Mechanics in the Prima Guide?
#1
Posté 27 novembre 2014 - 11:21
So, does anyone have the DAI Prima Guide (I saw on YouTube that GamerMD83 got hers), and can they tell us whether the mechanics are documented?
If so, I would expect to see actual useful information appearing soon.
#2
Posté 27 novembre 2014 - 11:56
#3
Posté 28 novembre 2014 - 12:50
This is not acceptable.Nope, mechanics are not documented. No lists of armor or weapon schematics in the game, maps give no indication of terrain height, no index (just a quest index), no crafting recipes. It gives starting stats for each class, but doesn't even tell you what your toon's last name is. I had to look that up online. It gives a list of attributes for the crafting supplies, but not where to find them or buy them. It's fairly useless. I think we're going to have to wait until people have put a few hundred hours into the wiki.
When I asked Cameron Lee about documentation (at the Edmonton Expo), he specifically cited the Prima Guide as a place to get them.
He also mentioned the Wiki, but I question where the Wiki editors are supposed to get this mechanical information if BioWare didn't document it AND the game files are encrypted so we can't open them up and look inside.
Seriously, how are we supposed to play a rules-based game without knowing the rules?
I'm honestly tempted to just give up.
#4
Posté 28 novembre 2014 - 12:52
BioWare doesn't make the guide, Prima does. It's their choice what to put in or not put in
#5
Posté 28 novembre 2014 - 01:22
I have a copy of the Prima guide Sylvius and can detail for you what is in there in the way of mechanics, but I'm unsure if it is what you are after.
It has:
- List of attributes and their meanings. An example is what 'Flanking Damage Bonus' means, the description says 'the damage bonus, as a percentage when attacking a target from the side or behind'. It has all offensive, defensive and 'other' attributes listed and described.
- A Classes and Abilities section. This is fairly lengthy and goes through each class, each tree, and describes in fairly decent detail what each ability does. Including percentage adjustment. It also has starting stats in a table. An example for the Mage class is: What the 'Inferno' tree is, and a description of each ability such as 'Flashpoint', the text states 'After you land a critical hit, your next spell cast doesn't trigger a cooldown period - Cooldown Duration: 10 seconds, Magic on Unlock: +3'.
- An Advanced Combat Tactics section. This is fairly light-on but includes information about how the tactical camera works, how focus works and a list of all available focus abilities, and what I think is the handiest bit: a table listing each status effect in combat and what it does in detail.
- Exploration section. This is the meat of the guide, it contains maps (labelled with the locations of each landmark/point of interest, astrarium, bottles of thedas, high dragon, song lyrics, treasure map, mosaic piece, oculara, logging stand, quarry, fade rift, camp and Solas' artifacts). It also has astrarium solutions, how much power you can gain from each fade rift, where Agents in each area are and how to get them, where all merchants are and what they sell, list of requisitions, list of all side quests and their rewards (and appropriate levels), maps of dungeons.
- A Crafting section. This basically describes a list of all available crafting materials, how to use them, what effect they will be etc. Handy for someone that really likes crafting.
- A Bestiary. I quite like this as it details the appropriate level, health modifier, armor, resistances, vulnerabilities, immunities, and possible crafting material drops.
- Index. Terrible - basically it only lists quest names so you can find the right page.
Is there something specific you are looking for so I can check if its there for you?





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