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Things I didn't like - a review after beating the game


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#1
Abaddon_86

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So after 72 hours of gaming, I've probably done around 80 to 85% of what can be done in this game and all in all, I enjoyed DA:I much more than I thought I would, given all the things I read before the game was released.

 

I won't bother anyone with the stuff I liked and rather share the things I explicitly disliked about DA:I:

 

1)

The sheer size of the maps as well as the placement of mountains, walls or other obstacles.

Seriously, I felt like I was playing an pay-for MMORPG, you know, these things that intentionally stretch play-time by making you search for 10 keys to open that temple door instead of just 3 or 4, which make you run sheer endless hallways and roads, just so you spent more time with the game than you reasonably should.

Obviously, someone at Bioware thought to go back to the old days (think Baldur's Gate 2 plus expansions) where you usually needed quite a bit more time than 30ish hours or so to beat the game and see everything. What they did however was NOT add quality content, but MMORPG time stretching tactics (including those typical cheap MMORPG side-quests).

For any additional content, expansion packs or DLCs, please Bioware, for the love of Andraste, DON'T WASTE MY ****** TIME AGAIN!

 

If that is what you think the open-world of Skyrim was about, you obviously haven't spent enough time with the game.

What you did was simply take the working concept of previous DAs and simply enlarged the maps, set higher bars for quest requirements and make map layout as confusing as possible (remember that Knight's Tomb? If I ever get to meet that guy who is responsible for the temple layout... I will have some interesting things to tell him...) in combination with the really less than optimal radar (let's you think you'll have to go THAT way, only to realize you should have used the way 5 minutes earlier to get around all the dead-ends).

Around hour 60, I really had a difficult time to refrain from simply doing the remaining main quests, I was THIS bothered by the tactics deployed.

This issue, by far, has been the worst about DA:I.

A 35 to 50 hours RPG-type video game is perfectly adequate. Not only 12 year olds with more time at their hand than they know what to do with play your games, Bioware!

 

2)

Hitboxes... the hitboxes of the terrain often don't match the textures, like... at all! Not to mention that I cannot simply run in-between two persons standing next to each other, although by any measure of physics and logic I definitely should be able to easily slip through. DA:I has easily been the worst game I ever played in that regard. Some might say that's is no biggy at all, but IMO it hurts immersion quite a bit.

 

3)

the neutered RPG aspect. Why on earth do they not allow us to spec our characters in regard to their attribute points like we were able to do in the past? It really boggles the mind as it simply makes no sense.

 

4)

the inventory... I mean, what the flipping ****? At least for the PC version I would have expected something like in DA:O, Baldur's Gate etc., you know? Simple drag and drop.

Instead they chose to copy the (equally bad) inventory of the Witcher 2.

 

5)

Animations... The Frostbite engine took some time to get used to but after a while it was okay, so the graphics department was covered as it was indeed fairly good, but when it comes to gestures, facial expressions and most of all, running, jumping and climbing animations, one begins to wonder whether this is really 2014 or rather 2002.

 

6)

The beginning really felt anemic and I had issues motivating me to keep on playing. Nothing you can do about it now, Bioware, but I thought it deserved mentioning nontheless.

At least it got better the longer I kept playing.

 

7)

Depiction of romance... Bioware, how old do you think we are? 10? 12? DA:O was MUCH better in that regard. Compared to the Witcher series, romance and sexuality are an outright bad joke in DA:I.

The climax of my romance is a kiss in front of a fireplace? For real?

 

8 )

Skyhold management... it wasn't bad, I especially enjoyed the war table. But do you remember Awakening? THAT is how it should have been done. Upgrades that mattered and had an actual impact on the outcome of the game.

 

9)

narration after beating the game... way too short and many of the major decisions didn't affected what I was told in the slides. Compared to DA:O and Awakening, that was quite a bummer.

 

10)

the looks of the Inquisition soldier's armors, helmets and shields. Compare that to the Templars we are used to. Much less cool and much less sophisticated. They almost seem like from different eras.

 

 

Bonus)

Credibility... I hate to be that guy to point it out, and let me say first: I have no problem whatsoever with homosexuality, race etc. in real life, but... since we are talking about frikkin Medieval High Fantasy setting, there are a few things that need mentioning:

a) I'm a hetero as the overwhelming majority of the population in any given nation and most likely also the number of DA:I players. So how come I have equally little romance options available as a male hetero guy than if I were a homosexual guy or girl??

Let me be frank, aesthetically as well as in terms of personality, I was really not impressed with the selection presented to me. No one came close to Leliana, Isabella, let alone Morrigan.

So obviously, the available resources were used to please every sexual minority and give them "equal rights" (meaning an equal number of romance options) instead of focusing on the desires of the overwhelming majority. Again, less quality, more quantity.

