What their EA overlords want is what the EA overlods get.
Why did bioware dumbed this game?
#26
Posté 27 novembre 2014 - 09:34
- Bioware-Critic aime ceci
#27
Posté 27 novembre 2014 - 09:37
won't happen, they cover their arses with the terms and conditions we all agree to when we buy and install any game... and even if they were to face some consequence, they have armies of lawyers and more money than any of us will see in a lifetime to snub out anyone that gets too close for comfort
I mean that he runs with the money and leaves his donors feeling like suckers. If he wanted money for free he should have done like in one episode of South Park or that guy the promised rocks for sale if he had enough money pledged. But he actually promised something and nobody forces him to deliver or return the money.
#28
Posté 27 novembre 2014 - 10:34
I read somewhere (not sure where but it was on this forum) that bioware decide to close that options. Why? I don't know
Bioware was running against the clock and was already behind schedule. It took them eight man years of work adapting the Frostbite FPS engine to play a RPG type game. The remaining development time was shorter than originally planned..
To meet the launch date corners were cut and planned features dropped.
#29
Posté 27 novembre 2014 - 11:29
Have you finished the game if not maybe it happens to show more when you progress through. I know not myself yet since I havent finished it, just a suggestion
Have you finished the Twilight series yet? I hear it gets tolerable halfway through the last book
Not a very compelling argument, is it?
- Bioware-Critic aime ceci
#30
Posté 28 novembre 2014 - 02:47
Bioware was running against the clock and was already behind schedule. It took them eight man years of work adapting the Frostbite FPS engine to play a RPG type game. The remaining development time was shorter than originally planned..
To meet the launch date corners were cut and planned features dropped.
I am aware of that. They work on DAI three years(if i'm wrong correct me). Its not enough time to learn new engine. I'm not complain about disappeared feature. It sound fun but as you said they were shortened in time.
#31
Posté 28 novembre 2014 - 03:15
Bioware was running against the clock and was already behind schedule. It took them eight man years of work adapting the Frostbite FPS engine to play a RPG type game. The remaining development time was shorter than originally planned..
To meet the launch date corners were cut and planned features dropped.
Their fault for using that engine then, so that´s no excuse.
#32
Posté 28 novembre 2014 - 04:04
Their fault for using that engine then, so that´s no excuse.
that excuse is bollocks anyway, they are incompetent in the face of the frostbite engine which was never meant to be used for role-playing action games anyway, so how much more time would have been reasonable, given the consolized state the game shipped in?
#33
Posté 28 novembre 2014 - 08:38
There is a saying "do never underestimate what people will watch." I guess it can apply to video games and you can say "do never underestimate what people will play." Its nothing bad in a world were there are billion of people and billion of things to judge what other people think is good or what is bad is pointless too many different tastes to say for most what is bad or good . I have a problem when I am enticed by the cake but I receive a cookie instead.
That might be true to some extend, but the answer is in the numbers. How much did it cost to produce DOS and W2 and how many copies did they sell? Enough to complete the game and cover all the costs for sure. That's great, but the cost of producing those games is much smaller compared to the cost of a game like DAI.
Now for DAI I don't know if there is any public info about its budget, but if I had to "guesstimate", I would say it would be at least 4 or 5 times the cost of those 2 games combined. Ask yourself would DAI sell 4 or 5 times the number of copies of DOS and W2 if it used a tactical/turn based gameplay instead of what it uses now? Maybe on PC, but overall probably not.
While me, you and many other people in this forum would love to see something like that, it would be a commercial failure and EA / Bioware would not even recover the costs, let alone make a profit from it.
Sad as it may seems, in today's market, AAA titles are for the masses. No point complaining about it especially when there are plenty of alternatives out there for gamers looking for something more refined and complex.
- Bioware-Critic aime ceci
#34
Posté 28 novembre 2014 - 08:47
I was excited for that feature; it is in Warlords of Draenor. I think the camps can be counted as those since you have an agent in each of those camps who informs you of things they find in those camping areas/sites. Yes, that feature did interest me as well.
Edit: At level 11, I captured my first Keep! Not much pizzazz, but it is acceptable.
Modifié par Lilacs, 04 décembre 2014 - 03:10 .
#35
Posté 04 décembre 2014 - 02:35
Do you all remember in the early videos were a dev that is liar now said that action speak louder the words in the game. He said this in one of the early videos of the game. I heard that there are more keeps and I heard you could make them have different uses be it for military, trade or supply. Why did they took those awsome features away when they clearly had them?
