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These non cinematic conversations irks me.


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124 réponses à ce sujet

#101
Nefla

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Yet even Skyrim has mods that increase these interactions, so nobody seems pleased at the Vanilla results anyway. And it is far better to have something added than to have something nerfed or removed from the game as a rule. When the Toolset is completed, let the Players deal with this.


I though you were ignoring me.

#102
Sylvius the Mad

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Yeah. Seeing someone's face does make a difference. I wonder how difficult and resource consuming it would be to just have a set zoomed-in camera. Cutscenes with custom animations aren't needed, just the angle.

I don't want a set camera angle. I want camera control during conversations. Free-roaming, like the Tac Cam.
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#103
Cyonan

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When is profanity ever needed?

Yes, I understand that some games and even movies exaggerates profanity and sex and gore just for the sake of having them. I also understand that for some as yourself, it brings down the quality of the game. However, this is what I like about Witcher 3, it serves as a contrast to what we get in other fantasy settings of Dragon Age and Elder Scrolls. I like to see beautiful women in sexually provocative ways and I dont apologize for that. I like the intense gore and language....and I dont apologize for that. Sure, I dont get sexually aroused looking at "pixelated" women but I do like how it adds to the maturity and atmosphere of the setting. And before you go on to say how sex/nudity does not equate to maturity, then I would disagree. If it is done in a manner in which it adds to the setting thing its fine. If its just there for the lolz factor like Saints Row than no.

I understand that you will disagree with this and thats fine, DA was meant with your demographic in mind and Witcher 3 (as well as Cyberpunk 2077) was made with my demographic in mind.

Again, I am just as liberal as the next guy and I believe in women's rights and respect but I am not some hardcore SJW either. I will not apologize for being a heterosexual man.

 

While I really don't care if they want to put lots of profanity and nudity in their games, most of the time I wont view it as being very mature as it feels like they're doing it because bewbs. In The Witcher it works alright to establish that Geralt is a very lustful person, but the developer reason given for the first sex scene in TW3 makes me question the quality of writing they got going on.

 

That's not to say that Witcher has no moments of maturity, but it has a lot to do with how they execute the scene rather than just the fact that they included it. There are also a lot of other mature themes you can cover that isn't sex, which I'd say Dragon Age hits some of those.

 

Although I am still amused by the fact that they used motion capture for the sex scenes. 16 hours of people in mo-cap suits dry humping each other, and some poor intern had to go through all of that footage.

 

Of course I say screw the "it's made with your demographic in mind" and will enjoy DA:I, Skyrim, TW3, and Cyberpunk 2077 so in the end I suppose I get to enjoy the most amount of games.



#104
Riven326

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While I really don't care if they want to put lots of profanity and nudity in their games, most of the time I wont view it as being very mature as it feels like they're doing it because bewbs. In The Witcher it works alright to establish that Geralt is a very lustful person, but the developer reason given for the first sex scene in TW3 makes me question the quality of writing they got going on.

 

That's not to say that Witcher has no moments of maturity, but it has a lot to do with how they execute the scene rather than just the fact that they included it. There are also a lot of other mature themes you can cover that isn't sex, which I'd say Dragon Age hits some of those.

 

Although I am still amused by the fact that they used motion capture for the sex scenes. 16 hours of people in mo-cap suits dry humping each other, and some poor intern had to go through all of that footage.

 

Of course I say screw the "it's made with your demographic in mind" and will enjoy DA:I, Skyrim, TW3, and Cyberpunk 2077 so in the end I suppose I get to enjoy the most amount of games.

Please tell me you're joking. :lol:



#105
Cyonan

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Please tell me you're joking. :lol:

 

I am not.

 

It's worth noting that it's 16 hours of mo-cap footage, not 16 hours of in-game sex =P



#106
Nefla

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I don't want a set camera angle. I want camera control during conversations. Free-roaming, like the Tac Cam.


