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Altering skill check difficulty.


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#1
Horsebert

Horsebert
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Which files do I look towards to flatten the skill-check difficulty of

 

-traps

-locks

-persuade/intimidate checks

-skill (mostly cunning) dialogue checks?

 

 

What I am looking for is mostly the ability to globally change them all to auto-successes (this includes detecting traps).

 

 

What I've tried so far.

 

Editing lock_difficulty.gda, setting the values to 1, which didn't work.

 

 

What I am going to try.

 

Editing trap placeables and changing the difficulty there.

 

 

I am really looking to avoid having to edit scripts and would rather change 2da files or such as I don't know how to code, but if necessary I could just try to alter some numerical values in there (like making a skill check take 1000*cunning into account).

 

 

 

In other words.

 

 

"I need halp with the TARPS in dargon age"

 

"Dargons! Dargons I say!".

 

"DAGRON!"