I don't mind having generic options for no name peasants but some conversations could have definitely benefited from the cutscene treatment.
Honestly they dont bug me that much, If the voices were a little louder though..,
This.
It would be nice if the background noise was cut down for the duration of the conversation. Trying to hear people talk in a tavern is like, well, trying to hear people talk in a tavern.
I don't mind having generic options for no name peasants but some conversations could have definitely benefited from the cutscene treatment.
Spoiler
Possibly, it was a side quest though.
Copying Skyrim.
This was one of the things that really broke the immersion for me.
The "Bioware RPG" feeling wasn't really there without all the small conversation cinematics.
It might also have been a way to cut out facial expressions, because you can't really see the characters. Not as clearly anyhow.
And the cinematic feel to the conversations also made me more intrested in what was said. I don't really know why. Might be a combination of actual facial expressions and clever camera positioning. The non cinematic ones were not that intresting and was harder to actually care about, for me anyhow.
So yes, cinematic conversations might take more time to make. But they're also much nicer to look at... I'd choose the cinematic ones any day.
I feel the opposite. I would much prefer that all of thr conversations work lile this, and we scrap cinematic conversations entirely. All the cinematics do is create restrictions.Why did Bioware choose to do away from the Mass Effect style conversations in favor for these lame 3rd Person conversations. I dont feel as engaged in these conversations as I do the cinematic ones.
My favourite BioWare RPGs don't have any cinematic conversations.The "Bioware RPG" feeling wasn't really there without all the small conversation cinematics.
I completely agree with the OP! I find myself being easily distracted or spinning the camera around in circles to keep me focused. I'd much rather prefer the close up style and an option to walk away if they need to have one.
I don't mind having generic options for no name peasants but some conversations could have definitely benefited from the cutscene treatment.
Spoiler
LOL, I wish I didn't open that!
Still better than that crap we got in ME3 that passed as conversation. They need to get back to ME2 style conversations imagine how crud Mordin singing scientist salarian would be in third person.
Edit: I loved the dialogue we got btw. Proved you can have quality and quantity in the one game.
I actually come down on the side of having more dialogue - so long as I also get cinematics for the important events.
It can be disconnecting, but if it means more dialogue with the companions I'll take it. Origins got pretty boring after all convos were exhausted and you just got "What can I do for you?" Followed by "Never Mind" from the warden. I have found myself skimping on dialogue this game, used to having it exhaust too soon then having 12-20 hours of game play staring at me with nothing new to chat about. So far, I haven't exhausted conversation on most of my companions.
And for generic fetch quest for Joe the farmer, I don't need a cinematic. A 3rd person dialogue is fine for me.
Imagine the amount of download it would have required--and the hard drive space it would have required--if all those conversations had been cinematic. As it is, it took 18 hours for my stuff to finish downloading, and that was steady without any of the interrupts some of my friends experienced.
I feel they put in just enough of both kinds of dialogues.
Its nice to have more dialogue, maybe one day they will automate a camera system for their games, but they have to allocate resources so you can't have everything.
Still if it bothers you, try swinging the camera downwards so it aims upward and closer to the character faces. Works for me
Amazing game ![]()
This actually didn't bother me at all, apart from the few times I stared at a tree or something during the entire conversation. I didn't feel it broke immersion at all like it did for some of you other posters., because I play the rest of the game in third person and therefor it didn't feel out of place. I could see why it would bother others though, it is less personal in a way.