Very odd sounding title, I know >_< But I'm unsure how to if put it in a more simpler way. I also apologise if this isn't the correct category to post something like this, I felt the modules category was for more "finished" modules.
So let's continue.
A project I have been working on for over 5 years now is a "Runescape remake". My project is called Molior Rs, Molior being latin for To Build, and Rs is short for Runescape, so; To Build Runescape.
So what is Runescape?
RuneScape is a fantasy massively multiplayer online role-playing game released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio.
I have created over 250 areas, which are currently the "Free to play" version only. You can see the scale of the size of Runescape's free to play, by the picture below.
What is Molior Rs going to be like?
Keeping the elements of what Runescape is, It is created through Neverwinter Nights 2's toolset, meaning it also has the elements of Neverwinter Nights 2.
After playing both games (NwN1 in this case, as well as NwN2) for more than 8 years, I think they are a great game to combine.
I have a fan base of 810 subscribers. I consider this to be a nice amount, since the first time my project was announced throughout the Runescape community, I had 12 areas lol
My video of a tour on one area was featured on the #1 community channel for Runescape, which has now over 110k+ views, with 7-8k views on my personal video.
I believe this would increase more the project is becoming complete and will be an amazing accomplishment for myself and whoever helps.
Jagex, the company which own's Runescape, a few staff have commented on the project, calling it good and nice looking.
Videos of mine have been spreaded around forums/reddit, with a lot of positive feedback.
As for the game itself, I'm looking to make it multiplayer. The only way we have it "multi player" atm is by LAN. But this is only for recording/testing.
The problem..
Now to the point of this thread.
I've been working on this project alone for 5 years now. 2 Years were on Nwn1, and I had to start all over again on NwN2, which now I've been working on for 3 years and counting.
I have had some help along the way, but all of which turn inactive and pretty much abandon me. These are also people who have either never heard of the game NwN2, or have no experience with the toolset.
If I really want this project to work, I need professional help.
I for one, am still a novice. I have always admitted this and hopefully my fanbase knows that
I never lie to them saying that this or that is easy/hard, or it takes a lot of skill to do.
In need of aid
Because of said above, the stuff I'm currently working on is more complex than I originally thought.
The current stage of the project, the area's are fully done, and now needs "filling".
In the meantime to keep my viewers interested, I am uploading 4 beta's;
Beta 1: Exploration, it's now however, non downloadable. - You just explore the lands I have already created.
Beta 2: Skilling - Runescape has 26 skills, majority Pay to Play though. The F2P skills are (examples); Woodcutting, firemaking, fishing, cooking, mining, smithing, runecrafting, crafting, dungeoneering, prayer.
I have worked on all the skills, but they are pretty much basic atm, which is only needed for the beta, so you get a grasp on what they do. For example, this is how woodcutting works;
You need the right toolbelt equipped to cut a tree stump. You cut the stump and it disappears, then respawns 1min later. Logs are dropped on the floor in the mean time. You can burn these logs to make a fire, or hand them into a woodcutter for xp.
The convo only has 2 lines that are on the tree stump;
[You successfully cut the tree stump]
[You need the appropriate toolbelt to cut the stump (Bronze)]
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For the final version, I would like to work the skills from NwN2 into it, but making my own custom skills. So for example with cooking.
When you level up, you can put skill points into cooking, meaning you will have a higher chance of not burning food.
This is something which has proven complex to me >_< So I have left it out of Beta 2 for now. But it's something I will be adding into the project.
Beta 3: Combat/monsters - This is straight forward and something im capable of doing. This includes monsters around the game, dropping loot, respawning etc.
Beta 4: Quests/shops/more improvements
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To anyone who has some free time, I would love to have some help with my project. It's taken a lot of time to do and with some professional help, I feel it'll give the project a huge boost.
Thank you all for reading!





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