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DID DAI Need Another Six Months/Year of Dev Time?


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#51
Soul Of Men

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DAO was a solid game. But its far, far, far from the paragon of awesomeness that people remember it being. There are very few reasons I would ever play DAO over DAI. The combat in DAO was boring, the plot somewhat interesting but ultimately involving. Running around solving peoples problems so you get them as allies to fight the eventual threat of the Darkspawn was rather tedious and distancing you from the main antagonist. 

Character customization was actually less interesting. Yes you could add stat points at level ups. Yes there were more abilities. But how many of them were used in your build? You could dabble here and there and get a wide range of skills that ultimatly made you weaker, or go down a more narrow path and hone your specific skillset. Companions were great for that, they would make up for the lack of your own skill in a particular area. 

 

DAI has a much more enjoyable and in depth story. You are actively trying to stop the main antagonist and even something as simple as stabilizing a region is keeping the world from breaking apart. You are directly impeding the antagonist with every rift closed and whatnot (not going too far for spoilers). 
Character customisation is actually quite robust. Not only do you gain skills that have meaning and can be put to good use in more then one specific scenario, but you can gain a lot of attributes though passives that work to get you better skills.

Add on crafting, and you can have a mage with more health then Cassandra/Iron Bull/Blackwall (should be noted its not smart, but you can do it). Properly gearing your characters can give them so many stats that even on Nightmare the only thing that provides a challange is either being lazy or...well Dragons. 

 

DAI has bugs and glitches, that's undeniable. But the game isnt nearly as bad as the Forum Trolls would lead you to believe. MILLIONS are in love with DAI, and no amount of nostalgia for DAO will deter my love for it. :)  


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#52
Fizzie Panda

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All games have bugs, albeit this game has lots of them, but still Bioware usually delivers when it comes to fixes.


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#53
Blue_Shayde

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I'd say no. They got an extra year, and they put that effort into two male LI's instead of where it needed to go.

 

 

@Soul of Men

 

 

That's your personal opinion of course. I actually find DAO is still the best, even when I play it now. I enjoyed the combat, specially as a mage. I actually felt powerful in that game. Character Customization was amazing! Three races to choose from, with two distinctly different prologues per race, along with the options provided in game to give your character the personality you envision? I still have a blast talking to others who played DAO and discussing the kind of characters we created, their backstory, their actions in the prologue, and then after becoming warden.

 

I also found DAOs story to be enjoyable. The threat of the darkspawn and a bloody dragon as the final enemy was great. And bits of the story still give me shivers, such as the Broodmother. I still love that part, specially the little song the turning dwarf would sing as you drew closer in the Broodmother's lair. Also, solving people's problems tied into the world and its story, where DAI...most of its side quests are meaningless. Fetch 5 iron and 6 cloth...to better your army? No...just to get a power point. Woot.

 

To each their own, of course. But for me, DAO is still the better game.


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#54
RedStar Kachina

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Another crapshoot thread. Sorry but I hate haters!

I despise fanboys. When I see one day a fanboy actually not liking something about a  game I will be shocked. By the way, I like the dragon age series.


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#55
RedStar Kachina

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DAO was a solid game. But its far, far, far from the paragon of awesomeness that people remember it being. There are very few reasons I would ever play DAO over DAI. The combat in DAO was boring, the plot somewhat interesting but ultimately involving. Running around solving peoples problems so you get them as allies to fight the eventual threat of the Darkspawn was rather tedious and distancing you from the main antagonist. 

Character customization was actually less interesting. Yes you could add stat points at level ups. Yes there were more abilities. But how many of them were used in your build? You could dabble here and there and get a wide range of skills that ultimatly made you weaker, or go down a more narrow path and hone your specific skillset. Companions were great for that, they would make up for the lack of your own skill in a particular area. 

 

DAI has a much more enjoyable and in depth story. You are actively trying to stop the main antagonist and even something as simple as stabilizing a region is keeping the world from breaking apart. You are directly impeding the antagonist with every rift closed and whatnot (not going too far for spoilers). 
Character customisation is actually quite robust. Not only do you gain skills that have meaning and can be put to good use in more then one specific scenario, but you can gain a lot of attributes though passives that work to get you better skills.

