This is the one problem , I just find the story doesn't live up too what we just finished from the last game. I mean last game you're the Grey Warden , you end the Blight a war you ended a war *-*.
While in this game...your stopping Templars.
I haven't finished this game but whenever I try to play it , I just get sooo bored of the story T-T (sorry for those who love the game) So can someone please help me get more into this story cause I wanna finish this game first before I play the new Dragon Age game.
Help me get into this story (please I wanna finish it v.v)
#1
Posté 27 novembre 2014 - 01:27
- luna1124 aime ceci
#2
Posté 27 novembre 2014 - 01:55
#3
Posté 27 novembre 2014 - 01:59
The part that drags me through is the companions. The relationship Hawke can build with them and how the companions are influenced through that is the best part of DA2, imo. Treat it as the adventures of a merry band of misfits and try not to think too hard about all the people going crazy around you.
#4
Posté 27 novembre 2014 - 02:31
The part that drags me through is the companions. The relationship Hawke can build with them and how the companions are influenced through that is the best part of DA2, imo. Treat it as the adventures of a merry band of misfits and try not to think too hard about all the people going crazy around you.
The only companions I really find myself interested in is Fenis (especially if I'm a mage) and Merill (shes just too adorable)
#5
Posté 27 novembre 2014 - 03:04
The only companions I really find myself interested in is Fenis (especially if I'm a mage) and Merill (shes just too adorable)
Heh, can't blame you. Fenris' romance scenes were my shining beacon to wade through the game the first time.
Still, Aveline and Isabela are also pretty well done, and if you don't like them you can always go for the rivalry path. Unlike with Origins, it's perfectly fine to not be friends with everyone. If most of the companions don't click with you in a way that you're just ambivalent about them, however, I'm afraid DA2 doesn't have much left going for it. The "story" is not focused or strong enough to pull you through. Too rushed, too many crazy mini antagonists. Maybe imagine Kirkwall is an asylum and Hawke just one more loony running around the place?
#6
Posté 27 novembre 2014 - 03:35
Heh, can't blame you. Fenris' romance scenes were my shining beacon to wade through the game the first time.
Still, Aveline and Isabela are also pretty well done, and if you don't like them you can always go for the rivalry path. Unlike with Origins, it's perfectly fine to not be friends with everyone. If most of the companions don't click with you in a way that you're just ambivalent about them, however, I'm afraid DA2 doesn't have much left going for it. The "story" is not focused or strong enough to pull you through. Too rushed, too many crazy mini antagonists. Maybe imagine Kirkwall is an asylum and Hawke just one more loony running around the place?
Well it's just seems like it's a step down , Warden stopped the Blight while Hawke is stopping Templar's? v.v I just wanna play this cause I know some of the characters in this game must appear in the new one. (so might as well learn as much as I can from this game other then trying to learn them in the new one otherwise they might end up like Anders and totally change @.@)
#7
Posté 27 novembre 2014 - 03:51
Yeah, one of the criticisms the game faced was an unfocused storyline. The main story line quests, at the time you get them, don't seem in any significant way different from the side quests, and it's hard to see what it is, exactly, that's so epic about what you're doing.
The thing is, this game doesn't have a typical story arch. You sort of stumble around trying to achieve smaller goals, and only with hindsight, can you see where it all led up to. I think this kind of nature of the story is why it can feel a bit unengaging .
I do think the story gets a little better as you progress in the chapters.
The companions are very well done in the game though - I too love Merrill - she has some of the best party banter in the game, I think, and with almost anyone.
Isabella is worth giving a chance to too - she appears somewhat shallow early on, but she does grow as a character as the game progresses, if you give her the chance. She and Merrill also have some great banter - they are a fun duo to have around. And Isabella and Aveline may start out as hostile towards each other, but their relationship can change too.
Yes, the story is a step down from DA:O, as is the game, in most aspects, I think. There's no doubt it was rushed, and suffered as a result. However, I think it's a better game than it's reputation.
