Last time I found a Bioware game teeth grindingly hard was baldurs gate 2. Since that game, I've had heaps of time to get good at the RPG genre, and 10 years later I was able to walk through DA:O on nightmare, hardly ever finding myself stuck and wondering how to beat or go around my enemies. Basically in RPGs, I've picked up this habit where I play just a small part of the game (I reached Lothering first play through) to figure it out, ditch that play through, and then restart with a much clearer idea of how to progress from beginning to end DA:O.
Found out that dw rogues incredibly fast attacks combined with weapon enhancments and runes had more potential than any other weapon class ever could, so Ibuilt one of them. I scripted alistair to just run at the nearest mobs to attack them, and periodically use stuff like taunt, shield wall and drink health at half health. Gave morrigan some healing and buffs for me and zevran, had her heal Alistair at 3/4 health because resources aren't an issue at all, so why not...
The things that made DA:O trivial, even on nightmare, was that weapons weren't balanced very well mostly because daggers are the most deadly weapons by far. Crafting was available BEFORE lothering, and the game had enough ingredients to fill an entire walk in refridgerator with lyrium and health potions.
The enemy AI was actually half decent, but they didn't do much damage to a properly equipped Alistair, and Alistair could manipulate them like a puppet master with his crowd control abilities as the enemies just bash and/or chase him around, ignoring the person healing him and both the dw rogues stabbing them.





Retour en haut







