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These non cinematic conversations irks me.


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#76
guntar74

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Ya I miss the older games approach. Though for pc users the mod that zooms in does help a little bit, though as somebody mentioned they could talk a little louder.

 

I also feel like it was taken out due to the older systems. When you look at just how much they increased zone size compared to the last 2 games which were way smaller but had way more animated dialogue and cut scenes, its obvious in order to make it all fit, that something had to get cut. And if that was what they had to do to get all the dialogue in there sure ok, but here is hoping when they go full current gen they can get alot more of it back in.



#77
Zarb the Bard

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I like the non-cinematic conversations. I don't want to have to watch my character dramatically walk up to someone only to find out i have nothing more to say to them. That's something that really annoyed me in Origins. 


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#78
Sylvius the Mad

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Ya I miss the older games approach.

The "older games" were isometric; they didn't have cinematic conversations.
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#79
Nefla

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I wish they had at least decided to have the conversations zoomed in like KotOR, Jade Empire, FO3/FO:NV, Skyrim, etc...I want to see the face of the person I'm talking to.



#80
rapscallioness

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I think there's also the matter of knowing when to use a cinematic or the 3rd person. There's many times when this 3rd person works just fine. It gets the job done and I can pan spam the cam around. Fine.

 

But I think they use it too much. Like the end scenes after the big battle and essentially saying goodbye to your companions. And the moment is in 3rd person. I'm trying to navigate my way around some construction to talk to IB. Personally, I would have done the cinematic there.

 

Or a scene from the JoH dlc. It's a kind of cool moment towards the end after you've earned the trust of the Avaar and you're talking to Ms. Sun Hair there. You become kin and get an Avaar name. That should not have been 3rd person, either.

 

So, while I like the 3rd person for occasions--which is definitely better than just overhearing some stuff--I hope they don't try to rely on it as much in the future. And have a better nose for the moments that should be cinematic.


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#81
Riven326

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Why did Bioware choose to do away from the Mass Effect style conversations in favor for these lame 3rd Person conversations. I dont feel as engaged in these conversations as I do the cinematic ones.

You should also ask why the game plays like a single player, offline MMO. I sometimes wonder if that is why Inquisition is set up the way it is; maybe the next game will be a Dragon Age MMO.



#82
Chuvvy

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I think the over the shoulder camera detracts heavily from the intimacy of the conversations. While the argument of "more content" may be a sound one, when that additional content is all fetch quests for NPCs with two or three lines of dialog, or an open area that is boring to explore, I don't think the trade off is worth it. While I can remember very minor NPCs in other bioware games, I can barely remember any NPCs in DAI. Most of them feel incredibly bland and uninteresting. I think this is caused by many things, one of them being the over the shoulder camera. It takes away from any feeling of importance to me, and makes me more aware that I'm playing a game than anything, and in general, makes me uninterested in what is going on.

It also didn't seem like I got more dialog in DAI than I did in DAO, or DA2. If I did, I didn't feel it. I think it comes down to quality over quantity. I'd rather have fewer NPCs, less dialog, and less quests, that are engaging, and interesting. Than more NPCs, more dialog, and more quests, that are forgettable.
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#83
Chuvvy

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You should also ask why the game plays like a single player, offline MMO. I sometimes wonder if that is why Inquisition is set up the way it is; maybe the next game will be a Dragon Age MMO.

 

From what I've read DAI was intended to be an MMO. Though I've never seen any source, if there is none I can certainly see why people would think it was intended to be one.



#84
Riven326

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From what I've read DAI was intended to be an MMO. Though I've never seen any source, if there is none I can certainly see why people would think it was intended to be one.

It wouldn't surprise me one bit.



#85
Elhanan

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From what I've read DAI was intended to be an MMO. Though I've never seen any source, if there is none I can certainly see why people would think it was intended to be one.


Here is one:

http://www.gamespot....y/1100-6423362/

#86
Majestic Jazz

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Like I said, DAI was developed to cater to the Skyrim crowd with a bit of single player MMO elements to it.

 

Its sad that DAI won so many GOTY awards. I just cannot wait for Witcher 3 to blow DAI out of the water.


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#87
Cyonan

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As I mentioned in the other thread, I really don't think you need the cinematic camera for everything. Especially if it's one of the "dead stare" conversations.

 

Dramatic camera angles isn't going to make your cat being stuck in a tree seem epic and emotional.

 

As much as I want TW3 to succeed, it'd be kind of funny if it had Inquisition's quest design.



#88
Nefla

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As I mentioned in the other thread, I really don't think you need the cinematic camera for everything. Especially if it's one of the "dead stare" conversations.

 

Dramatic camera angles isn't going to make your cat being stuck in a tree seem epic and emotional.

 

As much as I want TW3 to succeed, it'd be kind of funny if it had Inquisition's quest design.

Well that would suck :/



#89
Elhanan

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Like I said, DAI was developed to cater to the Skyrim crowd with a bit of single player MMO elements to it.
 
Its sad that DAI won so many GOTY awards. I just cannot wait for Witcher 3 to blow DAI out of the water.


Am wishing the best for CP and the GOTY Awards next year. That said, I will likely pass on the game for a lack of Pause, and the inclusion of so-called Mature materials; some of which has little to do with maturity, IMO.

#90
Majestic Jazz

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Am wishing the best for CP and the GOTY Awards next year. That said, I will likely pass on the game for a lack of Pause, and the inclusion of so-called Mature materials; some of which has little to do with maturity, IMO.

Awe....too much gore and sex?

