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These non cinematic conversations irks me.


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#1
Majestic Jazz

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Why did Bioware choose to do away from the Mass Effect style conversations in favor for these lame 3rd Person conversations. I dont feel as engaged in these conversations as I do the cinematic ones.
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#2
Kantr

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So that you could actually have more conversations. Cinematic convoes are special and take more resources.


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#3
Cheech 2.0

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I'm with you 100%, takes me right out of the experience.


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#4
Wulfram

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Why did Bioware choose to do away from the Mass Effect style conversations in favor for these lame 3rd Person conversations. I dont feel as engaged in these conversations as I do the cinematic ones.


Because they're cheaper. Yet better than the over-hearing and auto-dialogue that was it's equivalent in ME3
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#5
Majestic Jazz

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So that you could actually have more conversations. Cinematic convoes are special and take more resources.


Is this what Bioware confirmes? Or is this your reasoning?

#6
Kantr

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Is this what Bioware confirmes? Or is this your reasoning?

It's what they confirmed. There was other threads complaining about it and the devs chimed in saying that having non-cinematic convoes for most things meant they could give you more dialogue



#7
Aleithian

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Yeah...I'm not a huge fan of the new conversation style. It would be great for certain NPCs because it's fast - but I want a more intimate 2nd personal experience for key characters.


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#8
Majestic Jazz

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It's what they confirmed. There was other threads complaining about it and the devs chimed in saying that having non-cinematic convoes for most things meant they could give you more dialogue


Me to. I can understand if they did thid when non essential NPCs but for EVERY conversation? Like you said, it takes me out of the experience. I want to feel engaged, not standing there looking at two people talk.

#9
witchknights

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I actually like it? if I can get more conversation at the cost of cinematics, i'll gladly keep them just for special occasions. maker knows i already think there's too little to talk about with your companions.


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#10
TheJiveDJ

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I'd rather have less convos if it meant that the remaining convos were all cinematic; quality over quantity for me. This game oozes quantity over quality in every facet of its design, and in every corner of the game world. I think BW's brand has suffered a bit as a result; this game is just too MMO for BW. Go back to what you guys do best, for the love of all that is sacred.


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#11
Majestic Jazz

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I'd rather have less convos if it meant that the remaining convos were all cinematic; quality over quantity for me. This game oozes quantity over quality in every facet of its design, and in every corner of the game world. I think BW's brand has suffered a bit as a result; this game is just too MMO for BW. Go back to what you guys do best, for the love of all that is sacred.


+1

I rather have fewer convos that are rich in cinema and immersive than many comvos that are just dull. KOTOR felt more engaging than this.
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#12
Kantr

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It would be like mass effect when you run out of things to say though a lot more quickly.



#13
Lebanese Dude

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quality over quantity for me. 

 

lol.

There's literally the same "quality" in almost everything that's relevant to the scope of this thread, namely "conversations".

There's also more quantity of this quality.

 

More conversational dialogue that isn't limited to three archetypes 

More voice options

More main quests 

More companion dialogue / quests.

More banter (barring the notorious banter bug which will be fixed I hope)

More companion quests

More ambient conversations

 

The existence of "fluff" conversations does not detract from the quality of the existing material. 

Throwing around that saying like it means something is getting ridiculous.


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#14
Bayonet Hipshot

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Copying Skyrim. 



#15
Mightylink

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I feel like Bioware got a little lazy there and put in this "one camera angle fits all" thing on all the non important conversations, I liked it better when all the conversations did that in Origins.


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#16
SpiritSharD93

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lol.

There's literally the same "quality" in almost everything that's relevant to the scope of this thread, namely "conversations".

There's also more quantity of this quality.

 

More conversational dialogue that isn't limited to three archetypes 

More voice options

More main quests 

More companion dialogue / quests.

More banter (barring the notorious banter bug which will fix this issue)

More companion quests

More ambient conversations

 

The existence of "fluff" conversations does not detract from the quality of the existing material. 

