Aller au contenu

Photo

OMG, Please bring back TACTICS!


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#26
Sriep

Sriep
  • Members
  • 232 messages

The exploration part of the game is great... Its a shame there are no climbing ropes like the included in Far Cry 4

 

I recently tried Tomb Raider 2013, and really many aspects of DAI are very similar to TR13. If you have played both you know what I mean. It would have been cool if all Lara's climbing tricks had been implimented.



#27
Pi2r Epsilon

Pi2r Epsilon
  • Members
  • 118 messages

The loss of player-programmable tactics is perhaps the single worst design decision made for DA:I.  It was something that its predecessors did right. It allowed us to control range. It allowed us to set up the synergies between different spells and attacks that Bioware loves to include. It allowed us to build a party, where the members choice of actions when controlled by the AI adhered to some sort of tactical plan.

 

And they threw it out. Why, I have no idea.

 

Replacing it with a system of "trust us, your party members will do something sensible based on whether their abilities are disabled/enabled/preferred", when the party members manifestly do not such thing, was an awful thing to do to their players.

 

Combining it with a tactical camera designed to inspect the toenails of the characters when elevation problems didn't block the view rather than one giving a tactical overview of the situation only made it worse, because they made tactical combat where the player is in control a pain to use as well.


  • BroBear Berbil, Sabariel, Krogort et 2 autres aiment ceci

#28
EG NeoMorph

EG NeoMorph
  • Members
  • 804 messages
I've played over 160 hours of the game and love most of it... But god do I hate the combat when it's against high level dragons. I'm just trying the last of the three ring (you will know what I mean if you have got that far) and I get him down to a sliver of health and then get swamped by dragonlings.

Oh and Bioware is like "Oh we can't design a good tough battle so let's just spawn loads of mini dragons out of thin air to make it harder". I hate that artificial method of making something harder. It's supposed to be a really tough dragon we are facing. It doesn't NEED extras. It just dilutes the good thing about fighting the huge assed beast.
  • rainy518 aime ceci

#29
steamcamel

steamcamel
  • Members
  • 653 messages

It's a good thing they simplified the tactics system to make things easier for the players.

 

/sarcasm off.


  • rainy518 aime ceci

#30
Kalix Strife

Kalix Strife
  • Members
  • 1 messages

Another console player here who adored the tactics menu. And due to the lack of it in DAI, I even prefer combat in DA2. Tactics were a big part of the combat for me, and it's a shame, because the DAI combat is so much fun and really awesome looking. But in a party based game I like my team acting like a well-oiled machine, I want to program my archers to prioritize elite enemies for example.

I want to tackle nightmare difficulty, but don't enjoy micromanaging second-by-second. I would however, tackle nightmare mode WITHOUT tactics if I could stack several commands for party members. I never actually understood why this didn't carry over from KotOR (Baldur's Gate?) to DA.

I'm still going to have several playthroughs, but i'll likely be playing on easy.



#31
Capeo

Capeo
  • Members
  • 1 712 messages
This is not a defense of the lack of tactics at all, just a tip to make you're easier: do not set a ranged character to follow a melee character. That's why they are running into melee range. I'm playing nightmare right now with no real AI issues with tank, archer and two mages. Set your ranged to follow another ranged. Pick out your target and all three ranged will attack that target, without moving till it's dead.

Also, I noticed the AI was shockingly good at using detonators. If available they will skip right to a detonator. I'm noticing this even more so on Nightmare because I have so many abilities disabled because, on the other hand, the AI is not good at choosing when to use barriers or CC.
  • Sir Ulrich Von Lichenstien aime ceci

#32
TheInvoker

TheInvoker
  • Members
  • 526 messages

Please we need tactics

 

If you don't want to do them too much detailed add something for combos

At the moment we have only enabled-disabled-favourite (or the english words used)

Would be nice to have something like:

-enabled only on incapacitated enemy: so your allies won't use that spell for nothing

-enabled when attacked in melee range: abiliteis like traps and leaping shot can be useful. It's too bad seein Sera using leaping shot to attack and then she can't escape when someone attacks her in melee range because that ability is on cooldown



#33
DS9730

DS9730
  • Members
  • 13 messages

Agree with everything in this post. We should have a petition, but in hindsight of other games where the community demanded changes,  the developers responded when the game was dated and outplayed. Getting tactics after I've done 3 play throughs is of little use to me. The absence of a patch 3 weeks after release tells me any future changes will have little impact, at least for me. I'm going to finish my final play through on nightmare as a mage and go and replay origins and da2 before starting my casual/normal rogue play through. However, melee is so broken now and I doubt it will be fixed. Not is only lack of auto-attack pissing me off but having to chase motherf**kers across the screen to hit them is maddening. 