I welcome the masculine approach to Witcher 3. A breathe of fresh air from Dragon Age.

::shots fired::

#91
Elhanan

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Awe....too much gore and sex?

I welcome the masculine approach to Witcher 3. A breathe of fresh air from Dragon Age.

::shots fired::


Nope; unneeded profanity, nudity, and pixelated sex. And if "masculine" means the denegation of women as reported in TW1, by all means enjoy it, though I doubt it is included now.

#92
Naphtali

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the denegation of women is pretty tired cliche to spit at the witcher, esp in their universe where women are some of the most powerful, wisest, and they wish to make themselves as attractive as possible. It would be disservice to the lore in a time period where their is hatred toward everyone to nerf hatred toward women. Its also a very crude world take that as you will  



#93
Elhanan

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the denegation of women is pretty tired cliche to spit at the witcher, esp in their universe where women are some of the most powerful, wisest, and they wish to make themselves as attractive as possible. It would be disservice to the lore in a time period where their is hatred toward everyone to nerf hatred toward women. Its also a very crude world take that as you will


Perhaps, but they are the ones that added the cards; not us. And while I understand that care has been given to not repeat that gift, this theme apparently can be read in the books, and reportedly seen casually in the games. As for myself, I simply choose to pass on them all; same goes for GoT.

#94
Majestic Jazz

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Nope; unneeded profanity, nudity, and pixelated sex. And if "masculine" means the denegation of women as reported in TW1, by all means enjoy it, though I doubt it is included now.

When is profanity ever needed?

Yes, I understand that some games and even movies exaggerates profanity and sex and gore just for the sake of having them. I also understand that for some as yourself, it brings down the quality of the game. However, this is what I like about Witcher 3, it serves as a contrast to what we get in other fantasy settings of Dragon Age and Elder Scrolls. I like to see beautiful women in sexually provocative ways and I dont apologize for that. I like the intense gore and language....and I dont apologize for that. Sure, I dont get sexually aroused looking at "pixelated" women but I do like how it adds to the maturity and atmosphere of the setting. And before you go on to say how sex/nudity does not equate to maturity, then I would disagree. If it is done in a manner in which it adds to the setting thing its fine. If its just there for the lolz factor like Saints Row than no.

I understand that you will disagree with this and thats fine, DA was meant with your demographic in mind and Witcher 3 (as well as Cyberpunk 2077) was made with my demographic in mind.

Again, I am just as liberal as the next guy and I believe in women's rights and respect but I am not some hardcore SJW either. I will not apologize for being a heterosexual man.

#95
luna1124

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All meaningful conversations should be like the ones with Scout Harding :)

AND we should be able to ask our companions questions while on the road. Can you imagine being on a road trip with your friends, but cannot talk to them until you are back home.


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#96
Chuvvy

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Cheers.



#97
CronoDragoon

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I wish they had at least decided to have the conversations zoomed in like KotOR, Jade Empire, FO3/FO:NV, Skyrim, etc...I want to see the face of the person I'm talking to.


Yeah. Seeing someone's face does make a difference. I wonder how difficult and resource consuming it would be to just have a set zoomed-in camera. Cutscenes with custom animations aren't needed, just the angle.

#98
Nefla

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Yeah. Seeing someone's face does make a difference. I wonder how difficult and resource consuming it would be to just have a set zoomed-in camera. Cutscenes with custom animations aren't needed, just the angle.

It can't be nearly as much as an actual cutscene, Bethesda games zoom in on every single character you talk to even if they only have a few words to say. :(



#99
Elhanan

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It can't be nearly as much as an actual cutscene, Bethesda games zoom in on every single character you talk to even if they only have a few words to say. :(


Yet even Skyrim has mods that increase these interactions, so nobody seems pleased at the Vanilla results anyway. And it is far better to have something added than to have something nerfed or removed from the game as a rule. When the Toolset is completed, let the Players deal with this.

#100
Elhanan

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When is profanity ever needed?

Yes, I understand that some games and even movies exaggerates profanity and sex and gore just for the sake of having them. I also understand that for some as yourself, it brings down the quality of the game. However, this is what I like about Witcher 3, it serves as a contrast to what we get in other fantasy settings of Dragon Age and Elder Scrolls. I like to see beautiful women in sexually provocative ways and I dont apologize for that. I like the intense gore and language....and I dont apologize for that. Sure, I dont get sexually aroused looking at "pixelated" women but I do like how it adds to the maturity and atmosphere of the setting. And before you go on to say how sex/nudity does not equate to maturity, then I would disagree. If it is done in a manner in which it adds to the setting thing its fine. If its just there for the lolz factor like Saints Row than no.

I understand that you will disagree with this and thats fine, DA was meant with your demographic in mind and Witcher 3 (as well as Cyberpunk 2077) was made with my demographic in mind.

Again, I am just as liberal as the next guy and I believe in women's rights and respect but I am not some hardcore SJW either. I will not apologize for being a heterosexual man.


I like Skyrim, and it has the stereotypical Raquel Welch fur bikinis on the female Forsworn or bandits. It is when modders or some company chooses to remove such apparel for some silly reason, or place these characters in some humiliating setting for little more than increasing the ESRB rating that has me balk at a purchase.

DAO is filled with Mature material, but is also presented in a mature manner, IMO. Many other games, films, shows, do not. And the frequent use of profanity is like over-seasoning a meal with spice; a little may create the taste some were looking to receive, but such common usage tends to ruin everything in the long run, IMO. So I shall pass on such titles, at least until I have the info on how to avoid it like with ME3 and DAI.