally, I'm just trying to understand what that type of game is.  From the comments I keep seeing, people talk about wanting an Old School styled RPG.  I'm actually getting an old school vibe from this game, however.  Limited healing and supplies have made me feel like I'm going on dungeon crawls whenever I go exploring.  Warrior, Rogue and Mage classes feel distinct and require a good deal of thought when spec'ing your characters.  The game has a rather steep learning curve, and it's not like Origins where I can just charge into the heat of battle with my tank, and have my healer in the back constantly replenishing his health. 

 

Aside from the combat being much more responsive and action oriented (unlike combat in, say, Kotor or Origins) I'm not sure if I get the whole "this feels like its meant for the new rpg crowd" mentality.  Even so, I find the more action-y combat has allowed me to approach combat as if my character's life depended on it.  I always sort of felt like a damage sponge in other games; just sort of absorbing blows as I slowly chipped away at enemy health.  It felt more like a game of who had the most hitpoints - and actually kind of took me out of character.  Now I can physically dodge attacks, hide behind walls, or jump onto/off of ledges to get away from attackers - and since health is severely limited in this game, I feel like there is weight to every hit my character takes.

 

Edit:  whoops, didn't realize I didn't actually quote the comment I was replying to.  XD

It is somewhat like DAI. I wrote a paragraph earlier where I talked about the difference between telling a good story and writing it well, DAI is a good story, but its written poorly. 

 

The game is technically an RPG, but its a limited one and quite easy to take advantage of. Take combat for one, limited healing, combos on specific triggered detonators, only 8 slots. Now to you this screams strategy, to me this screams damage mitigation and a prescribed routine of abilities used so much I could auto hot key them. The only time I break formation is when I fight dragons and that is only because the AI is so stupid it runs to the dragon with a ranged weapon unless you baby sit it. Which I find a little dull and lackluster. 

 

Stats - I don't like stats being combined with abilities. I want to make what I want to make, not what Bioware wants me to make. Again, because of limited resources for stats you find yourself pigeon holed into a very specific set of gear and stats in order to find your desired result. This does not promote choice or strategy, it limits it. It's as if they knew their game was easy so they artificially limited your ability in order to make it harder. 

 

Character Agency - Yes, as I have conceded in many other posts, DAI effectively has near the same agency as other DA games. The issue is that the rails aren't even attempted to be hidden in this game. You're just the guy with the green hand, nothing else really matters. The closest you come to seeing your work in action is in Arbor Wilds. Skyhold is a complete waste of resources, it just sits there. The rest of your venerable endeavors are discussed through passing rhetoric. Look at your faceplate its a green hand, not your face. Listen to Cullen at the end applaud the cause, not you. You are a symbol and nothing more, littered iconography to be forgotten. 

 

So what I want, I want a RPG game where the choices matter, the combat is good and fun in a way that doesn't feel artificial or contrived with a story that is both good and well written. DAI starts off with a good story but becomes poorly written, you have the illusion of being a leader, of mattering and of choice, but all you do is follow where the hand takes you. In DAO, your characters after Ostagar come up with a plan to carry on, in DAI your character is forced into servitude and then becomes a very trite messiah because he touched a lime green metallic ball by accident. Nobody believes in you, they believe in the symbol of what you are. Its like dating a girl who doesnt like you, she's just in love with the idea of being in love. 

 

I get what its trying to do, it wants you to fall in love with the companions and the journey. The problem is that the journey just isn't all that interesting and it never feels suspenseful after Haven. Doing things like having Skyhold attacked, being able to control your troops more or having more decisions like save the village or the keep would have helped immensely. But they arent there, so it all feels moot. It doesn't help me personally that I never connected or felt more than a passing interest in any of the companions. Daddy issues, soldiers who question their allegiance, chav do gooding robin hoods, egregiously noble prats with hidden agendas..none of it lingered for me. All felt very hallmarky. 


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#208
AgenTBC

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You say the journey isn't very interesting or suspenseful but earlier said that Skyrim is great.  These two things don't make sense when put together.



#209
Br3admax

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Hope this is a lesson to you, BioWare. Do not try to please anyone. This is the result. "I hope you all really like it." This is the kind of weakness I'm talking about. 



#210
Bladenite1481

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No I don't think I said Skyrim was great, I said Skyrim could hold my interest longer. That's because of mods mostly. This game has no replay-ability to me, there isn't a different way to look or do things that I could care to play through. 



#211
Bladenite1481

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Hope this is a lesson to you, BioWare. Do not try to please anyone. This is the result. "I hope you all really like it." This is the kind of weakness I'm talking about. 

I do think this had something to do with it. I think they are trying to serve too many masters, frankly Id rather they have a full fledged RPG, but if action is what sells then go full action RPG. Something like Dragons Dogma or Dark Souls, they are only limiting themselves by attempting to be a hybrid. 