Add on crafting, and you can have a mage with more health then Cassandra/Iron Bull/Blackwall (should be noted its not smart, but you can do it). Properly gearing your characters can give them so many stats that even on Nightmare the only thing that provides a challange is either being lazy or...well Dragons. 

 

DAI has bugs and glitches, that's undeniable. But the game isnt nearly as bad as the Forum Trolls would lead you to believe. MILLIONS are in love with DAI, and no amount of nostalgia for DAO will deter my love for it. :)  

DA:I better than DA:O? LOL


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#56
Jaizek

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Each Dragon Age game has its Pro's and Con's. I loved things about each one of them and hated other things. The Tactical was the best on DAO, the Fluent combat feel was amazing for the Melee classes in DA2, and this DAI has a lot to offer like crafting and multiple Dragons and boss fights, mounts and open world. Even with the bugs and such I am still glad DAI came out when it did even though it could have had a few extra month and some more game testing, but I could not wait for this game. I have learned to live with the Pointless Boss loot(hideously leveled down) the clunky Tactical camera, the unchangeable In-game mouse button customization's, random memory loss and crashes. There will always be things to complain about, but you look at all the Glorious work they did put in and you go wow, they have hills and mountains that I am climbing, Fighting massive giants and just when they are almost dead they fill their guard up again and you Shake your fist and say" You Bastard" then Chuckle and go at it again. Or when you get into certain area's and when you turn the light just hits your screen perfectly that you actually stop playing the game and just look around a bit to Really see the view of what was created. Sure it needs work, but for what it is this game has So much Amazing things. 

 

Hey that's just my 2 cents. Doesn't mean I still won't put my feedback on here to let the Dev's know what could use some tweaking and polishing.


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#57
Roamingmachine

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The technical issues alone....Glitched dialogues, graphical glitches, texture pop-ins, mob pop-ins, menu glitches....And this is on the bloody ps4. I am sick and tired of companies going 'Welp, its held together by duct-tape and stuff is leaking out but eff it, they'll buy it'. This game needed some more time in the oven.


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#58
Darkly Tranquil

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While more time might have ironed out more of the bugs, most of the things that ruin the game for me are clearly deliberate design decisions, so I doubt it would have helped much. DAI is what it is, it's just not what I wanted.
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#59
movieguyabw

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DA:I better than DA:O? LOL

 

Hey, everyone has different tastes.  Personally, I agree with them.  I actually enjoy this a lot more than I did Origins (and Origins had been my favorite game, period, since first playing it)


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#60
VilhoDog13

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I see this is just turning into another throw away topic disguised as feedback.

You guys want to help make the game better? Support this topic: http://forum.bioware...2#entry17893933

If you are simply gonna argue who is right and who's an idiot, no one is gonna listen.

Reposting for truth.

Personally, I also didn't like Origins..like...at all. The whole game was incredibly frustrating. For me, DA:I is FAR and above DA:O. In so many ways.

#61
VilhoDog13

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I'd say no. They got an extra year, and they put that effort into two male LI's instead of where it needed to go.


@Soul of Men


That's your personal opinion of course. I actually find DAO is still the best, even when I play it now. I enjoyed the combat, specially as a mage. I actually felt powerful in that game. Character Customization was amazing! Three races to choose from, with two distinctly different prologues per race, along with the options provided in game to give your character the personality you envision? I still have a blast talking to others who played DAO and discussing the kind of characters we created, their backstory, their actions in the prologue, and then after becoming warden.

I also found DAOs story to be enjoyable. The threat of the darkspawn and a bloody dragon as the final enemy was great. And bits of the story still give me shivers, such as the Broodmother. I still love that part, specially the little song the turning dwarf would sing as you drew closer in the Broodmother's lair. Also, solving people's problems tied into the world and its story, where DAI...most of its side quests are meaningless. Fetch 5 iron and 6 cloth...to better your army? No...just to get a power point. Woot.

To each their own, of course. But for me, DAO is still the better game.


I lurv you.

#62
SofaJockey

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Enjoying the game on Xbox One - I have not encountered any significant bugs.

Very relaxed with the combat mechanic changes.

