ME3 MP had a huge increase in amount of content for a year after release, and DA3 MP will likely have much more content as well. Post things you would like to see in DA3 MP. Let's keep the obvious bugs out of it and just focus on features we think would improve the game.
1. Story-driven dungeons and outdoor maps. Maybe with each one centered around each of the twelve playable classes. The background text for the characters are all pretty interesting, but we don't really get to learn more about them in the SP or MP game because they are so focused on the inquisition story. Developing the multiplayer characters would be a great way for adding story and new dialogues to dungeons. In example, Sidony the necromancer joined the Inquisition because she wanted to learn more about the breach and get more power, and a dungeon with story centered around her and three lackeys going on her mad quest for power could be entertaining. Or helping Thornton, the hunter you hear bantering about wanting a dog, house, and vegetable garden, to fight through strange creatures and finally a dragon because he's very sure its lair is where he wants his house to be.
2. Less disparity between weapon level and DPS, more variety in how weapons work. Right now there is pretty much just 1 best sword, shield, dagger, greatsword, and staff, and everything that comes before you get them are temporary placeholders. This limits customizability and replayability. I really believe there is no purpose of level 1-10 weapons other than to be a grind and to punish people for not winning the RNG game.
3. Items upgrade-able by getting copies of them similar to ME3 MP. Even if a rank 1 weapon were to be 50% as strong as a rank 10 weapon and a weapon were to take twice as long to get to rank 10 than it is to get the same weapon without ranks in the current system, it would make the grind significantly less painful when people can at least have a decent chance at getting what they want at low ranks. Right now I'm in the top 20 leaderboard and I'm still using a white one-hand sword and white dagger, and even if the white weapons are stronger than rank 1 uniques, at least I won't feel so beaten up by RNG.
4. No weapon choice limits, but put in buffs and nerfs for cross-class usage as needed for balance. Heck, I doubt people would complain about the same exact animations being used for a 2handed mage, its VARIETY and that's whats fun.
5. Reduced xp penalty for crashing.
6. Appearance customization as in ME3 MP and cosmetics. I want to name my character, choose its gender, and play with its looks, even if it requires unlocking these things bit by bit from RNG chest. There's only really two different armor for each of the twelve classes with 3x preset color variations for each of the two armors. Good, keep it that way. Now give us cosmetic items like hats, dyes, armor and weapon appearance transmutes, etc. Some of them could be $$$ only as well, since it should be possible to support a game in more ways than just buying RNG chests.
7. Make right mouse button hold default so that mouse freelook is always on. This isn't an MMORPG, there is no UI to click while inside a dungeon. Then improve AoE placement to be as linear as if the RMB hold wasn't on, because right now if you try to hold onto it and then place an AoE, how the placement moves can be significantly affected by where the mouse pointer was when right mouse click was first held down. Also FYI to players, autohotkey RMB hold macro and swapping "q" with "a" and "e" with "d" makes the controls significantly better for PC. Link to macro
8. Improved GUI. Allow weapons to be selected in inventory in order to craft them. We really don't need separate Inventory, Crafting, Weapon Crafting, Armor Crafting, Weapon Upgrades, Armor Upgrades, etc., because if all of these things can be put into inventory, players can just choose the items they want to modify and do it, not go through 5 different windows. The GUI in ME3 MP is fantastic with everything easy to read with good size, text and background contrast, and easy to navigate, and I would love to see the GUI in DA3MP to be improved.
9. Text chat. If bioware thinks text chat would detract from the game, minimalistic text chat such as Showing the name, colon, and text a person writes in the middle left of the screen with the game being the background, is extremely unintrusive. Please don't do crazy fancy chatboxes like in some MMORPG's, we need the same kind of small text to the side of the screen you see in online FPS and RTS games.
10. Give us something to do with all our excess crafting materials. Sell it for gold, make or trade for cosmetic items, give to other players, etc.





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