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#212
movieguyabw

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-snip-

 

Fair enough, I suppose we'll just have to agree to disagree.  :)   Personally, the stat thing bothered me at first - and then I shortly realized that (unlike when I play RPGs with the point-buy system) my character's attributes actually made sense for my character.  For instance; when I played Kotor I always sort of min-maxed my characters.  I'd begin the game with as many points in Strength/Constitution that I could muster if I wanted to play a Jedi Guardian, dump points in treat injury, and take all combat-oriented feats.  Not because I wanted to roleplay as a character with 8 intelligence, who solves all his problems by hitting people with a lightsaber - typically I wound up taking the more passive, and (what seemed like) the more intelligent routes in a mission.  I put the points into Strength and Constitution because I was a warrior class, and gave myself Treat Injury points and Conditioning/Toughness so that I could survive longer in fights.  Honestly, though?  After Taris I don't think I ever really used a medkit; and when I did get into fights, I tended to spam force powers whenever I got a chance.  Not really something someone with minimal Wisdom would be doing.

 

With my character in Inquisition, though - wound up early on with close to 30 dex/cunning 12 constitution and 20 willpower; which matched exactly how I ended up playing my dalish archer.  I got cunning points for taking Death from Above and Easy to Miss - which influenced how I approach combat.  I'm constantly sneaking outside of enemy LOS, and taking the high ground whenever possible.  Dexterity points for First Blood and Pincussion; so I'm the first to hit a target, and am throwing arrows into them in rapid succession.  Yeah, in the end, I could've achieved the same thing with a point-buy system.  I was a rogue and could've easily sunk points into dexterity and cunning.  However, I like the idea of our attribute points being determined by how we choose to play, rather than having them as roadmaps for how we *should* be playing.  Of course, that's just my take on it.

 

As for the companions, it's interesting you mention daddy issues - as that was the story for just about every character back in Mass Effect 2.  Jacob, Tali, Thane, Samara, and Miranda all had the same theme going on - family issues between parent and child.  Grunt had something similar going on, and depending on how you look at Jack's story you could apply that to her as well. (she was afterall raised by Cerberus, and she harbors a considerable amount of resentment towards the Illusive Man.  Despite him not being her father, you could look at it as he is the closest thing to that sort of figure in her life)  If you distill a character down far enough, you'll usually find a central theme that is easy to write off as being 'cliche' or 'uninspired'.  Idk, personally, I don't see that with the characters.  Actually, in a lot of ways they reminded me of the ME2 crew.  Normally in these games I only find a handful of characters that I wind up talking to, and getting to know. Both in ME2 and in this, I made it a point to get to know everyone.  Although I wasn't able to become *friends* with everyone (my Inquisitor and Sera did *not* get along in the slightest) I have to say, I find all of the characters rather interesting and enjoyable.  :)



#213
movieguyabw

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Hope this is a lesson to you, BioWare. Do not try to please anyone. This is the result. "I hope you all really like it." This is the kind of weakness I'm talking about. 

 

Actually, I agree with this.  Kind of actually hoping they take this advice and stick with the formula they created in this game.  XD  Like you said, can't please everyone.  Majority of people outside of these forums seem to really enjoy the game though.  I'd go for pleasing them if it were me, personally.  :P



#214
Bladenite1481

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-Snip-

Yep, I get it and I don't begrudge anyone nor do I want to dissuade them from enjoying the game. I just didn't once the new car smell wore off. For me its shiny and pretty, but once the luster wears thin it's just another game. Not one that I will remember in any meaningful way. You mention ME, I have never played ME, Sci Fi is not my thing but it makes sense they would use their other flagship game as a model for what to create in this one. 

 

I break things down analytically when they disinterest me or in the case of a video game they fail to keep me entertained, these companions for the most part bored me so I broke them down into caricatures of themselves in my brain. I did all the quests for all the companions, went through all the dialogue and earnestly tried to care about them but I just didn't. They just seem like characters that are all trying too hard to fill very specific emotional agendas and stereo types of war, so they don't seem real to me, which disconnects me from their stories. 


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#215
Draninus

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Actually, no. Some testers have posted on these boards and said that in their view, and during their playthroughs, they thought the tactical camera was great and didn't experience any problems.  They also felt the PC controls were great and userfriendly. 

 

So the testers don't get what we are complaining about. 

 

If you played the game with a controller, the experience is actually excellent. The quick combat, pull right trigger to attack style just works perfectly with the controller. 

 

The testers that said this must have been hired during the DA2 development process.



#216
IST

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Go read the comments on Angry Joe DAI review on YouTube. It's a bloodbath over there.

It's a homophobic horrendous pit of despair over there... AJA is mental as ****.



#217
SpecH82

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1. Gameplay is worse than DAO but better than DA2
2-3. Agreed
4. The controls on PC are not even remotely as bad as people make them
5. It's not useless, it makes it easy to control the whole battle and micromanage characters on higher difficulties

It's buggy as hell, poorly optimized and has at least a few memory leaks. And I blame EA and Origin. I feel the urge to hug my hard disk every time cutscenes and loading screens pop up.

