Tips for Champion play?
#1
Posté 27 novembre 2014 - 09:29
#2
Posté 27 novembre 2014 - 10:11
Line in the Sand: Situational. If it blocks arrows, it might have a good use. Otherwise I'd rather just be taunting everything. I feel like my pre-Champion Warrior can survive any realistic number of attackers anyway.
Bulwark: Relevant passives are nice.
Resilience: I wouldn't take it if I didn't have to. It's not bad, it's just unreliable.
Adamant: Again, just good passives. Bar space is a premium, so these are always valuable pickups. Barring any sort of hidden armor cap, the more the marrier.
Unyielding: I wouldn't take this one if I didn't have to, either, but I suppose it could help recover a bad situation. Unless within those five invulnerable seconds the Guard ability or Barrier spell you weren't able to cast earlier (presumably the reason that you died) comes off cool down, you're just back in the same situation, though.
To the Death: I'd need to test this one. It might be useful for burning down tediously high-health enemies. Otherwise I don't like risky spells like this.
Walking Fortress: This seems amazing, especially with the upgrade. The entire spec would be a bust without this ability. I regularly have 4+ enemies attacking me. I have to wonder what the uptime on this ability is going to be.
Counterstrike: Heavy dislike. Seems very weak for a Focus ability.
#3
Posté 28 novembre 2014 - 12:43
#4
Posté 28 novembre 2014 - 01:18
All I can say is dont worry, Ive been playing on hard and could solo anything EASILY. Might wanna branch over to some damage passives if you went some champ + vang. Once youre sure you can survive anything, focus on having good threat managing abilities and some dmg to kill things faster.
Are you saying you can tank anything easily or you can kill anything easy?
#5
Posté 28 novembre 2014 - 04:01
#6
Posté 28 novembre 2014 - 07:48
Counterstrike: Heavy dislike. Seems very weak for a Focus ability.
That shouldn't be a problem; I already have a sooper-special Inquisitor-only ability to spend Focus on....
#7
Posté 28 novembre 2014 - 05:43
...
To the Death: I'd need to test this one. It might be useful for burning down tediously high-health enemies. Otherwise I don't like risky spells like this.
...
To The Death is amazing, with upgrade you can easily permantly keep up your guard and do massive damage (you can solo dragons on nightmare with it, but you need to keep in range, dragons with adds are pretty annoying).
#8
Posté 29 novembre 2014 - 07:15
I test upgraded To The Death skill and Guard will build up when "the user attack and hit" only, not whatever attacks the target received. Anyone has different result?
PS. for Champion pure tank build, get all Vanguard tree passives (except reflecting damage stuff), and Challenge must be upgraded to avoid stamina shortage. Then you go the right side of Champion tree first to get those immortal skills, after that go SnS tree left side.





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