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Ventilation after the Ending (Massive Spoilers)


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#1
Foune

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So, if anyone wants to vent out their thoughts about this game then this is the place, good and bad. I'll start:

 

I loved the game up until the ending, everything was perfect, immersive, interesting characters and a good plotline, but it had some holes. The game built up Corypheus as the arch-villain in this game, it started well as everyone was talking about the great elder one whom would destroy our world, I was intimidated until we finally met him. It turned out to be some bastard dungeon boss we beat in a DLC of DA2, sure he was one of the magisters that went into the Golden City, but just ONE of them, where the hell is the rest? And why is he the most dangerous of them all? Or perhaps I am mistaken in that believing this was the finale of the Dragon Age gaming series, and there is still a ''final boss'' out there somewhere...

 

In the final battle, I was expecting Corypheus to run off and hide somewhere and return even more powerful, since the fight against him was incredibly easy. I fought him on hard at level 19, and he was harder than the fade rifts in the Exalted Graves which had wraiths that twoshotted Blackwall, I only had to ress Sera once during this entire fight and that was during the Dragon phase.

 

Before the final battle, I had built a romance with Sera throughout the game, but the problem is that I never even got a hug from her before the game ended. I had a playthrough or 73 hours, it involved alot of flirting and friendship buildup, but she couldn't even give me a hug from all that? Perhaps it was something about my looks, or my confession that I don't actually like cookies...

 

The gameplay wasn't short, but it still felt short, after all these hours I have journeyed through the desert to collect what seemed to be a thousand shards which purpose only seemed to be unlocking some tombs in the forgotten oasis, I had crafted gear of which I couldn't find new schematics and had the same from level 12-19.

 

About the mage issue, in Dragon Age 1 and 2 I had always supported the mages, as they were extremely possessed, in DA2 only they explained as though every mage should be made tranquil for a single mistake, but then I suddenly speak to Vivienne and she makes me feel like a complete idiot when she claims that a mage has the freedom of every other person, aslong as they have the approval of the First Enchanter. Now I feel really stupid, what the hell was I fighting for all these years!?

 

I've loved the Dragon Age series with all my heart, I love Inquisition aswell and I hate to bash it, but so much of me just felt like this game was buggy and uncomplete, or just sloppy... Am I the only one who feels this way?



#2
BubbleDncr

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I did the final quest at level 20...I had to wait for Josie to come back from a long diplomatic mission before I could complete her personal quest, so I was "over leveled" for the ending, I guess. Up until the ending, I loved the game. Bu I agree, that last quest did feel kind of meh. In DA:O and DA2, you had to at least fight your way through the city in order to get to the final boss. And the final boss had a bunch of adds that spawned throughout the fight.

 

But in this game? Click the final mission and the boss battle just suddenly happens. And sure, you have to kill a dragon and Cory, but both are pretty much straightforward fights, just target them and go through all your abilities. I had been expecting to have to fight through waves of demons or something. 

 

The only other gripes I have with the game tho, are this banter bug (that arguably hurt my experience tremendously), and the UI. Other than the ending, the story was awesome. 



#3
raging_monkey

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My only gripe is the bug in some of the romances. And with your voice changing but other than those it my GOTY well worth the wait
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#4
Foune

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The only other gripes I have with the game tho, are this banter bug (that arguably hurt my experience tremendously), and the UI. Other than the ending, the story was awesome. 

 

Banter bug? I didn't really have to much problem with banter only that it started in the start of battle or when you were just gonna press a quest objective that triggered the dialouge and forfeited the banter.



#5
Potato Cat

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Vivienne explains all Circles are different. Kirkwall's Circle was indeed the worst in terms of treatment of mages, but others were pretty liberal. Bearing in mind, Vivienne obviously has a very positive opinion of the Circles, while others like Anders have extremely negative. So somewhere in the middle likely lies the actual truth.


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#6
o Ventus

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I just absolutely hate the post-credit gameplay. None of the characters say anything more than "Hello Inquisitor" (without any ability to respond to them), and all of their unfinished personal quests are gone.



#7
Foune

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I just absolutely hate the post-credit gameplay. None of the characters say anything more than "Hello Inquisitor" (without any ability to respond to them), and all of their unfinished personal quests are gone.