BUT

The story is pretty good, the game world is conflicted and interesting, the characters are well written, most quests (minus the fetch quests that frankly you can just skip) are diverse and engaging. The environments are way more detailed and different in DAI than in the previous two games. It's a good game, it just needs a few patches. And mod support.


And an expedition down into the deep roads with your inquisition army, now that the rift threat is over with :)

#218
Xhaiden

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Youtube comments are not indicative of anything except Youtube comments. >.>



#219
ZipZap2000

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Hope this is a lesson to you, BioWare. Do not try to please anyone. This is the result. "I hope you all really like it." This is the kind of weakness I'm talking about. 

If you mean they should stop pandering and actually make the game they want to make I agree in general but there is a limit to that, we don't want them ignoring feedback altogether. 



#220
Dubya75

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Bioware no longer make PC games. Move along, nothing to see here.


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#221
Vilegrim

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Actually, no. Some testers have posted on these boards and said that in their view, and during their playthroughs, they thought the tactical camera was great and didn't experience any problems.  They also felt the PC controls were great and userfriendly. 

 

So the testers don't get what we are complaining about. 

 

If you played the game with a controller, the experience is actually excellent. The quick combat, pull right trigger to attack style just works perfectly with the controller. 

 

 

Then they should have warned us I didn't WANT quick combat, I wnated slow, considered tactical combat not the controller based mash fest we got, now I just turned the game to casual and enjoy the rest of the game, but the combat? No do not enjoy the feel of it, do not enjoy the lack of choice in character creation, do not enjoy the way that none of the weapon users gets within a mile of using a weapon as anything other than a tool for interpretive dance.....Story I like, companions are much better than DA2, exploring the world is nice, but combat and controls are a gaping sore on an otherwise good game, oh and to add: The inwuistor feels really but thou must into beign a good, chantry loving little drone, with a few doubts, Dalish? Doesn't matter you still talk like a doubting andrastrian not some one from a completly different faith.  It really does feel as jarring as a buddhist talking about his doubts about christ, want ot be a tyrant as the ad campiagn said we could be? Nope not happening, want to be cruel and ruthless again..nope, want to live up to the name inquisitor...nope, this is the safe sanitised noble bright version of DA.


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#222
Realyn

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This thread is a testament to the usual vocal minority who tries to bury a game for no reason other then their own personal dislike for it.

 

I don't believe the game is perfect. Mainly because there's no such thing and there are a few points that could most definately be improved upon. And as such, not everyone will be happy with what they got. But to claim this game is 'bad' just because you don't like it, is just hilarious and ignorant at the same time.

 

Then they should have warned us I didn't WANT quick combat, I wnated slow, considered tactical combat

 

Funny, I find combat in this game fairly slowly paced. :P


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#223
Vilegrim

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This thread is a testament to the usual vocal minority who tries to bury a game for no reason other then their own personal dislike for it.

 

I don't believe the game is perfect. Mainly because there's no such thing and there are a few points that could most definately be improved upon. And as such, not everyone will be happy with what they got. But to claim this game is 'bad' just because you don't like it, is just hilarious and ignorant at the same time.

 

 

 

 

Funny, I find combat in this game fairly slowly paced. :P

 

 

I find it to be fast and flashy while people do...something with sharp objects near each other...some form of break dance maybe? IT really is as if, when playing ME, people fired guns over their shoulders while pulling the trigger with their tongues. To me it's still a solid 7-7.5 /10, a decent game, well worth playing, just no where near as good as pre-DA2 bioware.



#224
Corto81

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This thread is a testament to the usual vocal minority who tries to bury a game for no reason other then their own personal dislike for it.

 

I don't believe the game is perfect. Mainly because there's no such thing and there are a few points that could most definately be improved upon. And as such, not everyone will be happy with what they got. But to claim this game is 'bad' just because you don't like it, is just hilarious and ignorant at the same time.

 

 

Most people, myself included, have included facts and taken time to argue and point out the reasoning behind their opinions, as to why they think the game is bad/sub-par/good/very good or great.

 

To me, it's a "good" game, and a very mediocre "RPG". I rate it was 7.5/10.

If you use the search button, it's very easy to find my posts, I think I do a fair job of presenting my case - whether you agree with me or not, that's another matter - but I very much doubt you'll find anything in there that's based of rage or hate, and not supported by my line of reasoning AND/OR facts.

So, to be perfectly blunt, you can take you little "ignorant" and "ridiculous" comments and shove them somewhere.

 

...

 

Also, I can show the combat in DA:O and DA:I and compare them (DD Rogue), and that makes me wonder if you've ever played any RPGs if the combat in DA:I is "slowly paced".



#225
Darkly Tranquil

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Youtube comments are not indicative of anything except Youtube comments. >.>


They are indicative of what lurks at the bottom of the internet.
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