Throwing around that saying like it means something is getting ridiculous.

 

We get it mate, you don't agree with people such as myself who are disappointed with the direction in which they've taken the franchise. You're very much entitled to your opinion, but you do give off the impression that what you say is 100% fact.

 

What IS fact is that they've changed how conversations work outside of the main quest and some optional/side conversations. Personally (and as odd as it may seem), I find this a particular defining feature of Bioware's games that is no longer present for all but the more important dialogue scenarios, and that disappoints me.


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#17
Maverick827

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+1

I rather have fewer convos that are rich in cinema and immersive than many comvos that are just dull. KOTOR felt more engaging than this.

 

Yeah, I'd rather have 25% of the best non-cinematic quests turned into cinematics and the remaining 75% turned into text-based mission board quests, or whatever the ratio would have to be.

 

I just learned that you can spin the camera during these non-cinematic dialogs, which helps a bit.



#18
Neuromancer

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Really? I thought they were a nice and needed addition.


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#19
ItsFreakinJesus

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They're fine to me.  Much better than the non-cutscene convos of previous games and the Mass Effect games.


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#20
robmokron

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Honestly they dont bug me that much, If the voices were a little louder though..,



#21
Kantr

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I feel like Bioware got a little lazy there and put in this "one camera angle fits all" thing on all the non important conversations, I liked it better when all the conversations did that in Origins.

Except you can move the camera


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#22
Lebanese Dude

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We get it mate, you don't agree with people such as myself who are disappointed with the direction in which they've taken the franchise. You're very much entitled to your opinion, but you do give off the impression that what you say is 100% fact.

 

What IS fact is that they've changed how conversations work outside of the main quest and some optional/side conversations. Personally (and as odd as it may seem), I find this a particular defining feature of Bioware's games that is no longer present for all but the more important dialogue scenarios, and that disappoints me.

 

Where did I voice an opinion on the actual topic of the discussion?

 

I quoted someone who talked about the decrease of quality of the content being delivered, in response to the context of the quoted person's post.

 

I did not comment at all on how it is was delivered, which is what you're talking about.

 

Feel free to continue feeling victimized by my "white knight"ing though.

 

In any case, I personally believe that embracing change and enjoying what is present is a way better attitude than constant disappointment.

A lot of things have disappointed me in DAI. I just accept them and move on and enjoy what's given to me.

Pardon me if I prefer positive outlooks on trivial issues like how the camera is controlled during side mission dialogue.

 


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#23
M Hedonist

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It's just dialogue - what do you want? Books are capable of conveying dialogue with no camera whatsoever.

 

On one hand, we have these really basic, "cheap" conversations, but on the other hand, the actual dialogue cutscenes are much more imaginative in terms of framing, location, background and the action of the scene. The first time you meet the Iron Bull instantly comes to mind - it's so well done, with the stormy ocean in the background, and there's some really beautiful shots of just the Iron Bull in front of this ever-moving, primal mass of water. It's imagery.

 

I'd rather have a mix of basic conversations and scenes that are actually interesting and look great instead of just having dull, boring cutscenes for every piece of dialogue. Origins almost always just had you talk to your guys in your camp, nothing happened, always same location, no interesting shots, and there wasn't anything interesting that stood out anywhere else in the game, either. Just because there's a camera and it's a cutscene doesn't make it cinematic - no decent director in existence would shoot a scene that looks like a conversation from Dragon Age Origins. Inquistion actually has really neat-looking visuals and good cinematography in the cutscenes.

 

I'll take bits of greatness over constant mediocrity any day.


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#24
whiteravenxi

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Somewhat unrelated, does anyone else find they just spin the camera round and round while you listen to these conversations?

 

I spin around and around, adjust for good lighting and angle on my character, then spin and spin again! No?

 

... Maybe I'm the only one...


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#25
dragondreamer

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I like having more dialogue.  There's still cinematic scenes for the important conversations with companions and other npcs.


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