I'm picturing the camera detached and roaming away, leaving the conversation to fade off in the distance.
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#107
Lilacs

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The free roaming camera is a great idea during certain conversations that is less impactful.  Since patch 6, I have been able to rotate the camera freely, which is a welcome improvement. =)  What would be ideal though, is to have total control of the free roaming camera as to be able to zoom in closer into the world of the NPC as in first person point of view. That would be more personal. So, if I want to zoom to view an NPC's facial expression(s), I would be able to do that.  What I would also like is to be able to zoom in to view an NPC outside of conversations a la Jade Empire (I used that function a lot on 'Sky' :wub: )

 

So, I'm voting for cutscenes for impactful scenes as when introducing a new NPC, important bosses, intimate exchanges with our companions where a situation involves deep emotional exchanges, and to have the free roaming camera for anything else, but with the ability to zoom into the realm of an NPC (first person point of view).


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#108
MyKingdomCold

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I don't mind how it is now. Cinematic conversations are used for more important conversations, I guess?, while they use non cinematic for other minor ones. I would rather have it this way and have more people to talk to than more cinematic conversations with less people to talk to.  Like I don't think they should waste resources by implementing cinematic conversations when you talk to Flissa or Threnn for example.  Also, I would find it odd if it went all cinematic and the only dialogue option I had was "Goodbye".


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#109
The Hierophant

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I don't want a set camera angle. I want camera control during conversations. Free-roaming, like the Tac Cam.

Agreed. A set cam angle seems like a step back in regards to advancements for the feature.

I'd like it if the npcs, and the pc were given the ability to move freely during convos. Also npcs can be engaged with then followed while they perform various tasks. Like a farmer pitching hay, working a well or stopping for a rest during a convo.

#110
Bizantura

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Free roaming camera with zoom sounds good.  I like the new way more opposed to the cinematic way.

 

Not many people on BSN have played Kingdoms of Amalur because DAI ouzes that game way more the that always talked about Skyrim.  Of course thats my opinion.


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#111
Nefla

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Free roaming camera with zoom sounds good.  I like the new way more opposed to the cinematic way.
 
Not many people on BSN have played Kingdoms of Amalur because DAI ouzes that game way more the that always talked about Skyrim.  Of course thats my opinion.


One of the few games I played that I never finished >_<



#112
TheJiveDJ

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Goodness, someone decide to resurrect this thread?

Sorry, that was my fault lol. I hadn't been on the forums for a while, and I didn't check the date of the post to which I replied.



#113
TheJiveDJ

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Lmao.

Implying equal budget distributions across games.

Implying comparable resource allocation between fluff and quality.

Implying fluff doesn't have its place in filling the left-over areas in an open world game since filling it with quality would make it artificially congested.

Implying your definitions and opinions regarding what constitutes as fluff up is unanimously shared with others.

You're ****** adorable dear.

 

Adorable? Why thank you sir, you're too kind. I do think myself to be quite a looker  :wub:. I ******* love asterisks by the way.

You appear to have an "adorable" infatuation with the word imply, my good man. Perhaps you should focus on what I've said, instead of what you're brain has imagined I've implied.

1. Nowhere did I mention or imply other games.

2. Nowhere did I mention or imply comparable resource allocation between fluff and quality; that would be asinine and ignorant. A limited budget means that taking from column A invariably affects column B (and vice versa), however large or small that impact may be, and regardless of how hard you wish for it to be magically untrue. This is basic math and accounting we're talking about, bruh. The level of impact will vary, but the impact is there, nonetheless. To claim otherwise is to deny that a budget even exists; there are no video games with limitless budgets.

3. Nowhere did I mention or imply that fluff in any form has no place in a video game, I merely stated that I could do fine without. The problem we have here is that fluff constitutes the vast, vast, majority of content in DAI. Fluff is the rule here, and not the exception. It's disappointing.
 

