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Things I didn't like - a review after beating the game (2nd try)


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#1
Abaddon_86

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So after 72 hours of gaming, I've probably done around 80 to 85% of what can be done in this game and all in all, I enjoyed DA:I much more than I thought I would, given all the things I read before the game was released.

 

I won't bother anyone with the stuff I liked and rather share the things I explicitly disliked about DA:I:

 

1)

The sheer size of the maps as well as the placement of mountains, walls or other obstacles.

Seriously, I felt like I was playing an pay-for MMORPG, you know, these things that intentionally stretch play-time by making you search for 10 keys to open that temple door instead of just 3 or 4, which make you run sheer endless hallways and roads, just so you spent more time with the game than you reasonably should.

Obviously, someone at Bioware thought to go back to the old days (think Baldur's Gate 2 plus expansions) where you usually needed quite a bit more time than 30ish hours or so to beat the game and see everything. What they did however was NOT add quality content, but MMORPG time stretching tactics (including those typical cheap MMORPG side-quests).

For any additional content, expansion packs or DLCs, please Bioware, for the love of Andraste, DON'T WASTE MY ****** TIME AGAIN!

 

If that is what you think the open-world of Skyrim was about, you obviously haven't spent enough time with the game.

What you did was simply take the working concept of previous DAs and simply enlarged the maps, set higher bars for quest requirements and make map layout as confusing as possible (remember that Knight's Tomb? If I ever get to meet that guy who is responsible for the temple layout... I will have some interesting things to tell him...) in combination with the really less than optimal radar (let's you think you'll have to go THAT way, only to realize you should have used the way 5 minutes earlier to get around all the dead-ends).

Around hour 60, I really had a difficult time to refrain from simply doing the remaining main quests, I was THIS bothered by the tactics deployed.

This issue, by far, has been the worst about DA:I.

A 35 to 50 hours RPG-type video game is perfectly adequate. Not only 12 year olds with more time at their hand than they know what to do with play your games, Bioware!

 

2)

Hitboxes... the hitboxes of the terrain often don't match the textures, like... at all! Not to mention that I cannot simply run in-between two persons standing next to each other, although by any measure of physics and logic I definitely should be able to easily slip through. DA:I has easily been the worst game I ever played in that regard. Some might say that's is no biggy at all, but IMO it hurts immersion quite a bit.

 

3)

the neutered RPG aspect. Why on earth do they not allow us to spec our characters in regard to their attribute points like we were able to do in the past? It really boggles the mind as it simply makes no sense.

 

4)

the inventory... I mean, what the flipping ****? At least for the PC version I would have expected something like in DA:O, Baldur's Gate etc., you know? Simple drag and drop.

Instead they chose to copy the (equally bad) inventory of the Witcher 2.

 

5)

Animations... The Frostbite engine took some time to get used to but after a while it was okay, so the graphics department was covered as it was indeed fairly good, but when it comes to gestures, facial expressions and most of all, running, jumping and climbing animations, one begins to wonder whether this is really 2014 or rather 2002.

 

6)

The beginning really felt anemic and I had issues motivating me to keep on playing. Nothing you can do about it now, Bioware, but I thought it deserved mentioning nontheless.

At least it got better the longer I kept playing.

 

7)

Depiction of romance... Bioware, how old do you think we are? 10? 12? DA:O was MUCH better in that regard. Compared to the Witcher series, romance and sexuality are an outright bad joke in DA:I.

The climax of my romance is a kiss in front of a fireplace? For real?

 

 

 

on a side-note: Have to head to bed. Will be back in a couple of hours in case there is need for further discussion. :)


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#2
Abaddon_86

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8 )

Skyhold management... it wasn't bad, I especially enjoyed the war table. But do you remember Awakening? THAT is how it should have been done. Upgrades that mattered and had an actual impact on the outcome of the game.

 

9)

narration after beating the game... way too short and many of the major decisions didn't affected what I was told in the slides. Compared to DA:O and Awakening, that was quite a bummer.

