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Keeper please


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47 réponses à ce sujet

#26
SicMirx

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I started to use a Keeper finally because of this thread. All I've been getting is gratitude.

#27
Soulgazer

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You don't move in 3 different directions at once in a given fight and I won't neglect your barrier.  

 

Really, I'm pretty good about barrier.  If nothing else, just put one on your tank.  Even if your other 2 members don't get it, that's their problem for not being near the tank when the fight starts.



#28
Xader

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i know some keepers are just plan bad but you have to realise that barrier has a long cooldown and we need to cast it on atleast 3 ppl to be able to keep it up most of the time. im not going to throw down barrier on one person then have to wait nearly 30 seconds before i can cast it again. unless i see health bars dropping im saving my barrier for a time when i can target atleast 3 ppl so by the time it fades i can cast it again in that crucial moment. i also usually prioritize the squishies over tanks bc the tank should be able to stay alive without it but squishies can die at the drop of a hat if something goes wrong.
tldr i save barrier for when its needed unless i can hit enough allies to cast it again after it fades.

 

It's a bit ignorant to just say "i also usually prioritize the squishies over tanks bc the tank should be able to stay alive without it but squishies can die at the drop of a hat if something goes wrong", there's a very simple way to play this game and it's unfortunate that even people on the second difficulty level seem to have trouble understanding, as soon as you attack any mob that's in a pack or throw a tank shout at one of them (or even just get close enough to agro) then they will all go for that one person and generally remain on them for a good period especially if you throw some hits there way in melee range, so when players have a tank in their party what are they still most likely to do? they're still going to charge in because "I R DPS" and logic elludes many players.

 

I play with a friend quite often so that only makes 2 people to worry about but it tends to not be too bad as we have mics even though we have the very odd person here and there that refuses to alter their gameplay even when they go down several times over and I keep saying "can you let me go in first please to get agro?" I've played with some tanks whilst I've been on the keeper where everyone let the tank go first and it's crazy how smooth the run goes, if it's a legionnaire then let them run in and AoE shout to really guarantee that agro on them all, I've not met any proper Templar tanks but I play it mainly and what I do is single shout a creature in a pack, make sure we're at a choke point and use my line holding skill to create a wall, these situations are where (or at the very least once the tank has lost it's bonus guard health) the keeper should be placing the barrier on the tank, using your initiative in each fight as opposed to playing re-actively will make for much smoother games especially if your team is playing right.



#29
Saboteur-6

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I take Fade Step with my Keeper and prioritize melee. I'm fine with only hitting one character with Barrier. Don't stress and waste time trying to "optimize the cast", you're better off letting the Barrier fly and then get back to DPS/CC. Dead enemies don't deal damage.

#30
Mindtraveller

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Wish more Keepers would get Static Cage and Disruption Field because those are absolutely amazing on Perilous. Instead of spamming Barrier, you really should be casting it right before entering combat and then on those who are getting focused once it comes off cooldown in combat.

Yeah disruption field is godtier. It freezes BOSSES. Hands down the best CC in the game, too bad it's not targeted.



#31
xlm1994

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The keepers can do some serious damage with the right weapon.

 

And you have no idea how frustrating it is to play a keeper.  Nobody appreciate what keeper does, and everybody blames the keeper when they die.



#32
gay_wardens

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The Dalish will not be slaves to the upkeep of your Shemlin thugs.



#33
veramis

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Keeper is probably the hardest class to play. When I do pugs with no strategy, I try to get everyone together before big mob areas for a group barrier, then during the fight only stick with the melees, but between the melees and ranged so that it is possible to run to them if necessary. Keeper is very survivable, and you should try to chain lightning mobs that go past the tank for the ranged and aggro them asap. When the tank knows that he won't die because you are always spamming barrier on him, he can focus much better on grabbing mobs before they run past him, even if it means turning his back to archers and to big mobs. Even if your ranged die, you and the melee can still revive them.

