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What would you like to see in future expansions?


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85 réponses à ce sujet

#51
Wintermaulz

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Dedicated servers (not gonna happen)

Dragon boss fights

Darkspawn faction

randomized dungeon lay outs

better voice acting (probably not gonna happen)

More ways to get the cloth resource



#52
Battlebloodmage

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Just fix the pure RNG loot, at the very least make it smart loot, giving items for the class you open the boxes on.  How many months of hardcore grind might it take to get a pair of the daggers I need to make assassin playable in perilous?  If I can't 1 shot from stealth sin is more useless than it already is with BiS, which, compared to many classes in perilous, is pretty damn useless.

I agree, I play as mages mostly, and 90% of my loots from chests are for rogue. I don't even play rogue. I need more mages and maybe warriors stuffs.
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#53
veramis

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I have to say, the chests can become incredibly unlikely to give you useful items once your equipment is level 20+. It's been over 50 chests since I got anything that wasn't salvaged. When you are in the 100+ hour range of playing MP, you are going to suffer extremely long droughts between good equipment, and likely still be missing a good number of high level uniques. 315k gold spent, and right now I have 2 level 21 unique weapons and 1 level 20 unique shield. I wouldn't be surprised if it will take me about 50-100 more chests before I get any new weapons to replace my white and blue weapons.

 

I understand that with the current system, high level uniques have to be rare for extending replayability, but going through 50 chests without anything besides useless salvage is just too much. Make a guaranteed high level unique chest, even if it costs 10-20k gold, it would be better than what people are going to face once they go into the 100-200 hour range with the current system.


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#54
Vortex13

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While I agree this could be interesting, it wouldn't fit the current format of DA MP:

  • 20-25 minutes per match
  • It's not a single player experience where you spend hours just roaming in the wilderness like Skyrim
  • It's not an MMO where you have immense maps to explore and play with

With that said, the maps in DA MP would greatly benefit from being a bit bigger. Especially area 5 where 2 of the 3 maps have a lot of very small areas where it's hard to move, which forces you to either use the entrance choke point or getting shot from all angle and wipe in the large unprotected middle area.

 

 

I don't feel that having a large open space to play in would drastically alter the current setup of DAMP. 

 

Even if we took the various Keep assaults from SP, as well as a large portion of the surrounding landscape; complete with all the enemy forces and random creatures wandering about the area; we still would be looking at a 25 - 30 minute game session. All of the SP encounters are designed around one player tackling their respective challenges, four players working in tandem would make short work of all but the most grueling encounters; except for High Dragon fights.  Any aimless wondering/exploring that could potentially happen would be negligible (IMO), especially if the open map was devoid of the side objectives present in the campaign, and the only goal of the match was to advance on the enemy stronghold, breach it's defenses, and kill the commander holding the keep.

 

 

Treasure rooms could utilize the built-in architecture of the keep itself by taking advantage of the various ways to approach the stronghold and placing a chest in them and encouraging players to look for alternate routes to their objective. Also class specific doors could benefit from the layout of these single player based maps to have a more logical placement instead of randomly appearing though out a level.

 

 

BioWare wanted to avoid the 'arena' styled maps of MEMP, but the 'dungeon run' layout they currently have is still running into that issue with how confined the playspace is. Give us a large battlefield to advance across and iconic set pieces to push towards; allow us to have the freedom of choice regarding how we want to approach an objective, etc. And even though a large map would remain the same for each play though, giving players an open path of progression would eliminate any 'arena' vibes it may have (IMO).


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#55
Moridan

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My priorities:

1) Maps - the SP game already has soooo many environments... that arent being used in MP.  It should be easy to rework that code into new maps, preferably something a little more open.  I would love to see a final stage where instead of a boss with dozens of minions, it opens up to a wider arena where you get to fight a dragon.  This could actually be done on existing factions and maps with minor modifications.

2) Better crafting - again, SP has all the workings of an in-depth crafting system, but MP falls flat on its face.  Why cant we actually craft weapons?  Why cant we see what armour will look like before crafting it?  The RNG is straight up horrible.  Get lucky and the game is fun, unlucky... watch everyone else play with cool toys that you havent seen regardless of your 100+ hours of playing.

 

Other ideas: being able to inspect other people



#56
iphan4tic

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My priorities:

1) Maps - the SP game already has soooo many environments... that arent being used in MP.  It should be easy to rework that code into new maps, preferably something a little more open.  I would love to see a final stage where instead of a boss with dozens of minions, it opens up to a wider arena where you get to fight a dragon.  This could actually be done on existing factions and maps with minor modifications.

2) Better crafting - again, SP has all the workings of an in-depth crafting system, but MP falls flat on its face.  Why cant we actually craft weapons?  Why cant we see what armour will look like before crafting it?  The RNG is straight up horrible.  Get lucky and the game is fun, unlucky... watch everyone else play with cool toys that you havent seen regardless of your 100+ hours of playing.

 

Other ideas: being able to inspect other people

 

This this this this this! If I want to level a low level class I have to play routine because if my level is lower than 10 it's usually an insta-kick. If people could see I had my 150 DPS staff equipped, for example, then they would be aware that I can probably kill everything faster than them.

