Yeah, the if-then tactics are being missed by me too. I love the game so far, it is the best DA for me, and the best Bioware game.
However, I really miss the old tactic system, and the AI is not good enough to do some things.
1) The behaviours are not really clear, people do not understand how they work at all. That is why they think the AI is doing strange stuff like choosing incorrect targets, putting a barrier on the wrong target, or going into melée without the need.
2) The AI uses detonators very good. Which is nice for shield bash, but not for dispel. I want to have dispel available for my mage, just in case I want something dispeled, but I dont want him using dispel as a detonator.
3) The AI does not use CC efficiently at all. Right now it is stupid to use flashfire on an archer. Because it lasts little time (8-11 max, since upgrade is bugged), and after it the mage will have the aggro of an enemy that can shoot from insane range, unavoidable damage, and he is doomed. Flashfire needs to be used on melée enemies!
etc etc etc
Let us choose when to do things!