What people honestly think does not matter, because that is what they think.
The issue stems from taking what you personally think and spinning it into something you "know" to be a truth. That is simply not the case in the end, because what you think is subjective. There is enough burden of proof for either stance, which is the point I am making.
Your point, in which short stories are inferior to long stories, and entire argument you have presented as proof, was invalid from the start because of how you framed it. It is not just a bad argument, it's one that is founded on confirmation bias of what you personally enjoy, and not anyone else. You also didn't really give good examples of long or short games that have good stories.
Here is some. Costume Quest, an RPG with a fun little story to it that lasts at most 6 hours. Or how about The Last of Us? I don't like the story in it personally, but people herald it as one of the best ever told, and it can be beaten in less than 20 hours, complete with drop-in villians per section, for example, and a big bad with a hidden agenda of course. Hell if were even going to use that as an example, Origins has the same problem since you don't see the Archdemon until the end, and Loghain until just before the end, outside of a few cut-scenes.
Then you go into ad homenins against me because you really do have nothing to say in the end, do you. You presented you're argument, sure, and I reject it as being a flimsy argument because it simply is flimsy, biased, and frankly a waste of my time proving it.
But since you asked nicely...
And now you are just rambling, I just assume you can't counter what I've said.





Retour en haut