Do they hate us or something?
@ OP
Man what they have released here is just unfinished and kind of unprofessional.
With a fan base that is this invested and this much interrested in their games one would think they listen a bit more closely to us!
Yes, Inquisition is feature rich and content rich - but not always in a good way.
And when it comes to features that where cut out and or reduced/dumbed down - for one who looks closely - this installment is a
SWISS CHEESE!
I play on console and everything that is broken on PC is broken on console too! I love complex RPG's. Origins worked fine on console. In Inquisition they suffocated the living snot out of the franchise!
Bioware truly needs to wake the f*uck up and work on that. I for one have stopped playing Inquisition - I was in my second playthrough. And I do not plan to buy DLC's of any kind (normally I would buy everything from Bioware - GLADLY !!!). Instead I will try my best to ignore the fact, that this was the first game I have ever pre-ordered in my life and did burn me quite a bit. I will try my best to ignore the fact, that I have waited 5 years for "DA:O 2" and got stuck with "DA-2 - Shards of the Rift - Edition" ...
- Lord Revan2009 aime ceci
#36
Posté 04 décembre 2014 - 02:38
Well, considering the topic title. I don't think the game is the only thing that got 'dumbed'.
#37
Posté 04 décembre 2014 - 03:07
Well, considering the topic title. I don't think the game is the only thing that got 'dumbed'.
productive... he has already explained himself, why would you try derail the thread?
i agree with him by the way, compared to DA:O and DA2, DA:I is extremely dumbed down
- Bioware-Critic aime ceci
#38
Posté 04 décembre 2014 - 03:13
Compared to DA2? Impossible I'd say.
What beats bleak, overstylized graphics, recycling of assets³, enemies that spawn from rooftops (then jump down xD) and a storyline that has potential but suffers the inability to deliver?
#39
Posté 04 décembre 2014 - 03:42
Because in 2014 you cannot make a AAA multi platform game with a complex tactical or turn based combat and have enough sales to cover the costs. That type of gameplay can only be successful for smaller, most likely crowd funded, projects. If you expect Bioware or EA to ever produce a game like Divinity OS, Wasteland 2 or Pillars of Eternity, but bigger, you will be disappointed.
I played and enjoyed DAO back then and DOS and W2 this year, but I am part of a minority of gamers who appreciate that type of gameplay in a RPG. Having said that I also enjoy more "modern" action oriented games like DAI.
Okay you have a good point here. I think so too, that you cannot think that black and white anymore in this day and age. The costs are rising without end in sight - I give 'em that!
BUT
They should at least decide what they are able to accomplish and want to accomplish before they make a mess of things. And most of all they should plan their execution careful enough to be able to polish their product and do play-test the sucker until it breaks into pieces - BEFORE they publish it. One would think ...
#40
Posté 04 décembre 2014 - 03:45
There are some things they want to do, but then during development they change their opinion and decide to go other route.
They are not liar for doing so. The moment they wanted to do it, or where implementing it, they revealed so. But then they changed opinion. That was ages ago.
They have NOT said anything about that near launch at all, it was obvious they decided not to do it for whatever reason. You cannot tell them they are liars for it.
I also said I was going to the gym and get a lot of muscles, and then I got a stable GF and decided not to, because why for lol. I was not lying either, I changed my opinion.
If they had said that before launch, knowing it was not true, that would be different. But they havent.
So yeah, to sum it up, GROW UP.
#41
Posté 04 décembre 2014 - 03:48
Half a year ago I've written an article about how the development of Vampires Bloodlines went. Now, this was a particular troublesome development and I like to hope that not all developers struggle like this, but one of the key points was the constant struggle between the developer - who wants to make as much as possible, use endless ressources and create the best game ever - and the publisher, who is all about timetables, money constraints and of course the release date.
And as easy at it seems at first glance you cannot "vilify" the latter part in this process. Because people don't work for free. For every kind of project there needs to be a finishing line and money must be made. I think that's understandable.
Best possible outcome is a balance between long enough development time and earliest possible release date of a finished product, "polished" when we're really lucky.
I totally agree with your posting. And I love and frankly "demand" some sort of polish from game developers !!!