 

10)

the looks of the Inquisition soldier's armors, helmets and shields. Compare that to the Templars we are used to. Much less cool and much less sophisticated. They almost seem like from different eras.

 

11)

The way past decisions were reflected in the world state. I already expected little to nothing, and well, it was exactly that. Most of the times, if at all, a different character would show up instead of another, but essentially fulfill the exact same role, but mostly it would only be referred to in a very brief dialogue option. Loved however what they did with the Morrigan arc :)


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#3
ashwind

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You obviously have not met The Iron Bull  :devil:  :devil:

 

7)
Depiction of romance... Bioware, how old do you think we are? 10? 12? DA:O was MUCH better in that regard. Compared to the Witcher series, romance and sexuality are an outright bad joke in DA:I.
The climax of my romance is a kiss in front of a fireplace? For real?
 
 


#4
3PointDecoupage

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So...your mad because there's TOO much to do?



#5
Abaddon_86

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too much pointless stuff, but if you have read 1) more thoroughly, you would have noticed that I was mostly complaining about map size and map layout. The cheap-*** side quests with high "gather XY number of Z" factor are just icing on the cake. :)



#6
Abaddon_86

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You obviously have not met The Iron Bull  :devil:  :devil:

 

Well, yes. But we didn't engage romantically. There are only so many romances you can/are willing to do in one run. ;)



#7
ashwind

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Well, yes. But we didn't engage romantically. There are only so many romances you can/are willing to do in one run. ;)

 

Some romances are mild, some are normal and some.... are well... I think too extreme even for the great Geralt de Riva. You must have picked Josie  ;)



#8
Abaddon_86

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Some romances are mild, some are normal and some.... are well... I think too extreme even for the great Geralt de Riva. You must have picked Josie  ;)

 

Yes... ;)



#9
KCMeredith

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I agree on the mountains, some of them are horrible. There is ONE shard up there and you spend like 20 minutes running around the mountain to find that ONE path that leads up there, its just frustrating.


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#10
DragonDroppings

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I think you would be taken more seriosuly if you listed the good things along side the bad(in your opinion).

 

I for one agree with you on the romance part. Some romances get shirtless women, some get bare butts, but if you romance Josie & only got a kiss... that sucks.



#11
Han Master

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Skyrim did it right with the Map layout wish Bioware could have done it properly.

#12
FaWa

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I agree with most of these points. Too much time running around doing bs fetch quests and nonsense. Nothing like Skyrim's open world, play Skyrim and play this and you will see why the former is now the model for WRPGs.


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#13
AshesEleven

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I agree with most of these points. Too much time running around doing bs fetch quests and nonsense. Nothing like Skyrim's open world, play Skyrim and play this and you will see why the former is now the model for WRPGs.

 

Hahahahahahahaha 

 

Wait are you serious.

 

Skyrim is like the definition of bs fetch quests.  

 

I mean Skyrim was fun but...what...


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#14
DragonAgeLegend

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Hahahahahahahaha 
 
Wait are you serious.
 
Skyrim is like the definition of bs fetch quests.  
 
I mean Skyrim was fun but...what...


Skyrim was terrible in my experience, maybe I just wasn't as engaged because I don't know the lore..

#15
Corto81

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Skyrim is like the definition of bs fetch quests.  

 

Why would you do fetch quests in Skyrim, for gawd's sake?

 

You do the story, the thieves/brotherhood/college/ quests, you do the Daedric quests, Civil War if you really want to, you get the 8 masks, and you enter any and all temples and ruins you find interesting on the way.

 

You start doing a quest, enter one ruin, then another, and 3 hours later you're still on the path to the quest location, entirely happy you got lost in these ruins for so long.

DA:I exploration was great, but it's still nowhere near what Skyrim offers you.

 

In my 6-7 Skyrim playthroughs, I've done like maybe 20-30 fetch quests, if I knew I was going right to the place where I complete it.

