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Realistic Facial Proportions


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#76
sinosleep

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p.s. I used that awesome overlay tool provided in the OP. Once I figured out what I needed to change the settings to in order to get proper propertions (hint it's not 1:5 even though it seems like it should be) it provides a very nice way to get the 1:5 and 1:3 propertions for the face. I would have just edited this into the OP but I can't figure out how to edit posts.

 

http://www.markus-ba...Ruler/index.php

 

relinking it in case any one missed it's a great help for the proportions since I absolutely can't "eyeball" it.



#77
sinosleep

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Here's one with screen shots, grid doesn't show up in them cause I took in game screen shots instead of capturing my PC screen but trust me the overlay is as accurate as it's going to get.

 

 

Spoiler

 

It's driving me crazy and Cassandra has no such issues



#78
sinosleep

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Well I solved the issue. Jowls all the way in the lower left hand corner will fill in the cheeks that and I messed with the jaw a bit. Also got the overlay on the pic this time, I fixed the lips later, they were too big but didn't take another pic

 

Spoiler

 

Sure it could be a lot better, just wanted to show what the overlay looks like.



#79
Aleithian

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Yeah, you have to use jowls sparingly. The smallest change (say, 10%) is often enough to give a character the jowls you would want. It took me awhile to figure that out in previous builds of my test character. There's also a problem with the default placement of the mouth - it's too far forward, and so the profile shot reveals a misaligned face. We haven't spent much time discussing profile proportionality yet, but basically faces are often far straighter than the default settings portray. Chin, mouth, back of the nose, and cheeks often stand in a roughly straight vertical line.

 

Your test character there is a great example of the difference between CC and in-game. The CC version almost looks comical in some respects, but as you show it has perfect proportionality. But then the in-game shots reveal a great character build. The face is balanced, realistic, and beautiful.

 

If you're continuing to edit this build, try bringing the mouth and nose in a bit, maybe 25-50% of the slider, just as a test. It would be interesting to see what affect it has on the face.



#80
sinosleep

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I actually have the mouth brought in as far as the engine allows in these pictures. Like you mentioned, when I turned to the profile view I noticed that by default most faces have the lips going out almost past the nose where it's supposed to be more of a steady recess more often than not. This thread really has been a massive help, and I really appreciate all the work you put into it with the references and everything. In mass effect I could make decent faces without really thinking about it but I was having a hell of a time with this game.

 

I'm glad I finally have a character I can romance Sera with :)


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#81
Aleithian

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I actually have the mouth brought in as far as the engine allows in these pictures. Like you mentioned, when I turned to the profile view I noticed that by default most faces have the lips going out almost past the nose where it's supposed to be more of a steady recess more often than not. This thread really has been a massive help, and I really appreciate all the work you put into it with the references and everything. In mass effect I could make decent faces without really thinking about it but I was having a hell of a time with this game.

 

I'm glad I finally have a character I can romance Sera with :)

 

I'm glad I could help. :D



#82
Uhleejun

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So on all of these diagrams one side is measured in 1/2's and the other is in 1/3's but I cannot seem to figure out where to start the 1/3's on the top, is it meant to be the hairline? Also please do tell me if anything is out of line with my chrarcter. Apologies for the image quality, can't screenshot an xbox accurately  

05gADlh.jpg



#83
Aleithian

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So on all of these diagrams one side is measured in 1/2's and the other is in 1/3's but I cannot seem to figure out where to start the 1/3's on the top, is it meant to be the hairline? Also please do tell me if anything is out of line with my chrarcter. Apologies for the image quality, can't screenshot an xbox accurately  

05gADlh.jpg

 

Measuring by halfs and quarters is done from the top of the head to the chin (so it's best to use the buzzcut while measuring). The eyes are 1/2 way up the face on the system, with the nose about 1/2 way down the bottom half. Measuring by thirds is done from hairline-brow-nose-chin, with the brow and nose at 1/3 and 2/3 from the top respectively.

 

However, Bioware has coded the hairline in such a way that (a) measuring by thirds can exaggerate the face and (B) measuring by halfs can result in a huge forehead. There are two ways to avoid these problems: (1) artificially raise the browline and eyes just a tad to offset the large forehead, (2) choose a hairstyle that covers the forehead.

 

Ultimately, you'll have to fiddle with the placement to achieve attractiveness for the general face shape and features you've chosen. And testing in-game is sadly necessary, so you may have to go through the process of recording the sliders.

