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Found an utterly insane build but I have no idea why it works


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#1
SomeoneStoleMyName

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Playing nightmare lvl17 and tried Emprise Du Lion area. I didnt have a chance, I got destroyed 2-3 packs in. So... I made some changes, and with this new build - again on nightmare - I am completely and utterly destroying the enemy. Not spoiling but lets just say a certain keep and a certain boss was slaughtered with no re-supply.

 

I have NO idea why it works, I suspect there are some synergies I'm not aware off. Anyway here goes:

Varric is the standard archer tree + artificier build. Just went artificier for the passives.
Cass is SnB tank with templar tree. I'm not sure what she has that triggers all this madness, maybe spell purge? Or maybe the fact that she gives the whole team a chance to weaken in addition to rift mage?
Solas is a spirit support, but I gave him all the rift spells for dps.

I am playing Necromancer. My rotation is:

Walking bomb --> Static Cage --> Double Energy Barrage with the upgrade /w conductive current (this works because of flashpoint).

 

Now here is where things go crazy and again I do not know why.

I walking bomb the weakest mob I can see, then use static cage and energy barrage the target. Meanwhile Cass is in melee doing stuff, varric nuking, and solas casting spells and dispelling. 

With the static cage upgrade, double energy barrage does 792% weapon damage x0.5 = 1200% weapon damage  x2 = 2400% weapon damage. This NOT counting crits and damage passives or other bonuses. The thing is... my screen is in constant slow motion due to combos. I feel like Im playing in slow motion in battle all the time.

I dont even know what these combos are, I managed to spot "nightmare" - so that counts for one. But there is much more going on here, because the slow motion effect is almost constant. 

When the first mob dies, walking bomb goes of - infecting all other mobs, and I then use another static cage + barrage, there are so many graphical effects on screen that I dont even know what the hell is going on. But the chain reaction of walking bomb inside the static cage drowning my screen in colors all while the slow motion occurs almost constantly.

I made this thread for two reasons. One: To give the idea of this set-up to other people struggling with nightmare. Two: In the hope that someone can help me understand what may be happening. 

I went from a slow but steady nightmare playthrough were all encounters were pretty hard, to completely obliterating the enemy. 


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#2
Ganen

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I dont have spell purge so never got the chance to notice combos, but my guess is the same as yours, prly Cass's purge is triggering some sort of combo with the spirit dmg from walking bomb?

is varric set up to use that elemental bomb bits thingy too?



#3
SomeoneStoleMyName

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I dont have spell purge so never got the chance to notice combos, but my guess is the same as yours, prly Cass's purge is triggering some sort of combo with the spirit dmg from walking bomb?

is varric set up to use that elemental bomb bits thingy too?

Yes Varric also have elemental bombs. 

I wouldnt have made a big deal out of this if it was one or two combos here and there, but the combos are almost constant. 2-3 second downtime at the most. Like I said not really sure what is going on myself :P I hope its not a bug.



#4
themaxzero

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Nightmare is a combo that comes from a non Rogue detonator hitting a sleeping target. Its possibly Walking Bomb procs or ticks are comboing off sleeping targets.



#5
SomeoneStoleMyName

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Ah I guess maybe thats it. 

I get constant nightmare, sleep, panic... tbh its hard to get a good look. I play on nightmare and I just killed 2 dragons which were lvl19 and lvl21. 



#6
konfeta

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Doesn't Static Cage cause paralysis? That's a combo set up.



#7
themaxzero

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Doesn't Static Cage cause paralysis? That's a combo set up.

 

Yep. If you have cause a AoE panic (through Fire Wall or Horror) you can have multiple enemies in the middle stunned. Each of those stunned targets would be a combo target.



#8
sleepofthejust

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I havent seen this written anywhere, but based on my own testing, spirit damage puts enemies to sleep. The way electricity shocks and fire burns, spirit puts to sleep. This actually ends up being very relevant when detonating combos, because usually only rogues can put enemies to sleep. Then hitting with eldrich detonator (energy barrage) causes Nightmare (panic + DOT) or a impact detonator causes rupture (weakness + DOT). What's really interesting is that the rift mage spec has stonefist  500% spirit damage, often enough to put enemies to sleep. The rift mage can therefore cause sleep, freeze or paralysis and perform eldritch or impact detonations (stonefist), which makes it incredibly versatile for creating combos with almost any party composition.

Tl:dr, spirit damage from walking bomb is putting all your enemies to sleep causing all your combos.


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#9
Magma_Axis

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So, each elemental damage can cause status effect ?

 

Fire = Burning

Ice = Chilled

Electric = Shocked

Spirit = Sleep



#10
Sylvius the Mad

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This game needs documentation. We shouldn't have to guess at things like this.
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