 

Haha I recognized this aswell, and the strange part that half my companions were gone. Cullen was gone, couldn't find him in his office, strange since I was trying to be nice to him. Blackwall had left aswell, even after saying that he would do anything for the Inquisition and commending my leadership. Vivienne had left but that was to be expected, we really didn't like each other, but Dorian left after just saying that he will stick with the Inquisition and give up his dreams about going to change Tevinter...



#8
BubbleDncr

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Banter bug? I didn't really have to much problem with banter only that it started in the start of battle or when you were just gonna press a quest objective that triggered the dialouge and forfeited the banter.

 

Yea there's a huge bug with banter where a lot of people (myself included) are hardly getting any the entire game. 



#9
Fireblader70

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I think the problem with Corypheus, for me, was his lack of depth. He is exactly the same character I knew when I first released him in Legacy. A vague collection of legends in physical form. What was he truly like before invading the Fade? His likes and dislikes? How does it feel to wake up and find yourself in the far future when so many things have changed? We learned none of that. Instead, we saw him call himself the 'Elder One' and try to take over the world. And fail. End of story. Oh, there were a couple of War Table operations talking about his family, but that's all they were! I would have liked to actually see the guy deal with this stuff.

 

Either Corypheus should have had more depth, or Flemeth should have been the main villain. I think I would have preferred the latter, but as we seem to be getting that next (sort of), they really should have gone for the former. The result of the path they took was me simply going 'meh' when the threat was finally ended. In fact, the whole main plot feels kind of 'meh' when I think about it. All because they focused on developing every character except the guy the entire tale hinges on.

 

Really, that's my only true problem with the game... excluding the dodgy PC controls, some repetitive side quests and no Bodahn and Sandal. Everything else was damn good.

 

That's my venting over.


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#10
Todrazok

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I'll admit I think Corypheus should've been fleshed out more, made a few more appearances.

 

That being said the lore behind the magisters does fascinate me. There were a few codex entries in the fade which gave you a glimpse of what Corypheus's state of mind was before he took on the title "Corypheus", and presumably started planning to enter the Golden City with his fellow magisters.

 

As for the other magisters, I encountered a other codex entry in the game, where some random fellow described having seen "different" darkspawn, who were dressed like kings and ranting about the old days. Perhaps more of the old magisters are down in the deep roads after all :D



#11
Fireblader70

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I was just thinking... how many times does Corypheus truly appear during the story? I think it's three, but I might be wrong. If it is three, that's ridiculous! No wonder I thought he was disappointing. You can't just relegate character development to codex entries and War Table operations, Bioware. Well... you can, but it's not good storytelling. I hate to say this - I really do - but 'show, don't tell'.

 

Oh, and another thing to think about. A good chunk of Corypheus's lines were in the trailers. That's how little he appears.



#12
Foune

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Yes he went on and off during three scenarios. I wonder how we actually killed him anyway since everyone told me that he is immortal, but now I killed him by stabbing him enough times, and that's enough for him to not rise up again?



#13
Corephyfish

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Yes he went on and off during three scenarios. I wonder how we actually killed him anyway since everyone told me that he is immortal, but now I killed him by stabbing him enough times, and that's enough for him to not rise up again?

That is explained earlier in the game, the dragon/arch demon has a part of him in it, it's how he is able to 'respawn' within the grey wardens. killing the dragon makes that part go back into him so he can't revive again.



#14
Cecilia L

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I just finished it an hour ago. I put 74 hours into it and yet it felt a bit short.

 

I think I expected more story content and dialogue. It just overall felt diluted in favor of MMO-like grinding. I loved being able to explore the vast areas, but for all I care, they could have removed an entire area for each companion and spend the resources on fleshing out their quests and characters.

 

I really really loved the epic part at the attack at Haven 24 hours into the game, and the Adamant mission was great, as was the elven temple quest.

 

I just expected MORE - More story, more character quests, more character dialogue. Only after completing the game do I feel I almost know my companions, and I did all the character quests I could. More content!!!

 

I'm also really annoyed that my tall, impressive qunari was scaled down to positively elven size in the Blackwall romance scenes. That was so jarring I barely paid attention to what they said. It totally broke my immersion and was quite terrifying :(

 

Also bugs everywhere. Invisible companions most notably.



#15
Milan92

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That is explained earlier in the game, the dragon/arch demon has a part of him in it, it's how he is able to 'respawn' within the grey wardens. killing the dragon makes that part go back into him so he can't revive again.

 

Yup.

 

They basically pulled a Voldemort there. The dragon was his horcrux.