 

I usually reverse this rule of thumb for pugs during boss fights, because it is seldom safe for any teammates to stay near the boss except the keeper for disruption field. The melee should learn to handle the boss himself while the other three teammates  shoot enemies from a distance.



#34
veramis

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Also, the best strat when there is cooperation though is for all four players to always stay together for barrier except for boss fights or vs. enemies with large aoe knockdown, while the keeper uses winter stillness and other passives to keep barrier up 95%+ of the time. It's yawn level easy :).



#35
GrommitSmit

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Yeah disruption field is godtier. It freezes BOSSES. Hands down the best CC in the game, too bad it's not targeted.

I agree on all counts. Just picked up Disruption Field at level 19, before my first Threatening match. It was awesome to watch the TemCom lunge into the air, directly into the bubble and then in slow-mo trying to stand up after his Supes pose. This was without the freeze upgrade. I also loved this ability in DA 2 on my Force Mage Hawke when it was called Gravitic Ring/ Gravitic Sphere.

However, due to switching this in in place of Fade Cloak for field medic duty (I like to wade in, pop the cloak, revive and then Barrier the patient), I was not able to keep the entire party alive, which is normally my aim.

This also really impacted my CDs and mana, since I am used to spamming low cost abilities (my other 3 are CL, Barrier and Fade Step).

So I leave it to the Consensus, which ability should I keep as my 4th?

<In the voice of 90s SNL character Linda Richman> "I'm a little verklempt. Talk amongst yourselves. I'll give you a topic... Disruption Field is neither disruptive, nor a field. Or... does a party without Crowd Control end up recovering in Boca Raton with shpilkis in its genechtagazoink? Discuss.</Mike Myers New York accent>

#36
veramis

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You don't have to remove any powers, but lay off the chain lightning when you might run out of mana. It is a fast recharge power with high mana cost. Barrier obviously takes priority, and  you should always set aside mana for barrier when it is about to become available to cast again, except for emergencies or if you are certain you won't need the barrier.

 

Fade cloak is fun esp. with ragdoll physics, but really barrier is significantly better if you need to prepare for reviving someone. It takes almost 5 seconds to revive someone, and fade cloak only lasts 2 seconds. That is not safe at all. When a teammate goes down, you should ignore him while standing on or near him shooting at enemies to reduce cooldown (good passive) until there's about 5-6 seconds left on barrier, revive him, and cast barrier as soon as revive is done or when barrier becomes available. There might be a brief window where you don't have barrier up, but with the barrier duration and cooldown reduction passives, there is a decent chance you will be able to recast barrier without it going down on you, and a very high chance that you will at least be able to cast barrier as soon as it goes down.

 

Or if you are feeling lazy like I usually am, just barrier yourself, revive him, and run off. While he has a second or two of immunity after reviving, you can pull enemies away from him.



#37
xlm1994

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Just got a templar in the team, keeps jumping into battle like a fool, and dying, and shouting "where is my barrier".



#38
TurianRebels

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Running without barrier in Perilous. Not recommended.



#39
Ryusai

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dps keeper is pretty nice.

 

Also why would you NEED a barrier? I finish whole games without legionairie nor keeper without losing 1 hp.

Grow some balls  <_<. If you really want barrier, play keeper yourself



#40
Mindtraveller

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I do play keeper occasionally, just like every other class. Support keeper is very enjoyable for me, constant barriers and disruption field for bosses makes things so smooth on perilous. These two spells are much more valuable to pretty much any group than a so-called dps keeper ever could be.



#41
GrommitSmit

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Maybe it's because I tend to PUG late night/ early morning so I tend to have bad Ping in relationship to my lobby hosts, but I just can not seem to get the hang of using DF. This is a shame, because I really want to like what I have started calling "the Molasses Bubble". I have been using it to try to slow enemies at choke points or to slow enemy arrows and for Com fights, but have only been marginally successful because of the cool-down and mana cost. How specifically do you all use DF?

Inb4l2playKeepsscrub ;)

#42
Mindtraveller

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I dont think DF slows arrows at all, it would make sense and would be neat though.