 

If I auto-attack it just swings at air we need Melee AUTO-ATTACK=MOVE TO TARGET and ranged AUTO-ATTACK= DO NOT BREAK X DISTANCE FROM TARGET when engaging. This is a simple patch to allow move to target auto attack and an option to set distance for ranged attackers.

 

Sidebar: Varic's spec trap abilitity is melee range.. WHY!? why cant he throw the trap. It took me hours to realize wtf he was doing to die at the beginning of every fight. There is no option to set preferred abilities in order I want him to set his teleport thing first use trap (if it must be melee) and then toggle teleport to get out of melee range.

 

The quest in hinterlands with the goats is impossible if you are a melee character because the f**king goat runs faster than you and you cant hit it. I turn tac cam on to engage it and my ranged party kills it before I get to it which break immersion and usefulness of my melee character. To make matters worse I have to go two screens and ping to find the body because tac cam has limited range. 


  • rainy518 aime ceci

#34
PsychicHammer

PsychicHammer
  • Members
  • 261 messages
THIS IS THE MOST IMPORTANT THREAD ON THE FORUMS RIGHT NOW.

Except for the "no tactics cuz consoles" crap. It's a mind-numbingly stupid argument. I'd say tactics are even more essential on console, since micromanaging on PC is almost always easier than on consoles, as was the case with the first two games.

I am a longtime DA fan (got first two games on release) but from what I'm seeing here and the broader Internet about DAI, I don't intend to put myself through this exercise in grinding teeth to dust. I'll give it a year - by then all DLC should be out (I'm hoping for some bargain package) along with patches/updates. Otherwise, I'll skip DAI.

#35
jedidotflow

jedidotflow
  • Members
  • 313 messages

But the console players won't like actually having to spend time developing their tactics. DA: I has most certainly been simplified to appeal to console gamers, and stuff like tactics is a prime example.

 

Do you have proof of this or are you just talking out of your ass? Seems like the latter.



#36
Carmen_Willow

Carmen_Willow
  • Members
  • 1 637 messages

I want the Tactics back. I loved tactics, I miss tactics and I hope to whatever deities exist that someone at Bioware will figure out how to bring them back again.



#37
JnEricsonx

JnEricsonx
  • Members
  • 964 messages

But the console players won't like actually having to spend time developing their tactics. DA: I has most certainly been simplified to appeal to console gamers, and stuff like tactics is a prime example.

Can I call massive BS on this?   I happily set up plenty of condition-based tactics for all my chars and companions in both Origins and 2.  In fact, I loved being able to say, tell Morrigan, "If there's 4 guys together, nuke em." Or Aveline-"See that big mofo there, make sure he never gets more than 3 feet away from you", and so on.   Trust me, if they brought back conditional tactics in this game, I'd be thrilled.   And yeah, X360 player here.



#38
Shahadem

Shahadem
  • Members
  • 1 389 messages

Was it really that hard to write code that would make ranged characters stay at range?


  • Chaos17 et rainy518 aiment ceci

#39
Dumahaz

Dumahaz
  • Members
  • 2 messages

I really think this is a situation where the developers lost sight of what made dragon age origins great. Dragon age carved a unique place for itself in the market because it did something different, the tactics system.

 

Dragon age inquisition is a good/great game, but it is not in the same category as origins. The loss of the tactics systems takes a huge part of customization out of the players hands and puts it into developers hands to automate. Aka they took what we did for fun and made it into work for themselves.

 

My only hope is that modders will be able to add a robust tactics system into the game in the future.


  • rainy518 aime ceci

#40
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

Was it really that hard to write code that would make ranged characters stay at range?

 

It isn't really hard because they did actually kind of do it. As pointed out by this post that was a few above yours...

 

This is not a defense of the lack of tactics at all, just a tip to make you're easier: do not set a ranged character to follow a melee character. That's why they are running into melee range. I'm playing nightmare right now with no real AI issues with tank, archer and two mages. Set your ranged to follow another ranged. Pick out your target and all three ranged will attack that target, without moving till it's dead.

Also, I noticed the AI was shockingly good at using detonators. If available they will skip right to a detonator. I'm noticing this even more so on Nightmare because I have so many abilities disabled because, on the other hand, the AI is not good at choosing when to use barriers or CC.