A better game than DAO in my opinion (though that was also excellent).



#63
mbrandybuck

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I personally think they simply made a bucketload of bad decisions, so more dev time wouldn't have really helped. What's important now (relatively speaking, anyway) is that BioWare actually come out and say why they gutted tactics, why they omitted auto-attack, they they chose the slightly MMO flavoured feel of the opening section, and so on.

 

They say they 'listened' to fans. But I'd like to know which fans they listened to... because right now, a lot of the core fans are complaining about an absolute tone of issues and changes. I don't believe any core group of fan feedback would've supported axing Tactics.

 

This will be the last BioWare game I buy at launch, too. Clearly BioWare don't seem to learn from mistakes, but then neither did I - because DAII launched in desperate need of patching too (both bugs and for features like auto-attack), and that took around a month to play as it should've done from day1.

 

Oh, and I agree with every point in that original post, so I'd say you were being pretty darn reasonable.

Fully agree.

 

The simply just bad design decisions that were made would not have disappeared with more time. Someone heading this design team either is NOT a gamer or has no innate design ability. Don't get me wrong... The game is still quite interesting and I'm actually enjoying it, despite it's numerous faults.

 

However, I just cannot understand what the individual heading this team was thinking? Did anyone at this company actually play this game for 5 minutes? Some design issues are so glaring they are noticeable within minutes of starting up the game.

 

After 30 minutes I had to plug in an xbox controller just to be able to "walk" around LOL! And... I have never played a PC game with a controller, ever before.

 

Removing true tactics and the inability to switch weapons in combat is such a bad design decision, I don't know how it got by the person responsible for approving design? I would love this individual to explain some of these design decisions.

 

And don't get me started on having to HOLD DOWN a key, or mouse button or controller trigger to continuously attack.

 

And who is the genius that thought that pressing a button or the V key on the keyboard every 20 seconds while walking around was a good idea. And lastly... I wouldn't even mind this ridiculous feature IF the objects it highlighted actually remained lit up for more than 1-2 seconds. This would at least allow me to find them without having to press the search button a couple more times while spinning my character around looking for the objects.

 

Good grief...


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#64
Kylisse

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No, I think for them to discover some of the bugs and such required it to be released. You just can't test it across the wide array of PC configs in a lab.

 

If you don't like design decisions that's another matter.  I like that DA:I is different from DA2 is different from DA:O. If I wanted to play the same game all the time I'd take up Call of Duty.


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#65
Spitfire

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I would have to agree with the op. It is self-evident that DA:I was not fit to be released in this state. It didn't help matters that NONE of the pre-release reviews mentioned any of DA:I's multitude of very serious bugs and deficiencies (except for brief comments about the tactical camera) making them utterly useless to consumers.

 

The 'waiting for patch' meta-game is all that I have left at this point as I refuse to play my ($70.00 pre-purchase) game in this condition.


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#66
Razir-Samus

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No, I think for them to discover some of the bugs and such required it to be released. You just can't test it across the wide array of PC configs in a lab.

 

If you don't like design decisions that's another matter.  I like that DA:I is different from DA2 is different from DA:O. If I wanted to play the same game all the time I'd take up Call of Duty.

the difference in inquisitions case is that the amount of questionable and evidently BAD decisions is vastly higher than it was in DA2, and people hated DA2 for being that bit different from DA:O, the zone layouts were different, the story had less impact, the combat was streamlined a bit but still had the tactics and a decent tactical pause in-place

 

so why praise DA:I to the heavens? it's not even dragon age anymore... not an actual sequel most of us were expecting, not a one we were told we were getting, we were misled, PC users especially

 

also, i can see why console users are having a jolly good time when i plugged in my pad after an excruciating 14 hours with kb+m and it was like night and day, you can just tell that the game was primarily designed for console because of how combat and movement itself just WORKS when you use a pad



#67
l3loodpimp

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Peoples are entitled to their opinion, and until BW/EA made a statement to patch the game (which will more likely never happen since critics hail DAI as one of the best game fall 2014) nothing will change. In my humble opinion, from the utilization of the engine, to the game mechanics, and design... I would put the blame on the lead/project manager than the devs team.