 

Saying Skyrim is "about fetch quests" is like... I mean... Seriously.


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#16
PhroXenGold

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7)

Depiction of romance... Bioware, how old do you think we are? 10? 12? DA:O was MUCH better in that regard. Compared to the Witcher series, romance and sexuality are an outright bad joke in DA:I.

The climax of my romance is a kiss in front of a fireplace? For real?

 

Are you actually serious? I don't think I've come across a game where sexuality is more of a joke than the Witcher (and I've played plenty of VNs...). I mean, seriously, you're the ultimate manly stud who every woman in the world wants to shag without hesitation. It's basically a horny 12 year old's fanatsy (don't get me wrong, The Witcher games do do a lot of things very well and maturely, but sex and sexuality are not among those things).

 

And you know what, there are plenty of people for whom a kiss in front of a fireplace is exactly what romance should be about. Sex isn't the be-all-and-end-all of love. Some people want to get down and dirty ASAP, others don't. And you know what, Bioware have provided a range of characters, each of which have their own preferences. That's not a joke. Thats realism.


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#17
Lebanese Dude

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Are you actually serious? I don't think I've come across a game where sexuality is more of a joke than the Witcher (and I've played plenty of VNs...). I mean, seriously, you're the ultimate manly stud who every woman in the world wants to shag without hesitation. It's basically a horny 12 year old's fanatsy (don't get me wrong, The Witcher games do do a lot of things very well and maturely, but sex and sexuality are not among those things).

 

And you know what, there are plenty of people for whom a kiss in front of a fireplace is exactly what romance should be about. Sex isn't the be-all-and-end-all of love. Some people want to get down and dirty ASAP, others don't. And you know what, Bioware have provided a range of characters, each of which have their own preferences. That's not a joke. Thats realism.

tumblr_llms9x4lvo1qz9npg.gif



#18
Lord Bolton

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Are you actually serious? I don't think I've come across a game where sexuality is more of a joke than the Witcher (and I've played plenty of VNs...). I mean, seriously, you're the ultimate manly stud who every woman in the world wants to shag without hesitation. It's basically a horny 12 year old's fanatsy (don't get me wrong, The Witcher games do do a lot of things very well and maturely, but sex and sexuality are not among those things).

Finally, someone, who shares the same opinion as me about terrible the Witcher romance scenes. There wasn't any deep connection between characters... just sex  <_<

Dragon Age is completely different and I love it.


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#19
Moondoggie

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Are you actually serious? I don't think I've come across a game where sexuality is more of a joke than the Witcher (and I've played plenty of VNs...). I mean, seriously, you're the ultimate manly stud who every woman in the world wants to shag without hesitation. It's basically a horny 12 year old's fanatsy (don't get me wrong, The Witcher games do do a lot of things very well and maturely, but sex and sexuality are not among those things).

 

And you know what, there are plenty of people for whom a kiss in front of a fireplace is exactly what romance should be about. Sex isn't the be-all-and-end-all of love. Some people want to get down and dirty ASAP, others don't. And you know what, Bioware have provided a range of characters, each of which have their own preferences. That's not a joke. Thats realism.

Exactly my thoughts. People calling Witcher "Mature" because it has lots of sex and nudity are laughable it's made for teenage boys to live out their weird fantasies about banging every girl in the world and collecting sex cards as a reward. It's one of the reasons i dislike those games (Besides the stupid over fiddly combat and crafting)  I honestly wish that romances could end in a you know....Romantic scene where your character and their lover express their personal feelings in a way that feels real. Pressing the heart button until sex happens feels kind of mechanical and doesn't create a decent personal relationship. The reason why i always point to Merrill as a rival being romanced as the best in Dragon Age as a series is because the way the relationship developed felt very natural.