4. From Merriam-Webster Dictionary:

 

fluff

noun

 

1. down (from birds)

 

2. something fluffy <dandelion fluff>

 

3. something inconsequential

 

4. blunder; especially: an actor's lapse of memory

 

"My" definition appears to align with definition number three. If anyone here disagrees, please raise your hand. If anyone agrees that the majority of content in this game is of little consequence and relevance, please raise your hand. If anyone here agrees that--relative to the main story content--the majority of content in this game is of little consequence, please raise your hand.

 

I follow the path that logic and reason leads me down, based on empirical observations, and without the use of rhetoric, assumptions, or implications in my arguments. What others believe is irrelevant to my opinions until such a time that someone constructs a well reasoned argument that logically contradicts my own, and gives me pause; then I change my opinion.

 

I think you have your work cut out for you, friend. I look forward to your obviously light-natured insults.



#114
AlanC9

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but the developer reason given for the first sex scene in TW3 makes me question the quality of writing they got going on.


I must have missed that. What was the reason?

#115
Lord Bolton

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I must have missed that. What was the reason?

 

 

The Witcher 3's opening scene utilizes one of these sex scenes right off the bat, showing that our hero, Geralt, had just been intimate with the elusive Yennefer."People might think we're putting sex into the opening scene for no good reason," explains Monhier. "No, no, no. We are establishing that your character was intimate with this woman recently in order to plant in your mind that, at very least, he must enjoy her company."

"Sex is the quickest way in which to establish the relationship and provide a justification for the player to pursue this woman," he continues. "We couldn't just tell you to go find someone you don't know or care about. It wouldn't work

 

IMO pathetic explanation.

 

 source:

http://www.escapistm...-Sex-Scene-Data


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#116
AlanC9

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Thanks. I actually agree that this is a real RPG problem; see, for instance, all the complaints we've had over Imoen's role down the years. But I don't see how this pops into their minds as the best solution.

#117
AlanC9

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If anyone here agrees that--relative to the main story content--the majority of content in this game is of little consequence, please raise your hand.
 


Isn't that true for most RPGs, though? I can only think of a handful of exceptions, like ME3.

#118
Jirec

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I much prefer the closed in focused camera angle we have in the earlier game. Because when a conversation start I just want to lay back and see them talk (then of course decide what should be said), without going back and forth to whoever is talking.

 

But sure, if it stayed this way, it'd be nice to have a free roaming look as in tactical camera. Though, I still prefer seeing the face of the person talking, without having to fix the camera angle myself.

 

It's odd that this is the top thing that annoys me most with DA:I, I sure hope it could get fixed in some way... :|



#119
zyntifox

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I actually prefer the camera angels DA:I uses in conversation. I feel like i am more in control, playing a game, and not watching a movie. It's hard for me to get immersed in the game and story when control of the camera constantly is taken away from me. 


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#120
TheJiveDJ

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Isn't that true for most RPGs, though? I can only think of a handful of exceptions, like ME3.

Sure, but DAI takes it to another level IMO.



#121
Cael T.

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The only conversations I have problems with are the ones that can be aborted by running away. I had it happen dozens of times that I initiate such a conversation with an NPC and they would just keep on walking around in the area while talking to me, eventually aborting the conversation. :(



#122
Sylvius the Mad

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I've accidentally aborted conversations by casting spells. I try to use the keyboard commands to choose a reply and BOOM!

#123
zyntifox

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I've accidentally aborted conversations by casting spells. I try to use the keyboard commands to choose a reply and BOOM!

Same here. Fortunately you can't kill NPC's in this game like Skyrim because if you could all areas in my game would be as populated as the hissing wastes.



#124
Cael T.

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I've accidentally aborted conversations by casting spells. I try to use the keyboard commands to choose a reply and BOOM!

Yeah, I had that happen, too, once or twice. Or like in Emprise de Lion, where I'm talking to that one guy, and suddenly wolves attack...



#125
CronoDragoon

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IMO pathetic explanation.

 

I find that explanation amusing since expecting the player to care about Yennefer without reason is what happened in The Witcher 2. I guess maybe that's why they try to give you a reason in this one, but they picked probably the worst way to do it.


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