Isn't one openly homosexual character enough (including a short stereotypical coming-out story arc), if the majority can then have more options to choose from, like it was the case in Mass Effect 2 for instance?

b ) the agenda of pleasing literally everyone became so blatantly obvious when they revealed one sidekick character to be transsexual. I was literally laughing at my TV... Bioware, this is the frikkin Middle Ages and High Fantasy. Not 2014 Western civilization, okay?? I mean, I'm pretty well-read when it comes to High Fantasy novels and movies, and let me tell you: What you are doing is ridiculous.

c) How come there are blacks in Ferelden and Orlais? I'm really, really sure that there were no blacks in DA:O or DA2. So why are there now? Has there been a huge immigration wave in the past 10 years (DA:I is set 10 years after the end of the Blight IIRC) from some distant land, or what? Again, it is the frikkin Middle Ages. People stayed where they were born 99% of the times. Or do you recall any blacks living in main lands of the Game of Thrones setting (Westeros) for instance? Sure, there were those darker complexions closer to the south or on that other continent, which is equally true for Tevinter and Antiva. And it makes perfect sense.

But where are blacks coming from all of a sudden? In-universe, there is simply no logical explanation.

 

Consequentially, immersion suffers quite a bit thanks to Bioware's/EA's agenda to please everyone and get as many positive press as possible.

 

 

Other than all those points, it was a quite enjoyable (but way too long) ride.


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#2
FaWa

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*Drinks your hetero tears* 


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#3
Shelondias

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pass the cup


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#4
FaWa

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lol@ complaining about the number of hetero options when it hasn't changed at all since over the course of DA history

lol@ stereotypical coming out arc, sorry you can't handle reality

lol@ thinking trans people existing in fantasy is unrealistic. 

lol@ thinking we should keep black people out of fantasy because they weren't there before... All change is bad!

lol@ how upset you are over non straight white people existing

lol@ all of the above breaking immersion? Are you brain dead?


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#5
Linkenski

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I wanna second everything. I couldn't have said this any better myself, except I'm not AS off I about the romances, even if it does try to pander to every possible sexuality. Maybe it's propaganda, fine. I'm not complaining as long as you don't start locking us heteros out. :P
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#6
Abaddon_86

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Yes, of course it is easy to joke about that partical bit despite the obvious logic in the arguments. Still, it needed to be mentioned, I think. And yes, I'm allowed to have a maybe different opinion on the matter, especially since it is supported by actual arguments.

 

Then, there was good reason having it listed as "bonus" instead of as part of the consequtive numbering as I actually wanted the focus of the discussion to be on those points.



#7
FaWa

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Having gay people in a game is PROPAGANDA? Please explain what you mean by that



#8
Mad Cassidy

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Yes, of course it is easy to joke about that partical bit despite the obvious logic in the arguments.

 

Then, there was good reason having it listed as "bonus" instead of as part of the consequtive numbering as I actually wanted the focus of the discussion to be on those points.

 

If you wanted to focus on the other elements, you wouldn't have included inflamatory comments about ethnicity and sexual orientation. You end your post with a rant about how no-one is specifically catering to you and bemoan the fact that another group of players, that never gets catered to ever, is getting equal options and some representation. It's petty. It's pathetic. It devalues everything you've written in your OP.


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#9
Abaddon_86

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All change is bad!

 

No, it is not. But if they change things, there needs to be a reasonable and logical explanation in-universe.
 Such explanation was not given, they simply did it.

 



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#10
FaWa

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Yes, of course it is easy to joke about that partical bit despite the obvious logic in the arguments. Still, it needed to be mentioned, I think. And yes, I'm allowed to have a maybe different opinion on the matter, especially since it is supported by actual arguments.

 

Then, there was good reason having it listed as "bonus" instead of as part of the consequtive numbering as I actually wanted the focus of the discussion to be on those points.

 

There is no logic in your arguments. Thedas is not based on any particular part of the world, unlike previous fantasy. Including black people is only right because is there any REAL reason to exclude them other than "They weren't there before" And just because you are part of the majority doesn't mean you get to be pandered to, keeping it even for everyone is much fairer and everyone gets options. 



#11
Abaddon_86

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There is no logic in your arguments. Thedas is not based on any particular part of the world, unlike previous fantasy. Including black people is only right because is there any REAL reason to exclude them other than "They weren't there before" And just because you are part of the majority doesn't mean you get to be pandered to, keeping it even for everyone is much fairer and everyone gets options. 

 

Yes, there is. If they had multi-ethnic nations from the beginning, then there would be no reason to complain at all.

But fact is, it wasn't. They simply changed things without explanation (which would have really been easy enough).

 

Consistency is key. If you don't require consistency, coherency and logic in your fictional settings of choice, then you simply have lower standards than me.


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#12
Mad Cassidy

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No, it is not. But if they change things, there needs to be a reasonable and logical explanation in-universe.
 Such explanation was not given, they simply did it.

 


 

 

They need to explain why their own IP is not the spitting image of western Europe during the Middle Ages? Why? What need do they have to explain anything of the sort?



#13
FaWa

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Is Duncan white to you


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#14
Abaddon_86

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You know what? I submit. It was a stupid idea to bring anything related to sexuality or ethnicity into this, no matter how possibly justified, as there would of course be an immediate (f)lame war erupting.