Sex for the sake of it and making women a tool to win dirty cards is misogynistic and wrong and let me make it clear I'm not some feminist who cries about video games i pretty much disagree with the feminists and what they say about most video games and feel it's over dramatic but maybe they should be looking at the Witcher series. When you look at the country of origin for the developer it makes sense since Poland has a huge issue with sexism.


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#20
nici2412

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Finally, someone, who shares the same opinion as me about terrible the Witcher romance scenes. There wasn't any deep connection between characters... just sex  <_<

Dragon Age is completely different and I love it.

That's exactly the point. The Witcher "romances" are not about a relationship between two people, it's just about sex. Even with Triss it's more like a friendship including sex and not a relationship between lovers. And in this case they did a very good job and not a terrible. The developer followed how Geralt is described in the books. The only real romantic relationship he has is with Yennefer and she hasn't appeared so far in the games (although she will appear in Witcher 3)

Bioware and CD Proect Red just take two different approaches how their "romances" work. In Dragon Age most of the characters behave like they are virgin teenagers, who are going to have sex for the first time. While Witcher is more about one-night stands, without seeing the other person ever again.


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#21
Chaos17

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Hahahahahahahaha 

 

Wait are you serious.

 

Skyrim is like the definition of bs fetch quests.  

 

I mean Skyrim was fun but...what...

It seems you've a lack of culture about Skyrim.

Skyrim is from a serie (Elder scroll) of open world games since years ago, it's goal to be the way it is.

The reason why people loves this serie it's because it always allowed to heavely mod those games.

So anything could happen in these games. The quests are totally secondary in this serie. That ain't the point.

 

In the contrary of DA serie while people expect it to more story focused.

Also, DA:I doesn't provide any tools for the fans to shape up the world like for Skyrim.

So yes, I agree with the OP. DA:I shouldn't have tried so hard to make pointless content like in mmorpg or Skyrim or a Ubisoft games.


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#22
Abaddon_86

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I think you would be taken more seriosuly if you listed the good things along side the bad(in your opinion).

 

 

This thread is explicitly named for stating negative things only. Positive things don't need to be rectified or improved upon. Negatives should if possible.

Also a complete review would have probably been way too long for most people to still bothering to read.

I initially said that I enjoyed the game overall and is was by far not as bad as I feared it would turn out. That should suffice, shouldn't it?



#23
Abaddon_86

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Added

11)

The way past decisions were reflected in the world state. I already expected little to nothing, and well, it was exactly that. Most of the times, if at all, a different character would show up instead of another, but essentially fulfill the exact same role, but mostly it would only be referred to in a very brief dialogue option. Loved however what they did with the Morrigan arc :)

 

Probably borderline spoilerish.



#24
PhroXenGold

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That's exactly the point. The Witcher "romances" are not about a relationship between two people, it's just about sex. Even with Triss it's more like a friendship including sex and not a relationship between lovers. And in this case they did a very good job and not a terrible. The developer followed how Geralt is described in the books. The only real romantic relationship he has is with Yennefer and she hasn't appeared so far in the games (although she will appear in Witcher 3)

Bioware and CD Proect Red just take two different approaches how their "romances" work. In Dragon Age most of the characters behave like they are virgin teenagers, who are going to have sex for the first time. While Witcher is more about one-night stands, without seeing the other person ever again.

 

I wouldn't even say The Witcher games did a particularly good job of casual sex. The relationship with Triss is reasonably portayed, but the whole "every woman wants to have sex with Geralt and will drop her knickers at the first invitation", as typified with the sex cards, is pathetically immature. It's a teenagers fanatsy, not a believable, adult, representation of sex.

 

And the fact that it's true to the books is hardly an excuse. If somethings crap in the source material, an adaption should aim to do better...



#25
AshesEleven

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Saying Skyrim is "about fetch quests" is like... I mean... Seriously.


Now you know how I feel when people cherry pick quests from Inquisition and say they're all fetch quests! As long as you ignore a substantial amount of content, you can make all the ridiculous claims you want!