Is this how the disruptions work? There is an audible build-up the longer your inquisitor can stay engaged with the disruption, but you can be interrupted by enemy attacks. If you can hold it until it maxes out, there seems to be a massive burst of damage to all enemy creatures. I was seeing numbers in the 500+ range when I triggered a disruption in the rift. Is that a standard thing, where you get this bonus damage if you can hold on until the burst triggers (seems like 7 or 8 seconds)?
I knew you could do this in mid-battle, but didn't always take the time to do it. Then I ran into a couple of really tough slogs when nothing else was working (level 11 on Nightmare). This seemed to be just enough to turn the tide.
Does anyone have anything to add as far as using disruptions as a strategy? I'm just making an observation here, so if anyone knows more of the specifics regarding why it's good to disrupt the rifts, by all means fire away.





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