#8
Posté 27 novembre 2014 - 03:59
Yeah, one of the criticisms the game faced was an unfocused storyline. The main story line quests, at the time you get them, don't seem in any significant way different from the side quests, and it's hard to see what it is, exactly, that's so epic about what you're doing.
The thing is, this game doesn't have a typical story arch. You sort of stumble around trying to achieve smaller goals, and only with hindsight, can you see where it all led up to. I think this kind of nature of the story is why it can feel a bit unengaging .
I do think the story gets a little better as you progress in the chapters.
The companions are very well done in the game though - I too love Merrill - she has some of the best party banter in the game, I think, and with almost anyone.
Isabella is worth giving a chance to too - she appears somewhat shallow early on, but she does grow as a character as the game progresses, if you give her the chance. She and Merrill also have some great banter - they are a fun duo to have around. And Isabella and Aveline may start out as hostile towards each other, but their relationship can change too.
Yes, the story is a step down from DA:O, as is the game, in most aspects, I think. There's no doubt it was rushed, and suffered as a result. However, I think it's a better game than it's reputation.
You seem to know your way around this game , perfect
from what you said I would love to agree with you (however didn't finish the game so ...yeah) but can you tell me something about this guy here?. (Arishok) Pretty much the Qunari that you see Hawke fighting in the trailer at the title screen , is he a good character? he seems very interesting and I love this new look their giving to the Qunari
. Also is he at least an interesting villain? , boss fight? cause right now I don't really care at all about the Templar's but this guy....I'm scared lol.
(Sorry if theres any grammer mistakes in that reply , it's like 8 in the morning and I haven't slept yet. v.v'')
#9
Posté 27 novembre 2014 - 04:56
can you tell me something about this guy here?. (Arishok) Pretty much the Qunari that you see Hawke fighting in the trailer at the title screen , is he a good character?
Many people (myself included) think he is a pretty well done antagonist.
Also is he at least an interesting villain? , boss fight? cause right now I don't really care at all about the Templar's but this guy....I'm scared lol.
He is a boss fight all right - he can be pretty nasty if you are not careful.
#10
Posté 28 novembre 2014 - 02:00
Any last things to say about this game guys? before I try round 5 (yes 5 , I'm sure theres more but I've recently restarted 5 times. This time I'm forcing myself to play)
#11
Posté 28 novembre 2014 - 02:33
I actually really liked the story. Sure, it's not as epic as Origin's, but I do think that it makes you feel much closer to Hawke and your companions. It's more of a "personal story", focusing on Hawke and how he grew in Kirkwall, rather than the story in Origin which focused in buildind an epic army, and kind of forgot about your Warden (apart from the Origin itself).
I enjoyed both, I think that they complement each other. In Origins you have an epic storyline, in the middle of the Blight, while in DA2 you have a low profile story, but you actually get to know Hawke and your companions much more than you did in Origins.
#12
Posté 02 décembre 2014 - 10:25
The "quest" in Origins is much more explicit: Gather allies, unite the kingdom, defeat the darkspawn. We're used to that sort of thing in video games, regardless of genre; there's a clear goal, and a road to walk to achieve it.
DA2 throws us for a loop, though. The only real "quest" tying events together is the one we go through every day: "Live." You're a person in a world, and you have to find a way to get by in it. Does that mean going for the (literal) gold, so that like Scarlet O'Hara, you and your family will never be hungry again? Does it mean finding a cause to champion, and striving to make a difference in your world? Or does it mean just finding some kindred spirits and helping each other get through the day? To some degree, that's up to you. And of course, outside forces are going to keep mucking things up no matter what you do. Just like life. A bit higher stakes, especially towards the end, but still recognizable.
So I guess the way to connect with the story is to scale down expectations to something more personal. Hawke was dead center in events that changed the world. How he/she reacted to that situation is up to you.





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