Annnnnd...neither is this game!
He never said the game was bad.
Do you all remember in the early videos were a dev that is liar now said that action speak louder the words in the game. He said this in one of the early videos of the game. I heard that there are more keeps and I heard you could make them have different uses be it for military, trade or supply. Why did they took those awsome features away when they clearly had them?
Do they hate us or something?
Something very common in game development happened: They cut features.
There are several cases where developers, after the game was released, made avaiable very early game design videos or concepts. I particularly remember Rome Total War (the first game, not Rome II), where they had these really awesome ideas and uploaded a video several months after release that showcased them. Even the visuals looked better.
To be honest, this is something I'd rather not know. Because every single game developer does this. The ideas and concepts vastly exceed what is possible with limited time and money and since it's not 100% accurate to predict how these ressources are available until the release things get cut.
You might ask "why don't they just continue development". Let is ignore for a moment the fact that most developers have a publisher which will demand a set release timeframe sooner or later, or else! Let's take developers like Blizzard who just take their time. 10 years. 20 years. Whatever it takes. 1.) ask yourself, would you wait another 10 or 20 years? And 2.) not every publisher is like Blizzard. They always found the strenght to finish it at some point (and I bet even they had to cut content). There is a good chance that every other developer would find no end and the project would eventually fail because they run out of money or patience or both.
So...that's why this happened. And not because they hate us lol. 