 

I hate to bang on but that is yet another thing they took a step backwards with: you could inspect almost everything about someone's loadout in ME 3...



#57
Bariudol

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Dark Spawn faction



#58
Torkelight

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I think DA:I MP has to expand otherwise it will get stale quite quickly. I really enjoy it at the time being but I dont really mind much the grinding that it is now, but I think most People do mind and find it repetative and boring, which in the end will result in less People playing it and a smaller community which would be a shame. The potential is absolutely there and I think they can make this MP mode one of the best Dungeon Crawler-Coop games that you can play right now. I really do think they have a gem on their hands here, but BioWare might not even know it.

 

To do this they have to do these Things:

- Bigger Dungeons With more variations in missions. Like 10-stage Dungeons that are insanely hard and only for the hardcore players, With several bosses and a minor storyline f.ex.

- More bosses, especially dragon bosses.
- More factions (like above, a dragon faction, a dark spawn faction and so on).

- Challengemodes wherein you can compete With other People on different Challenges With the according leaderboards. Dantheman will probably be on top of all of them but still, it will be more interesting.

- Better ways to communicate With players after games, like a list of players you have played With recently. I think this could only be implemtented in the Origin window, but it has to happen so that it is a bit easier to add People who you think did well on a mission. If you happen to leave the game for some reason, and dont remember the name they are most likely gone forever.
- Unique events created by the devs that you can play over a weekend With special Challenges and drops.
- Make the treasure rooms more interesting and worthwile. As of now, I havent found a single thing in one of those rooms, that is usefull - apart from maybe the first ten Levels I have played in this game, and I have played tons after that. Now its all for the coins so that I can open large chests in the store.

- Maybe open up for a 5th skillslot eventually? It should be possible, I do think Blizzard did that With Diablo 3 if I'm not mistaken.

- Add more playable characters eventually.

- As I dont mind that I'm not able to Craft weapons, I do really think that the armor selection is quite boring and seem a bit weird actually. Now I havent figured it out yet but I think there should be more armor, With larger variations in stats, not only appearance. Saying that, as of now, even though I have unlocked all character Cards, I still really dont know what armor you can get. I have only crafted one unique armor and that was the Deathbringer (I think its called) for the Katari.

Other functions that need to be in game.
- I REALLY REALLY think they HAVE to implement an option for the "leader" to kick players from a team.

 

I hope you guys spend every dime that People use on platinum to expand multiplayer, and not to buy ferraris.



#59
iphan4tic

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I was sat playing single player, looking at my Inquisitor and I thought to my self: If I could recreate my character in the MP, I'd be playing it right now, instead of the SP.

 

:(


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#60
Torkelight

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Now I cant quote People here on these forums for some reason (devs please help me) I have to say that if you are talking about being able to change the face of the character then maybe, but I would not like it personally. If you are talking about getting the skills and items over than I really really would oppose it.

This is from someone who have played way more multiplayer than single player.



#61
iphan4tic

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Now I cant quote People here on these forums for some reason (devs please help me) I have to say that if you are talking about being able to change the face of the character then maybe, but I would not like it personally. If you are talking about getting the skills and items over than I really really would oppose it.

This is from someone who have played way more multiplayer than single player.

 

I don't mean skills, I just mean appearance/gender etc. I'm a big fan of choice and options. Currently there are next to none.



#62
veramis

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I'm for face change, but be warned, you are going to see things like this sometimes.

 


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#63
Grayvisions

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A point.



#64
iphan4tic

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I'm for face change, but be warned, you are going to see things like this sometimes.

 

 

I don't see an issue with that. People will make what they want, I just want the option. Doesn't matter in the end, they've made the choice to limit us and it won't change now. Stuck playing 'characters' I hate with voices I detest. 



#65
MstrJedi Kyle

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A few more maps and I'd be good, and by a few I mean like 10.



#66
steamcamel

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A functional matchmaking system, functional netcoding and muted mics by default.

 

I am so sick of being forcefed with obnoxious sounds of mouthbreathers, television sets and screaming children.



#67
ALTBOULI

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Mabari, Shale (or some sort of golem) and awakened Darkspawn
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#68
veramis

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1. Remove inventory cap. Allow us to mark items as protected to prevent accidental deletion. Make same-named items have the same exact stats, and stack them on top of each other instead of being separate from each other. The GUI with very limited number of items displayed at a time is bad and this repetitive listing of same items makes it much worse.

 

2. Templar horn buff has a very annoying low frequency farting sound that should be replaced with something else.

 

3. The ability to make games public or private during the game. It can't be changed while within the game, only in the lobby, currently. Right now many people will invite a friend or two, make the game public, then play. If a friend crashes, they have to keep on kicking people auto-joining until the friend can come back.

 

4. Let people who need revive to spam that they need revive. Right now their commands can get overridden and it is shared with the bizarre and overridable F4 shouts that often don't get the point across that they need to be revived.

 

5. Implement target tracking for basic attacks and abilities that target very specific areas but have delays before they hit. Assassin has too many abilities that miss so long as an enemy moves a few inches.



