There are many aspects of DAI that I love, and many that I disdain. The character creation and gender bender bugs put a huge damper on what was a mostly enjoyable start to the game; had to restart a few times to fix these bugs.
-The intro was a little jarring and I think many of us would've appreciated a little more back story ala DAO.
-The removal of tactics, and general uselessness of the tac cam are huge disappointments.
-Melee rogues are pretty much broken and are a hindrance to your party much of the time.
-Countless conversation and audio bugs require reloads.
-I feel like the size of the game world has detracted from BW's ability to make a narrative-heavy game. I feel like if I didn't grind fetch quests to pad out my play time, I'd have finished the main quest (and all "cinematic" quests) in 10-15 hours.
-Non-cinematic conversations really pull you out of the experience.
-The entire game feels designed to distract and slow you down at every turn. The looting animation, the gratuitous use of fetch quests, the real time "freemium app" style "quests", lack of storage, the inefficient (IMO) mod and crafting system. These all feel like they were designed to purposely slow you down instead of just "happening" to slow you down because you're enjoying the task at hand. I feel like the playtime would've been cut in half without all the filler and inefficiencies.
What say you, BSNers? Are these the crazy ramblings of an idealistic fool?





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