- Reworking/removing vases and gold distribution (possible)
- Mass Effect's loot system when it comes to items (not gonna happen)
- some open maps instead of the trench layout we have right now (possible)
- new characters (possible)
- more blueprints for multiplayer (possible)
- weekend event that gives me an invite for the next mass effect beta (possible)
What would you like to see in future expansions?
#76
Posté 26 décembre 2014 - 12:07
#77
Posté 26 décembre 2014 - 12:25
- Weekend Challenges and Promotions awards should be 100% Cosmetic (Banners, Titles, Prestige);
- Dedicated serves;
- Expensive Chests should always provide a certain number of Rares with a chance of Unique. Not point in getting 5 junk items with them;
- Banter trigger should be reduced to 1/10 of the current rate;
- More characters, less Humans;
- More Maps and more Enemy Factions;
- No vases.
#78
Posté 01 février 2015 - 07:00
Not gonna happen,’cos all his attacks would look like dry humping or tea bagging.
And also he is too pretty.In this game we can’t have pretty characters.
also he'd glitch the map, i got enough dogs hyenas preventing the key from dropping, no need for a mabari to do it too
#79
Guest_Stormheart83_*
Posté 01 février 2015 - 07:12
Guest_Stormheart83_*
+1000 likes. You sir, get a cookie. Hire this man and or woman Bioware.I think DA:I MP has to expand otherwise it will get stale quite quickly. I really enjoy it at the time being but I dont really mind much the grinding that it is now, but I think most People do mind and find it repetative and boring, which in the end will result in less People playing it and a smaller community which would be a shame. The potential is absolutely there and I think they can make this MP mode one of the best Dungeon Crawler-Coop games that you can play right now. I really do think they have a gem on their hands here, but BioWare might not even know it.
To do this they have to do these Things:
- Bigger Dungeons With more variations in missions. Like 10-stage Dungeons that are insanely hard and only for the hardcore players, With several bosses and a minor storyline f.ex.
- More bosses, especially dragon bosses.
- More factions (like above, a dragon faction, a dark spawn faction and so on).
- Challengemodes wherein you can compete With other People on different Challenges With the according leaderboards. Dantheman will probably be on top of all of them but still, it will be more interesting.
- Better ways to communicate With players after games, like a list of players you have played With recently. I think this could only be implemtented in the Origin window, but it has to happen so that it is a bit easier to add People who you think did well on a mission. If you happen to leave the game for some reason, and dont remember the name they are most likely gone forever.
- Unique events created by the devs that you can play over a weekend With special Challenges and drops.
- Make the treasure rooms more interesting and worthwile. As of now, I havent found a single thing in one of those rooms, that is usefull - apart from maybe the first ten Levels I have played in this game, and I have played tons after that. Now its all for the coins so that I can open large chests in the store.
- Maybe open up for a 5th skillslot eventually? It should be possible, I do think Blizzard did that With Diablo 3 if I'm not mistaken.
- Add more playable characters eventually.
- As I dont mind that I'm not able to Craft weapons, I do really think that the armor selection is quite boring and seem a bit weird actually. Now I havent figured it out yet but I think there should be more armor, With larger variations in stats, not only appearance. Saying that, as of now, even though I have unlocked all character Cards, I still really dont know what armor you can get. I have only crafted one unique armor and that was the Deathbringer (I think its called) for the Katari.
Other functions that need to be in game.
- I REALLY REALLY think they HAVE to implement an option for the "leader" to kick players from a team.
I hope you guys spend every dime that People use on platinum to expand multiplayer, and not to buy ferraris.
#80
Posté 01 février 2015 - 12:54
An inset video link to a room with a dev (they could do shifts) who is wired to a capacitor. When a long term known bug causes game failure - they get zapped. When a player opens a chest only to receive their 50th level 5 or lower item in a row - they get zapped.
More people would play and it may encourage some developer productivity in key areas
I think most people would agree on where the electrodes should be located....
#81
Posté 01 février 2015 - 01:06
An inset video link to a room with a dev (they could do shifts) who is wired to a capacitor. When a long term known bug causes game failure - they get zapped. When a player opens a chest only to receive their 50th level 5 or lower item in a row - they get zapped.
More people would play and it may encourage some developer productivity in key areas
I think most people would agree on where the electrodes should be located....
Okay.....
#82
Posté 01 février 2015 - 06:12
Also if you're going to put dark spawn faction, add undead to their faction. The undead wield a HUGE resistance to cold... And hit pretty hard on hard/nightmare
#83
Posté 01 février 2015 - 06:22
my vote is for new maps and/or darkspawn
#84
Posté 08 mars 2015 - 08:35
A 1 button solution to choosing items for "trash", and 1 button to salvage all.
New Factions to fight:
Darkspawn Faction
Undead Faction
Antivan Crows/Bandits
A Dragon Boss
New areas:
Deep Roads
Frozen Graveyard
New character classes, a blend of existing skills and some new:
Duelist/Berserker, a dual wield 1h warrior, with Grey Warden blood. Utilizes blend of Rogue/Warrior skills, Grey Warden passives.
Bard, bow wielder, new ability songs, static party buffer (like war horn) providing party buffs and enemy debuffs, distraction/captivating song
Blood Mage, combo of necro and force mage, pull of the abyss, walking bomb, and a couple new nasty blood mage spells
Tier 4 armor
Tier 3 weapon upgrades
Craftable armor upgrades (like the weapon upgrades are)
More weapons that can use weapon upgrades for more customization besides just a single Rune.
New weapons, perhaps increasing item level up to 25.
Adding in Helms, if without stat bonuses, just for aesthetic customization.
Fix On hit Bleed.
Fix ability rings that don't seem to work.
I would love to see implemented an Arena style Player vs Player, 2v2, 4v4. Obviously, ability damage is far far greater than our health pools, so scaling that would be insanely difficult, maybe too hard for this game.
A better way of assessing actual skill on the Leaderboards. Right now, it's just an account of how much time you've spent playing DAMP, in collecting all the achievements, but it doesn't really show how skilled a player you are. How about taking into account kills v death ratio, completion v loss/TPK in Perilous/Threatening etc, highest damage ever dealt, largest kill streak in Perilous etc.
#85
Posté 08 mars 2015 - 10:08
#86
Posté 08 mars 2015 - 10:19
More everything.
More maps, because why not.
More classes made in way like those from ME:multi, so new classes, brand new skills etc.
More crafting options.
New faction but not some darkspawn or whatever because darkspawn are just reskinned venatori. Single player is pretty much open to any type of dlc so they can make it that way (sp dlc with new enemies + multi dlc).
Something to do with crafting mats in multiplayer.





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