#69
veramis

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1. More things in chests

 

I'm actually enjoying the game much more by not opening chests because it is so hard to get items that are better than my current items, even though none of them are best in slot except for my bow and one ring. I suggest adding things to chests that really makes people feel rewarded even if they are tiny rewards, such as:

 

Attribute +0.1-1, with higher amounts being very rare to extend time of receiving the reward, limited to 5-20 per attribute through this method

Armor rating +0.1-1 for all armors of a specific class, limited as above

Weapon damage +0.1-1% for all weapons of a specific type or category, limited as above

Unlock rune slot for accessories and all armor of a specific class and give existing runes effects when slotted in armor and accessories. Right now many people have surplus runes, assuming they haven't salvaged it all

Unlock extra active ability slot for a specific class, limited to 1-2 additional

Unlock extra potion capacity slot, allow the player to decide which of the four slots to increase, and alter any prior choices in the potion menu, limit of +1-3 additional capacity per potion slot

Additional active ability point for a specific class, limited to 1-2 additional

Additional passive ability point for a specific class, limited to 1-2 additional

Ability reset token, allow the user to select which class to reset, no limit

Make helmets, gloves, boots, talismans, or any other additional accessories and equipment

Unlock more accessory slots, but limit the effectiveness of additional accessories and prevent use of 2/3 of the same type of accessory at once (i.e. cannot use two +HP belts. If two belts are used, make the one in the secondary slot only 25-50% effective. If three are used, make third slot only 10-25% effective)

Cosmetics, dyes, pets

Consumable +x amount of xp for any class chosen by the player

 

2. Give us a reason to play our characters as level 20's. I think right now it is difficult for people to justify running their level 20 characters instead of just promoting, which is bad in a sense because it causes people to just constantly promote promote promote and never really get to enjoy their character at their full potential. This can be addressed by giving people an incentive to run their level 20's, but at the same time the incentive must not be strong enough to make promoting seem like a bad option. Divert 30-50% of xp gained by a level 20 character equally among the other classes of the player. If any of the other classes already are level 20, divert all of that to any class not at level 20. If all classes are at level 20, the diverted xp should count towards pool for increasing an attribute point by 1, with the amount of xp required being the same amount of xp required to level a character from new to 20, and the desired attribute point being selected after reaching the required amount of xp. A player can use one of the above-mentioned +x amount of xp tokens in the pool instead of on a specific class.

 

3. Put a gold price on salvage and potions, and let us sell them for gold. Don't put a gold price on the actual weapons, accessories, or runes, that would complicate things too much. There is a very limited amount of salvage and potions, you can do it, lazy bioware! I'll even write down what I think the prices for all of them should be, just ask.


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#70
Sir Jessku

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Add reapers

#71
-PenguinFetish-

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Allowing weapons to be crafted to higher levels so 75% of my purples can actually be useful.



#72
veramis

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Just wanted to say that many things that could be implemented in mp could apply to sp, and vice versa. Like more weapons, armors, accessories, crafting, upgrades, abilities, and even multiplayer character story dungeons that let you temporarily have a multiplayer character on your singleplayer team and which will also be playable as a multiplayer dungeon. By killing two birds with one stone you could increase the quantity and quality of expansions for both sp and mp players.

And again, the characters in mp all have great background stories that could be expounded upon in story dungeons. Some of them can take place during the timeframe of the sp game, and some of them later, such as the katari finally finding a home with the grey wardens and a dungeon that gives some resolution to the grey warden calling issue, or alchemist being rewarded for her valor during the inquisition by being aided getting revenge on hawke for making her trapped for years underground (it could be an underground ring of thugs that the alchemist was told by the conniving ambassador is hawke's in order to misdirect her from actually killing the champion of kirkwall and at the same time doing some good).

#73
Para9on So1dier

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- Darkspawn Enemies

- Deep Roads Map

- Playable Mabari

- Playable Golem

- Qunari Enemies

 

That's about it for now.



#74
veramis

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There is a decent amount of armor choices now, but some have lower armor rating so that virtually no one will choose the lower armor rating version for cosmetics. Allow a class's armors to have armor rating or item level and quality to be increased to the current highest armor rating armor of the class owned by the player.

Please dont add more bears to maps and call it expansion #2

#75
GrimReaper

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Well, I really want more enemy factions to fight and more locations to do so. Fighting red templars through the same chateau for the fifth time? It gets old fast. 

 

My suggestions are:

3 new locations: 1. Desert fortress (western approach), 2. Ferelden / Orlesian castle (think crestwood or adamant fortress), 3. Deep Roads access point.

3 new enemy groups: 1. Darkspawn (would require some new models to be made as there's only 3 DS models in DA:I) 2: Bandits / Outlaws / Mercenaries faction (collection of bandits, qunari mercs, apostate mages, carta dwarves etc.) 3. Grey Wardens (controversial I know, but in this game, in the period of time when MP is taking place, they are an enemy faction). Alternatively go with undead, but they are allready treasure room guardians though. 

 

 

Oh and fix the bloody Invisible enemy - no key drop bug! It's by far THE most annoying bug in MP. FYI, its Shadows, stalkers and fear demons that does this.

 

And a random location setting of course.