 

As for the comparison? Origin has it's quality and weakness, and I don't understand how you can call the warden in DAO a glorified errand boy while the inquisitor is most likely doing the same thing... I prefer the story of DAO, and would have loved the same combat mechanic, but boosted with steroid since the pace of the combat were too slow for the casual.

 

Don't get me wrong, DAI is a good game. But unfortunately, more oriented to casual action RPG that will please the mass over the niche of RPG player, and we should have seen that coming to be honest. Look at DA2, the mass effect franchise? Both started great, and will be milked down like Assasins Creed and GTA.


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#68
Guest_Hander Wayne_*

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Yes there were more abilities. But how many of them were used in your build?

Know what? The point of having as many abilities as possible is not about how many of them were used in YOUR build, it's all about how many builds can be used by the whole community of players. The more choices you have, the better. It prevents you from being repetitive all over again. There are always people who find some exotic builds more suitable for their gameplay style. There are people who still want to have something to experiment with.


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#69
King Dragonlord

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the difference in inquisitions case is that the amount of questionable and evidently BAD decisions is vastly higher than it was in DA2, and people hated DA2 for being that bit different from DA:O, the zone layouts were different, the story had less impact, the combat was streamlined a bit but still had the tactics and a decent tactical pause in-place

 

so why praise DA:I to the heavens? it's not even dragon age anymore... not an actual sequel most of us were expecting, not a one we were told we were getting, we were misled, PC users especially

 

also, i can see why console users are having a jolly good time when i plugged in my pad after an excruciating 14 hours with kb+m and it was like night and day, you can just tell that the game was primarily designed for console because of how combat and movement itself just WORKS when you use a pad

 

I can't believe you'd even begin to compare DA2 favorably against DAI. It wasn't a horrible game but it was clearly the weakest entry in the series. I spent so much time in that one underground map that I feel like I owned the place. 


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#70
Guest_Hander Wayne_*

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I honestly enjoyed DA II despite of all its flaws. I want to believe DA:I will be properly patched. I really want to enjoy it as well.


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#71
Loup Blanc

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Considering the amount of bugs, hell yes. 6 months for sure.



#72
Spaceballs604

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Majority my arse. You mean Minority. But I have no time to argue with anyone in this thread. I have a dragon to kill. I will be having fun while you complain more.

 

Why not take a look at the metacritic standards for this game from USERS! There are problems with it, and that is just fact. It isn't wrong for a paying customer to want something that they enjoy to be better... Oh, and after looking at DAI user reviews, take a look and Divinity Original Sin, a game that has the SAME professional review score, but the user the reviews are nearly ALL positive... 

 

“In criticism, I will be bold, and as sternly, absolutely just with friend and foe. From this purpose nothing shall turn me.” 
― Edgar Allan Poe


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#73
Blue_Shayde

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So...am I the only one who doesn't have any issues with the PC controls? Other then the v key...which I'm thinking of moving to c if possible. :huh:



#74
Darkly Tranquil

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I gave up on k&m and got a controller. The combat is at least bearable now, but I'm still not enjoying it at all. The whole game feels like a chore.

#75
shingara

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Im with the op, most of the content felt like filler stuff, there are only 11 actual main story quest, some of those you couldnt really call quest, the main emphesis of the game is making you do filler content as a level check and whilst alot of it is really well done i myself didnt feel as invest in the ppl i was helping or fighting against. As far as the game is concerned its they are bad so go kick them in the head.

 

 We got told they were doing a different take on romanced sex cutsecenes, what they actually meant was they are removing them bar one per romance. The war table missions take more hours to complete then the entire game does which makes me think that the entire game has had huge chunks torn out of it to get the game out of the door.

 

 The tactical view is a joke, whoever was in charge of that aspect of the game wants firing. And im not joking on that, the heads down only look at times even trys to get you and companions to throw grenades on the floor above you.

 

 And some of the missions are just warped, a good example, the winter palace, it wants you to collect coins for the wells, secrets for L and statues for the doors, but if you drop into the courtyard where it tells you to go, kiss those quests and achievments goodbye, because you arnt going back to the winter garden, ow no, you have now finished that quest, good night thanks for coming and tough luck.