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The importance of "disrupting" rifts during battle


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16 réponses à ce sujet

#1
Back Lot Basher

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Is this how the disruptions work?  There is an audible build-up the longer your inquisitor can stay engaged with the disruption, but you can be interrupted by enemy attacks.  If you can hold it until it maxes out, there seems to be a massive burst of damage to all enemy creatures.  I was seeing numbers in the 500+ range when I triggered a disruption in the rift.  Is that a standard thing, where you get this bonus damage if you can hold on until the burst triggers (seems like 7 or 8 seconds)?

 

I knew you could do this in mid-battle, but didn't always take the time to do it.  Then I ran into a couple of really tough slogs when nothing else was working (level 11 on Nightmare).  This seemed to be just enough to turn the tide.

 

Does anyone have anything to add as far as using disruptions as a strategy?  I'm just making an observation here, so if anyone knows more of the specifics regarding why it's good to disrupt the rifts, by all means fire away.



#2
knownastherat

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I am lead to believe the time needed for disruption is set. There is build up, but its always the same length. Since only PC can disrupt pre-battle set up should take it into consideration. On mage I take Fade Step for example though any CC or aggro wipe lasting long enough to disrupt will do. Not mid battle but as soon as possible. Dispel the green stuff in between rounds, set and time another disruption and most rifts become routine. 



#3
Back Lot Basher

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That's what I found when I ran the close quarters rift inside the Oasis cave this morning.  I had to get myself (a mage) up close to the rift in a hurry then try to draw all attacks away.  Terrors can be a major complication, though.



#4
Maverick827

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Since my Inquisitor is also my party's tank, I don't have the luxury of interrupting rifts.  Instead, I have my archer pick off as many stragglers from the first wave as possible.  Sometimes you can just solo kill Wraiths without the entire rift noticing if you're far enough away.  For the second wave, I have two mages with Dispel and try to get as many two-for-ones as possible.



#5
TheJiveDJ

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There actually is no need to disrupt the rifts. I've found that disrupting the rifts makes the battles longer 'cause I'm not focusing on DPS for that time. I'll only every disrupt a rift if there are a bunch of mobs huddled directly under the rift.


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#6
JosieJ

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My mage is better at disrupting rifts than I suspect my warrior will be.  Either way, you can just gut out the fight and win without bothering to disrupt the rifts at all.



#7
knownastherat

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There actually is no need to disrupt the rifts. I've found that disrupting the rifts makes the battles longer 'cause I'm not focusing on DPS for that time. I'll only every disrupt a rift if there are a bunch of mobs huddled directly under the rift.

 

Granted there are two disruptions and one closing, each taking lets say 7 or 8 sec, that is 15 sec of lost DPS. Its a trade off for the damage the disruption causes and CC it inflicts. Depends on Rift setup and timing. If its not possible to AoE due to Rift setup - 1/2 melee and X ranged, the only way to AoE is disruption. Of course, if one can do 15k damage in 15 sec on multiple targets for example, than the point of disruption is indeed moot. 

 

Its possible to command PC to disrupt and take control over someone else in the meantime.



#8
Suhiira

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About the only time I bother disrupting rifts is when that particular rift generates a lot of demons or particularly nasty ones.  But of course because of numbers or toughness those are the ones most difficult to disrupt.

 

I find it works best to kill off the first wave and time your disrupt to go off just after the second (and/or third) wave spawns.



#9
octavian1127

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Entirely depends on spawned demon comps. Lots of weaker demons are worth disrupting, while a few stronger ones are better to focus DPS. Think of it as a channeled AoE skill.



#10
Bruxae

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Most of the time ranged enemies will hit you before you finish which makes it a giant waste of time, unless you can do it really safely (no risk of dying or getting very wounded anyway, or all the enemies ran off or got taunted) I would just focus on killing things.



#11
Sriep

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Not a big issue, but if you get the chance to disrupt the rift its usally a good idea to do so. Global stun plus some damage.



#12
Starki113r

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It's effective if you have an ability that breaks aggro and a tank that can take the sudden pressure (Cassandra early, both her and Blackwall post-specialization). I do it a lot on my Rogue Archer on Nightmare. Stealth in once fight begins, then Leaping Shot out of the way. Repeat as necessary.



#13
Back Lot Basher

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I'm starting to see the downside of this as well.  Someone posted above that the time taken out of the fight has to be taken into consideration, for sure.  I've done okay with most of the rifts on Nightmare, save for two, the ones near the forest camp in Hinterlands (one of them is inside a cave).  I'm pretty sure I saw 4 rage demons and a couple of despair demons pop out of that one.  I tried multiple combinations except for a tank and 3 mages.  I just couldn't do enough damage.  And all my companions have the best available gear for my progress.  We were all level 12, same as the enemies, but there just seemed to be more elites at those two rifts.



#14
knownastherat

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We would need to see numbers and as it was said rift encounters are dependent on several variables party make up and play style included. Even if its 15 sec, feels like 10, how much damage is possible to do say on level 12 in 15 seconds. On NM Wraiths have like 1.6k HP. And if party can one-shot them at the beginning of the fight, there is no point to talk about Rifts in the first place.

 

If timed right, stun and AoE comes in time when Barriers are on cd and/or when enemies are damaged enough to be killed ending the round. However, if one can close them faster without disruption, that is fine too. 



#15
GhoXen

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If a Rift is successfully disrupted, all demons from the Rift are stunned for 1-2 seconds, and are dealt s ome damage. However, on Nightmare the damage dealt is too negligible. Due to the long casting time for disruption, it's very difficult if not impossible to time the short stun to happen at appropriate times.

 

Chances are your Inquisitor will be able to contribute to the fight much more than wasting several seconds on the Rift, so disrupting the Rift is highly unworthwhile on Nightmare.



#16
omnitremere

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On normal it makes a lot of sense because it causes a global stun and does damage that will sometimes wipe out lower level wraiths.  On higher difficulties/levels the damage isn't wiping out anybody and the stun isn't nearly as useful so I wouldn't highly recommend it.



#17
knownastherat

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If a Rift is successfully disrupted, all demons from the Rift are stunned for 1-2 seconds, and are dealt s ome damage. However, on Nightmare the damage dealt is too negligible. Due to the long casting time for disruption, it's very difficult if not impossible to time the short stun to happen at appropriate times.

 

Chances are your Inquisitor will be able to contribute to the fight much more than wasting several seconds on the Rift, so disrupting the Rift is highly unworthwhile on Nightmare.

 

This was stated already and is understandable. We both know that without numbers - negligible - there is no way to tell, though I find it curious because my experience with disrupting is only positive. Mage level 12, for example, can do negligible damage in 5/10 sec on multiple enemies spread in large circle. That is even if s/he has something to cast during that time and is not without mana. OP noted seeing damage in +500 range. I think of disruption as AoE with long cast, long range, medium damage, cc and no mana cost. Its not mandatory but its not irrelevant. Of course, the higher party DPS the less effective it becomes.