I find it amusing how some people in this topic are claiming the tactics got dumbed down for console players and are yet making the same mistake of Shahadem and claiming there isn't anything in the current tactics to stop ranged from following melee when there is.

 

The only real additions needed to the tactics as Capeo points out is on some of their ability usages.



#41
Hawklyn Starblade

Hawklyn Starblade
  • Members
  • 25 messages

Conole users have nothing to do with poor desighn decsions ie, removeing the previous games tacticts programing. I have hundreds of hours in DAO, DA2, on 360 & extensively set, and modified the tactical prefrences for each charachter. It was never that complicated.

 

I have no idea why bioware changed this, and hate DAI's lack of tactics settings, as  much as the removal of healing magic in DAI.



#42
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

I've never understood this argument.
 
Playing on PS4. Would like the tactics back as much as anyone else.
 
The game being on a console has nothing to do with a bad design decision.

On PC there is something called "a mouse" which can be used to point and click things. Consoles don't, forcing you to make do with sticks. Making you "walk" the cursor with WASD in tactical mode is obviously a result of some intern who has never seen a PC porting console mechanics to pc.
  • rainy518 aime ceci

#43
Kairos

Kairos
  • Members
  • 2 messages

Please BRING BACK THE TACTICS ! ( any Gif someone ? ) 

 

At least to set range dumb AI to stay at range x)

 

Thank for your support bioware. 



#44
TeamLexana

TeamLexana
  • Members
  • 2 932 messages

I have only ever played DA on consoles and I obviously loved the tactics or I wouldn't have started this thread, so "dumbing down" the tactics for console players makes little sense.

 

Could it be the MP? I think that's probably a more realistic reason maybe. I think it's definitely the reason the attribute system got screwed over because they didn't think MP peeps could or would want to distribute their attribute points correctly. So no worries! We'll do it for you! And do it wrong! Yay! Such a shame because I played the hell out of ME's MP and it didn't seem to hurt the single player gameplay at all. Keep in mind they have no tactics or attributes in ME though, lol.

 

Even a lot of the cross class combos seemingly got removed. They made planning out the tactics FUN when you saw them being carried out in the game.


  • rainy518 aime ceci

#45
Chaos17

Chaos17
  • Members
  • 796 messages

I want the tactics to come back too so I will stop shouting : "Solas, step back !! No Solas, step back more than 2 steps!! Noooo Solaasss why did you died by staying close to the warrior ennemy"


  • rainy518 aime ceci

#46
Kage

Kage
  • Members
  • 599 messages

Yeah, the if-then tactics are being missed by me too. I love the game so far, it is the best DA for me, and the best Bioware game.

 

However, I really miss the old tactic system, and the AI is not good enough to do some things.

 

1) The behaviours are not really clear, people do not understand how they work at all. That is why they think the AI is doing strange stuff like choosing incorrect targets, putting a barrier on the wrong target, or going into melée without the need.

2) The AI uses detonators very good. Which is nice for shield bash, but not for dispel. I want to have dispel available for my mage, just in case I want something dispeled, but I dont want him using dispel as a detonator.

3) The AI does not use CC efficiently at all. Right now it is stupid to use flashfire on an archer. Because it lasts little time (8-11 max, since upgrade is bugged), and after it the mage will have the aggro of an enemy that can shoot from insane range, unavoidable damage, and he is doomed. Flashfire needs to be used on melée enemies!

 

etc etc etc

 

Let us choose when to do things!



#47
RustyW

RustyW
  • Members
  • 167 messages

But the console players won't like actually having to spend time developing their tactics. DA: I has most certainly been simplified to appeal to console gamers, and stuff like tactics is a prime example.


Says who you? That console players will not want to mess with tactics? A assumptious & uninformed statement.

Do you not think this happens to console players too? The AI is the same for us.

Would love something more in depth.

#48
hwlrmnky

hwlrmnky
  • Members
  • 394 messages
Yeah, I miss the tactics. I never used them as extensively as some folks who could get a whole battle set up ahead of time but it was fun to anticipate combos. And I'm someone who used to pause every 2 seconds on Nightmare. In a party of four it's nice to have some instances of NPCs behaving consistently (in a positive way.)

I'm in my first play through and I'm doing real-time in Normal with the default Behaviors and my team takes very little damage. I've never played anything realtime before, outside of an arcade. I admit to finding Inquisition counter to my expectations. It feels a little bizarre.