 

The character you posted has more-or-less perfect proportions, though. So if I were you I'd just tweak the details to your preference. :)


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#84
Aleithian

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I ran a test to see how concave we can make faces, focusing on the placement of mouth (far back), nose (in line with mouth), and cheeks (far forward). This is the result. As you can see, it doesn't overpower the face or create a disproportionate look. With this hair color and skin tone, she actually ended up looking somewhat Indian. So the upshot is that we can avoid the convex mouth (and frequent Danaerys look) quite easily.

 

EQPUKbT.jpg

jdPnjeu.jpg

UKGjEgu.jpg

2T7Pdpq.jpg

ujESB5c.jpg

QL65Zy7.jpg


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#85
Monica21

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I worked quite a bit on Mouth Position and I think Chin Shape to get the upper and lower lips aligned. The rest of the face I just gave up on. And yours looks fantastic!



#86
Aleithian

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I worked quite a bit on Mouth Position and I think Chin Shape to get the upper and lower lips aligned. The rest of the face I just gave up on. And yours looks fantastic!

 

Thanks! Yeah, it's chin shape that aligns the lips. Have to be very careful with the position of the chin, I've noticed. An underbite can be exaggerated in-game.

 

One difficulty I'm having is jaw size. Narrow jaws consistently appear odd in-game for some reason (at least, on the builds I'm trying).



#87
Monica21

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Thanks! Yeah, it's chin shape that aligns the lips. Have to be very careful with the position of the chin, I've noticed. An underbite can be exaggerated in-game.

 

One difficulty I'm having is jaw size. Narrow jaws consistently appear odd in-game for some reason (at least, on the builds I'm trying).

 

I think mouth position also pulls the upper lip back, and combined with chin shape helps avoid the overbite/jutting jaw look that's oh-so-attractive in profile views. ;)

 

Jaw size and cheek shape are two that I'm having a really tough time with. I was fiddling around earlier today to create an Olivia Munn for my next playthrough, and she's got a fairly square jaw but a bit of a round face. It's a huge pain trying to get her to look remotely like the actual person. And trying to make the heavier browns match is not easy for me either. *sigh*


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#88
Hellosanta

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Messing around CC this time to get more realistic and natural looking face.

She still has very anime-like jawline but I like it pretty much. maybe I'll make jawline more realistic later.

 

wvNVcnd.png

 

CC shot is taken before I adjusted eye spacing. 


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#89
mireisen

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I'm a big supporter of realistic faces. I dodn't use a tape measure persay...but I was extremely happy with my Shepard from ME.

 

10p3xnc.jpg

 

And here's my DAI character. I think I went through CC maybe 2x before I was satisfied. I had a similar face with my warrior but the gameplay wasn't as exciting, so I went back to make a mage...with a better face.

 

2q1b0pw.jpg

 

One thing I noticed is that CC makes you have HUGE eyes. Like...ridiculously huge, unless you're aiming to get an elf. I am definitely not making model out of my girls, so I'm light on the makeup and tweak proportions just a tad. I can't handle playing with a "cartoonish" face. They seem out of sorts...although some faces in DAI are off too.

 

Like, Leliana. I don't know anyone with that thin of a nose...but the other advisors (Cassandra, Josephine, and especially Cullen) look like real people to me. Even Sera looks great to me, in her elf-way but still realistic. I like to get that "Whoa, I'm totally confused" feeling when looking at a digital face.

 

They should've taken note from this screen of Leliana:

 

640px-Leliana.png

 

Also ladies...eyeshadow is supposed to make your eyes look bigger. Don't overdo it when the eyes are already huge to begin with.



#90
Monica21

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They should've taken note from this screen of Leliana:

 

640px-Leliana.png

 

 

 

 

Completely OT: the Sacred Ashes trailer is my favorite video game thing ever, and Leliana's part in it is a big reason why. I love that she's praying while firing away.

 

edit: Aaaand now I have to go watch it again. ;)



#91
TBSN

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aerie.gif?resize=500%2C246

 

lantis.gif?resize=500%2C246

 

 

i found some tutorial here :

 

http://www.girlplays...sitor-tutorial/



#92
Aleithian

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aerie.gif?resize=500%2C246

 

lantis.gif?resize=500%2C246

 

 

i found some tutorial here :

 

http://www.girlplays...sitor-tutorial/

 

Interesting. She basically did everything necessary to achieve proportionality: wider and lower eyes, longer nose and chin, mouth closer to nose.