But I don't agree with the "when we are lucky"-part ![]()
#42
Posté 04 décembre 2014 - 03:51
Oh wow major typo there by me. I did not write an article, I read it. xD Have to edit this, since I don't want to claim other peoples work. ^^
#43
Posté 04 décembre 2014 - 03:58
Oh wow major typo there by me. I did not write an article, I read it. xD Have to edit this, since I don't want to claim other peoples work. ^^
LOOOOOSER! ![]()
- GODzilla aime ceci
#44
Posté 04 décembre 2014 - 03:59
I would never have purchased this game if I had known that it was simply an action RPG or I would have waited until it was half price. For me the videos combined with the "returning to Origins roots" and "PC game made my PC gamers" was an obvious ploy to get us old school RPGers back on their good side and I am ashamed to say it worked with me. I got a couple weeks out of it, by the end I was slogging through because the combat and lack of real decision or consequence had made the entire thing seem stale. I don't hate the game, but honestly I put it on the same grouping right now as I would Lords of the Fallen.
- Bioware-Critic aime ceci
#45
Posté 04 décembre 2014 - 04:09
I would never have purchased this game if I had known that it was simply an action RPG or I would have waited until it was half price. For me the videos combined with the "returning to Origins roots" and "PC game made my PC gamers" was an obvious ploy to get us old school RPGers back on their good side and I am ashamed to say it worked with me. I got a couple weeks out of it, by the end I was slogging through because the combat and lack of real decision or consequence had made the entire thing seem stale. I don't hate the game, but honestly I put it on the same grouping right now as I would Lords of the Fallen.
You did not see any footage of the game before??!?! They even made many twitch sessions...
#46
Posté 04 décembre 2014 - 04:09
Basically, don't trust anything a developer says pre-release.
#47
Posté 04 décembre 2014 - 04:24
You did not see any footage of the game before??!?! They even made many twitch sessions...
Indeed. And players were flown in to England and Kanada to playtest the game for several hours, then upload their impressions on YT. We had many previews. Last but not least: EAs Origin has a 24 hour return policy. After release and installation one can playtest and ask for refund during a 24 hour period.
There are few excuses here imho, unless you preorder blind, stay blind and deaf during preview phase and then don't act when you finally realize you don't like the endproduct.
#48
Posté 04 décembre 2014 - 04:30
You did not see any footage of the game before??!?! They even made many twitch sessions...
None of these sessions said tactics had been removed, that decisions didn't matter, that you would only have 8 slots forever, that attributes were locked in with abilities, that the story was bland, that you would get bored to death of the monotonous combat or that I would have to farm like a crappy F2P MMO for weapon recipes or specialization items, but hey look at the pretty trees. Yes, I looked and none of these things were mentioned.
The game is absolutely gorgeous, but for me its shallow and not worth a replay.
- Bioware-Critic aime ceci
#49
Posté 04 décembre 2014 - 04:53
Basically, don't trust anything a developer says pre-release.
Sadly, you are absolutely right! But I really, really, really like and want to like Bioware. That makes it very hard for me to not listen to them!
But you are right. I guess they are not in control of their work anymore and get pilot-controlled by EA. And BELIEVING them anything is nuts!
I am such a sucker for some of their products - It is kind of pathetic! ![]()
#50
Posté 04 décembre 2014 - 04:53
None of these sessions said tactics had been removed, that decisions didn't matter, that you would only have 8 slots forever, that attributes were locked in with abilities, that the story was bland, that you would get bored to death of the monotonous combat or that I would have to farm like a crappy F2P MMO for weapon recipes or specialization items, but hey look at the pretty trees. Yes, I looked and none of these things were mentioned.
The game is absolutely gorgeous, but for me its shallow and not worth a replay.
the only thing you got right was tactics being removed.. and even that is sketchy.. tactics are there.. its just the interface is unusable (sorry it is)... on the other hand, they DID mention only 8 slots would be in the PC version of the game before launch.. they also mentioned before launch that you could no longer update your attributes on level up. also, you can certainly customize your stats via the crafting system.. you just cant customize your stat progression like previous games.
as for the story being "bland".. thats a subjective opinion. i personally enjoyed it. and even if the combat was like DA:O or DA2, the story could have still been "bland".
as for farming like an MMO.. i guess you dont play JRPGs much or games like skyrim. farming and "grinding" is just par for the course in an RPG, and honestly im glad a loot and crafting system finally made it into a single player bioware game.. its about time.
as for the "monotonous combat".. again subjective opinion.. though i was disappointed that they removed the DA2/DA:O combat system FOR ABSOLUTELY NO REASON.. the new system isnt THAT bad with a controller.. in fact, i think it works relatively well with the exception of the tactics cam.





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