Which files do I look towards to flatten the skill-check difficulty of
-traps
-locks
-persuade/intimidate checks
-skill (mostly cunning) dialogue checks?
What I am looking for is mostly the ability to globally change them all to auto-successes (this includes detecting traps).
What I've tried so far.
Editing lock_difficulty.gda, setting the values to 1, which didn't work.
What I am going to try.
Editing trap placeables and changing the difficulty there.
I am really looking to avoid having to edit scripts and would rather change 2da files or such as I don't know how to code, but if necessary I could just try to alter some numerical values in there (like making a skill check take 1000*cunning into account).
In other words.
"I need halp with the TARPS in dargon age"
"Dargons! Dargons I say!".
"DAGRON!"





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