 

Also, everyone be careful - there's a spoiler at the end of the video.



#93
Aleithian

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I'm a big supporter of realistic faces. I dodn't use a tape measure persay...but I was extremely happy with my Shepard from ME.

 

10p3xnc.jpg

 

And here's my DAI character. I think I went through CC maybe 2x before I was satisfied. I had a similar face with my warrior but the gameplay wasn't as exciting, so I went back to make a mage...with a better face.

 

2q1b0pw.jpg

 

One thing I noticed is that CC makes you have HUGE eyes. Like...ridiculously huge, unless you're aiming to get an elf. I am definitely not making model out of my girls, so I'm light on the makeup and tweak proportions just a tad. I can't handle playing with a "cartoonish" face. They seem out of sorts...although some faces in DAI are off too.

 

Like, Leliana. I don't know anyone with that thin of a nose...but the other advisors (Cassandra, Josephine, and especially Cullen) look like real people to me. Even Sera looks great to me, in her elf-way but still realistic. I like to get that "Whoa, I'm totally confused" feeling when looking at a digital face.

 

They should've taken note from this screen of Leliana:

 

640px-Leliana.png

 

Also ladies...eyeshadow is supposed to make your eyes look bigger. Don't overdo it when the eyes are already huge to begin with.

 

Good advice. It's amazing how small eyes actually are. :)

 

I'm disappointed with the Leliana model in DAI. She was one of my favorite characters in DAO, and they've turned her into a borderline anorexic. Her face is way too thin.

 

And that shot of Leliana from the original trailer - she looks identical to a singer called Maria Brink, from In This Moment. Think I'll try to make this Leliana in CC.



#94
Harth_Trevelyan

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Does anyone have any advice on making a male elven inquisitor? I can't post any screenshots, given that I'm working on the 360 (will eventually move to playing on a friend's PS4, which has muuuuch better graphics.)

Any facial presets/skin tones/complexions for making a more...mature looking elven Inquisitor? Any sort of help would be appreciated. Trying to read up on this thread and apply it to my own adventures in the CC, but I can't quite seem to make anything I've read here really apply to making a unique and well proportioned face that I find fits the British voiceset... 



#95
Boobasaurus

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Messing around CC this time to get more realistic and natural looking face.

She still has very anime-like jawline but I like it pretty much. maybe I'll make jawline more realistic later.

 

wvNVcnd.png

 

CC shot is taken before I adjusted eye spacing. 

 

She looks gorgeous! Do you have her sliders? I seem to fail at creating realistic faces. :(



#96
Aleithian

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Does anyone have any advice on making a male elven inquisitor? I can't post any screenshots, given that I'm working on the 360 (will eventually move to playing on a friend's PS4, which has muuuuch better graphics.)

Any facial presets/skin tones/complexions for making a more...mature looking elven Inquisitor? Any sort of help would be appreciated. Trying to read up on this thread and apply it to my own adventures in the CC, but I can't quite seem to make anything I've read here really apply to making a unique and well proportioned face that I find fits the British voiceset... 

 

I haven't tried my hand at a male elf yet, I'm afraid. I guess there's three basic approaches you can take to an elf, at least as a preliminary step toward your final product: first, aim for a round face that looks "elfin" or "fairy-like"; second, opt for a long face that is somewhat more noble and Tolkien-esque (e.g. Solas); third, opt for a balanced mean between elfin and noble, i.e. a more human-like face. So if you first decide what sort of elf you want to make - elfin, noble, or moderate - you can then ballpark the placement of the features by using the principles of proportionality.

 

For instance, if you want an noble, long-faced elf (a classical or traditional Tolkien-esque elf), you'll want to lower the jaw as much as possible, raise the jawline up somewhat, and extend the chin down. You'll then want to lower the eyes to the half-way point, extend the nose down, and position the mouth appropriately (following the principles in the original post). Size the eyes, place them horizontally, choose a sharp and hawkish nose, place the ears, and choose a hairstyle. This will give you the basic look you're going for. Proportionality won't help you after that, however. Your next step will be to craft the face to your taste within that general shape.



#97
mireisen

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Solas' face reminded me of this guy:

 

sonny-sentient-humanoid-robot-will-smith

 
Long and wizened nose. Thin face all around, large eyes. Low brows.