 

Since this thread is already beyond saving in terms of having a serious discussion, I will simply start a new thread excluding the "bonus" part and hopefully have this thread here locked by a mod.

 

So consequantially, any mod reading this here, PLEASE LOCK THIS THREAD.



#15
FaWa

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*finishes drinking hetero tears* 


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#16
3PointDecoupage

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Well, to be fair, transgendered people would probably be burned as witches or something in the middle ages...



#17
ZipZap2000

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My critique of your critique now that I've finished it.

 

"I'm not gonna bother anyone with the stuff I liked" Sounds to me like you don't like much of anything, anywhere, anyway.

 

You have some valid points but you clearly chose not to include any positive aspects of the game because you are trying to give an overall negative impression, without admitting that your complaints are so minor that they barely warrant discussion in the same thread.

 

As a general rule in society, anyone who has to start a rant with explaining that they are not homophobic or racist is about to deliberately go as close to being homophobic and racist as they  think they can possibly get without being called on it.

 

News Flash: Blacks, Gays, women and Trans exist. Reading your post i'm actually surprised you didn't turn this into a thread blaming 'the gays' for the Ferguson riots and end it with "Vote Republican!"


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#18
Zorlagius

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1) Agreed, with exception of the last sentence. It is entirely possible to make more good content even for hundreds of hours, if game mechanics and budget allows for it. I was somewhat disappointed with the war table, there was potential for more than just using it as a storytelling board with some perks. Outdoors was like I was playing one of the Ubisoft games with "collect this" tag on everything. At least some of that stuff had decent rewards in this game, but I highly doubt I`d do much of exploration with a second character.

 

2) Agreed, absolutely true. There is a limit they can do to improve it, however (takes a lot of time).

 

3) This is actually not an issue. RPG games should concentrate on meaningful choices (skills that actually alter the gameplay), instead of small tweaking like stat adjustments. Stat increases are baked in to the crafting system now if you want to customize it. Bigger problem is the lack of quickbar slots, which will hopefully be fixed soon. Another is the dreadful tactical camera and AI being bonkers without the scripting of its predecessors.

 

4) Agreed, thousand times over. 60 item inventory, without mouse specific menu system is awful. So you have to spend a lot of table points to get +30 slots or just enjoy seeing "inventory full" message every 30 minutes and go for another trash dump in a shop. And you need money, so this is something you will be doing regularly. Also, no crafting chest or something like that where you could place the materials you have collected.

 

5) This is actually the only serious recycling they have done this time around. Try playing a female elf and you see how silly it looks when she walks with a swagger of a drunken pirate and sits like one too. So Bioware, it is high time you make a female specific animation path in your future games. And in general don`t just put in animations that look vaguely ok... For example, rift closing animation is from Mass Effect as far as I can remember and it is extremely jarring. Stop using your ancient animations already!!!! You can do far better.

 

6) Yes, pacing of the game in beginning is bit odd. It starts with a bang, then slows down a lot. Actual game starts once you get to Skyhold and many have been lured to grind excessively in first zones.

 

7) Honestly, I think the interactions have been good, except with few corny lines here and there. Not a big fan of those. :)

 

As for the amount of darker skinned people, I sort of agree. It`s fine to have some of them around since people would travel, but atmosphere did change quite a bit. I`d be totally down with adventuring down in places where this folk was a majority too, it just has to make sense geographically.

 

And sexual orientation? Honestly I don`t really care. They could make a game full of gays or heteros and I`d be fine with it. As long as it makes sense for the characters.


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#19
3PointDecoupage

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As for the complaint about the side quests, I liked them. They didn't feel like fetch quests, so much as, lets explore this way. Here's a ton of stuff you can do on the road. Also, there IS fast travel, horses, and the option to not do them.



#20
Abaddon_86

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Positive aspects don't need to be improved upon. Negative aspects should if possible ;)

Also it would have become way too long if I had included all the stuff I liked. So all in all, I thought it best to focus on the negative aspects.

 

Ah, just remembered another issue... will add it to the other thread (edit: Since people keep responding to this thread instead of the new one, I added it here as well).



#21
Han Master

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Well other than the stability issues as well as the KB and M controls, I don't see any problems with the game.

#22
StrongMelGibson

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Is Duncan white to you

 

Something based on mediterranean really.

 

Also I smirk a little at the witch-hunt and trolling OP is facing for having "wrong" opinions. This place is pretty hostile and intolerant.


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#23
RenAdaar

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Well he did just write post titled things I didn't like and then went on about the amount of darker skinned/ homosexual people in the game. I mean where did you expect this thread to go after that. 


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#24
ZipZap2000

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Boom RenAdaar get's 10 points and a cookie.


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#25
StrongMelGibson

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Well he did just write post titled things I didn't like and then went on about the amount of darker skinned/ homosexual people in the game. I mean where did you expect this thread to go after that. 

 

Erm? Arguements against his points instead of trolling?


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