If a bunch of melee enemies are charging for your ranged group DF can sometimes be pretty good, but it's unreliable because usually they run through it before they are slowed down enough. What DF is great for however, are the chest guardians and bosses, allowing your team to DPS them down while they are completely frozen, or any of the high hp enemies like the flying witches and terror demons. It can also be a life-saver against stalkers, the stealthing douchebags.

 

Always try to put your barrier on yourself as well(not only yourself though ^^), the extra mana regen combined with the winter stillness passive is enough to keep your mana flowing.

 

Don't be afraid to act as a meatshield for the ranged teammates, I usually stay with the melees so I can barrier them as well as myself, kind of acting like an off-tank. The keeper is extremely hard to kill.



#43
veramis

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The DF AoE is very small and takes a few seconds before enemies become completely frozen, during which time they could run through the bubble even if placed at a chokepoint. First make sure that you and your teammates are protected with barrier, then pay attention to where the enemies you want to trap are moving, and try to DF them when they aren't moving or DF where they will move to in order to attack yourself or a teammate.

 

Imo barrier should always have priority over DF, then when you have mana, use DF, and make sure you don't use so much mana on other abilities that you can't use these two main abilities. I always go for mana generation and cooldown reduction speed passives and spam these two things, then when I have near full mana, full mana, know I can spare it safely, or feel it mandatory, use chain lightning and the 4th ability.



#44
Aedh

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I run with Barrier, Chain Lightning, Disruption Field and Fade Step. I like to keep this last one on my bar, as it has 0 mana cost, and allows me to move out of any AoE/big hit/los archers when my barrier is still on cooldown.

Barrier and DF are my main skills, and I use Chain Lightning when I can spare the mana.



#45
Red Leader

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i know some keepers are just plan bad but you have to realise that barrier has a long cooldown and we need to cast it on atleast 3 ppl to be able to keep it up most of the time. im not going to throw down barrier on one person then have to wait nearly 30 seconds before i can cast it again. unless i see health bars dropping im saving my barrier for a time when i can target atleast 3 ppl so by the time it fades i can cast it again in that crucial moment. i also usually prioritize the squishies over tanks bc the tank should be able to stay alive without it but squishies can die at the drop of a hat if something goes wrong.
tldr i save barrier for when its needed unless i can hit enough allies to cast it again after it fades.

you just defined a plain bad keeper



#46
VilniusNastavnik

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I prefer the keepers keep the barriers for when someone is about to kick the bucket. 

I play as a legionnaire purely built to draw aggro. some battles I will not swing my sword much because I am keeping the heavies attention on me whilst the rogues flank them. I rarely need barriers because I can just keep my guard up. I'd rather the mages save the barriers for when one of the rogues gets in range of an enemies AOE.  



#47
absinthesize

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im actually enjoying keeper (level 13 doing threatenings)

 

i have mainly focused on barrier and as people have said if you can stay still and cast barrier on yourself with the right abilities you will regen mana like mad. 

 

i will probably make a switch to AW when i can tho, mainly cuz i like melee casters.  partially because sometimes i just want to say FU to pugs



#48
K1LL SPLATTER

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This is from an elementalist point of view. I have unlocked every class and played a little of most of them. If i cant play a class that cast barriers, i feel useless. If i play in a group with another barrier caster, our group can be god mode.

I use barriers constantly. I use a hybrid set up for fire dps and barrier utility. Anything threatning and above i don't usually get over 20-30 kills because i spend a lot of my time keeping the team alive.

It does get frustrating when the mobs aggro gets pulled everywhere and all my team mates split up. In that situation i run for the tank or any player who is playing their role properly, then i keep us alive with barriers. When archers or mages run ahead and intentionally pull aggro just so they can get a few extra kills, i will not barrier them.

With a decent group last night we beat the demon commander several times in a row last night. I keep barrier up on me and the two melee characters in my party. Every time the demon popped out of the ground we had barrier up. He couldn't one shot kill anyone.

I never get gold medals for kills anymore, but we win a lot more.