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#98
Harth_Trevelyan

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I haven't tried my hand at a male elf yet, I'm afraid. I guess there's three basic approaches you can take to an elf, at least as a preliminary step toward your final product: first, aim for a round face that looks "elfin" or "fairy-like"; second, opt for a long face that is somewhat more noble and Tolkien-esque (e.g. Solas); third, opt for a balanced mean between elfin and noble, i.e. a more human-like face. So if you first decide what sort of elf you want to make - elfin, noble, or moderate - you can then ballpark the placement of the features by using the principles of proportionality.

 

For instance, if you want an noble, long-faced elf (a classical or traditional Tolkien-esque elf), you'll want to lower the jaw as much as possible, raise the jawline up somewhat, and extend the chin down. You'll then want to lower the eyes to the half-way point, extend the nose down, and position the mouth appropriately (following the principles in the original post). Size the eyes, place them horizontally, choose a sharp and hawkish nose, place the ears, and choose a hairstyle. This will give you the basic look you're going for. Proportionality won't help you after that, however. Your next step will be to craft the face to your taste within that general shape.

 

I'm probably going to go for a more human like face, honestly. There are some great elven inquisitors in the "post pictures of your Inquisitor" thread, if I dig deep enough. Perhaps I should PM the creators and pick their brains as well... 

I think one of the reason's I'm not as happy with my tries at the elven inquisitor is in part due to the options available to me....and the fact that I really like how well defined some male human Inquisitors look, haha. So, yeah. I think a middle ground, a more human face, would work for my elven Inquisitor. 

As for taking the information in this thread and applying it to a run in the CC, it's a bit difficult to decipher, haha. I'm no artist or sculpture, and human anatomy isn't my strong suit, but I guess it's time to break out the tape-measure, however silly that may sound. 


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#99
Aleithian

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I'm probably going to go for a more human like face, honestly. There are some great elven inquisitors in the "post pictures of your Inquisitor" thread, if I dig deep enough. Perhaps I should PM the creators and pick their brains as well... 

I think one of the reason's I'm not as happy with my tries at the elven inquisitor is in part due to the options available to me....and the fact that I really like how well defined some male human Inquisitors look, haha. So, yeah. I think a middle ground, a more human face, would work for my elven Inquisitor. 

As for taking the information in this thread and applying it to a run in the CC, it's a bit difficult to decipher, haha. I'm no artist or sculpture, and human anatomy isn't my strong suit, but I guess it's time to break out the tape-measure, however silly that may sound. 

 

Honestly, using a tape measure is a great idea, if for no other reason than that it will moderate your preconceptions regarding the placement of facial features. Humans have in-built systems for representing human features, and one of the interesting results of psychological studies is that these systems tend to exaggerate features. For instance, if you are asked to draw a human face smiling, eyes will often be too high, the mouth will be too big, and so on. This is precisely why artists have to train themselves in anatomy to some degree - our in-built systems are built for pragmatics, not for objective representation.

 

Anyway, the upshot of all this is that using a measuring tape is a great way to objectify your characters and to develop a sense of objective proportion, even if you might get goofy looks for measuring your TV screen (my wife gave me some interesting glances when I was running my tests on the characters on page 1).

 

Ultimately, proportion won't yield beauty. For that, using pictures of characters or people that you want to emulate is the best way to go. For instance, let's say you want a female character with soft pouting lips. Load a picture of Scarlett Johansson and look at how her lips are shaped. Or lets say you want a male with a strong jaw. Load a picture of the guy that plays the handsome Lannister in Game of Thrones (I forget his real name and his character name...). So you might want to troll through google's image search of male elves and choose some pictures to serve as models of what you want your elf to look like.

 

Using the CC system is difficult, and there's plenty of people complaining about what they perceive as its limitations. But it's actually an incredibly versatile system if you learn how to manipulate it. Granted, there are limitations - no one denies that. But it is possible to create incredibly diverse faces with it.

 

I look forward to seeing what you come up with. Feel free to post the shots here for us all to comment on.



#100
Lady Luminous

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She looks really wonky in some scenes and then perfect in others. 

 

I can't win with the CC. Sadly, I don't have any CC pics because I found out in-game how to take screenshots, derp. 

 

Screenshot_Win32_0006_Final.png

 

Screenshot_Win32_0001_Final.png

 

Screenshot_Win32_0022_Final.png


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